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MOD[0.13+]Oil & Gas Extension 0.1.0
Posted: Tue Jun 14, 2016 2:39 pm
by cartmen180
Name: Oil & Gas Extension
Description: This mod changes advanced oil processing with a more realistic system. You will need more space to refine your oil and more electricity to power everything.
License: /
Version: 1
Release: 2016-06-14
Tested-With-Factorio-Version: 0.13.6
Category: Gameplay
Tags: Oil
Download-Url: attached to post
Re: MOD[0.12.35]Oil & Gas
Posted: Tue Jun 14, 2016 3:10 pm
by steinio
Could you please upload the file to the forum?
Dropbox asks for a registration or login what could be considered as spam.
But aside this the mod sounds interesting. Will try it now
Re: MOD[0.12.35]Oil & Gas
Posted: Tue Jun 14, 2016 3:37 pm
by cartmen180
steinio wrote:Could you please upload the file to the forum?
Dropbox asks for a registration or login what could be considered as spam.
But aside this the mod sounds interesting. Will try it now
Done.
Let me know what you think
Re: MOD[0.12.35]Oil & Gas
Posted: Wed Jun 15, 2016 11:13 am
by cartmen180
The brand new steam reformer on the designtable. The major stuff is almost done. Then i just need to add some more detail.
This machine is used in the production of 99.999% pure hydrogen.
Re: MOD[0.12.35]Oil & Gas
Posted: Wed Jun 15, 2016 1:33 pm
by Arch666Angel
Looks good, but like you said: MOAR DETAIL!!!
Btw I hope you dont try to make it a non square entity.
Re: MOD[0.12.35]Oil & Gas
Posted: Wed Jun 15, 2016 1:52 pm
by cartmen180
As it looks now it will be 5x3 or 6x4. But if it looks bad when rotated i can easily move some stuff around to make it 4x4
german locales
Posted: Wed Jun 15, 2016 3:54 pm
by chipotng
Re: MOD[0.12.35]Oil & Gas
Posted: Wed Jun 15, 2016 5:24 pm
by Arch666Angel
cartmen180 wrote:As it looks now it will be 5x3 or 6x4. But if it looks bad when rotated i can easily move some stuff around to make it 4x4
You cant really rotate non square, non steam engine entities. You will get unsolveable problems with the collision box and the fluidboxes, I would advise you to try and test it first with a dummy gfx before you put too much work into the model and then it wont fit/work. Trust me I had the same issue, then I turned to make all gfx squared.
Re: MOD[0.12.35]Oil & Gas
Posted: Wed Jun 15, 2016 6:34 pm
by cartmen180
I did make some easy models two years back that worked just fine, but those didn't had fluid boxes. I will run some tests.
Thnx for the headsup
Re: MOD[0.12.35]Oil & Gas
Posted: Sun Jun 19, 2016 9:13 am
by aklesey1
Hey people, i see another mod directed for oil and natural gas processing - its interesting so i'm waiting for angle's Petrochem mod, but now i want to look at cartmen's work
Re: MOD[0.12.35]Oil & Gas
Posted: Mon Jun 20, 2016 4:53 pm
by pyanodon
aklesey1 wrote:Hey people, i see another mod directed for oil and natural gas processing - its interesting so i'm waiting for angle's Petrochem mod, but now i want to look at cartmen's work
Or a fusion... like, the mods being compatible
Re: MOD[0.12.35]Oil & Gas
Posted: Mon Jun 20, 2016 6:05 pm
by Arch666Angel
I decided to use my own fluid/gases throughout my mods, but I will add a "converter" valve, which for example will turn my chlorine in bobs chlorine.
Btw you are forcing me to get more work into the petrochem instead of expanding in other directions
Re: MOD[0.12.35]Oil & Gas
Posted: Mon Jun 20, 2016 6:16 pm
by cartmen180
I don't consider modding a competition, but if it's on, it's on!
(maybe it's all a lie to get you working on petrochem
)
Re: MOD[0.12.35]Oil & Gas
Posted: Fri Jul 01, 2016 8:33 pm
by cartmen180
One can only wonder what the purpose of this machine might be
Re: MOD[0.12.35]Oil & Gas
Posted: Fri Jul 01, 2016 10:04 pm
by Arch666Angel
cartmen180 wrote:One can only wonder what the purpose of this machine might be
Fuel cell power plant?
Looks good, but try to add more details and little things even if you wont really see them in the final render.
Re: MOD[0.12.35]Oil & Gas
Posted: Fri Jul 01, 2016 10:38 pm
by cartmen180
Arch666Angel wrote:
Fuel cell power plant?
Good guess! The title of the project gave it away eh
Arch666Angel wrote:
Looks good, but try to add more details and little things even if you wont really see them in the final render.
It is not a finished model :p I am still waiting for a friend to make me a proper logo to slap on those big surfaces xD
Re: MOD[0.13+]Oil & Gas Extension
Posted: Wed Jul 13, 2016 9:35 am
by cartmen180
updated to be compatible with 0.13
This is not compatible with saved games with the previous version of this mod installed!
changelog:
- added natural gas spawner
- added natural gas processing chain
- added flare stack
- new icons for gasses and liquids from Arch666Angel
Re: MOD[0.12.35]Oil & Gas
Posted: Sat Jul 23, 2016 1:39 pm
by Airat9000
cartmen180 wrote:I did make some easy models two years back that worked just fine, but those didn't had fluid boxes. I will run some tests.
Thnx for the headsup
idea!
and some fields can not be done if realism is, for example, butane, methane deposit, in the form as oil deposit.