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[MOD 0.12.X] Artifact Hatch

Posted: Fri Jun 10, 2016 11:23 pm
by sparr
Artifact Hatch

Description:
  • Alien artifacts are actually alien eggs! Deal with them before they hatch.
LONG DESCRIPTION
Details: Download
Download: https://github.com/sparr/factorio-mod-a ... 0.13.0.zip
Comments and suggestions
This thread!

Change Log
Version-0.13.0
Version-0.12.0

Re: [MOD 0.12.X] Artifact Hatch

Posted: Sat Jun 11, 2016 1:19 am
by maurojunior2011
awesome :D

Re: [MOD 0.12.X] Artifact Hatch

Posted: Mon Jun 13, 2016 4:18 pm
by sporefreak
Does each egg spawn 1 biter? Do the spawned biters drop artifacts? Can the biters multiply if you just set some turrets near some artifacts and let them spawn/drop/spawn/drop?

Re: [MOD 0.12.X] Artifact Hatch

Posted: Mon Jun 13, 2016 6:29 pm
by sparr
Each egg eventually spawns 1 biter.

Spawned biters can drop artifacts, with the same loot table as normal biters.

If the average biter drops more than 1 artifact, then they will multiply if you don't collect the artifacts. However, the biters that spawn from an artifact will mostly be smaller than the ones that dropped them, and the smaller biters drop <1 artifact on average, so the multiplication should cap out.

Re: [MOD 0.12.X] Artifact Hatch

Posted: Tue Jun 14, 2016 4:48 am
by British_Petroleum
What happens with artifacts on belts? Can they hatch?

Re: [MOD 0.12.X] Artifact Hatch

Posted: Tue Jun 14, 2016 2:20 pm
by sparr
British_Petroleum wrote:What happens with artifacts on belts? Can they hatch?
I don't think so. They should, but fixing that might be computationally expensive. I'll investigate.

Re: [MOD 0.12.X] Artifact Hatch

Posted: Tue Jun 14, 2016 3:27 pm
by sporefreak
sparr wrote:
British_Petroleum wrote:What happens with artifacts on belts? Can they hatch?
I don't think so. They should, but fixing that might be computationally expensive. I'll investigate.
Ah hmm. yeah that would be a deal breaker for me personally. maybe you could steal some code from those item pickup mods that don't bother with items on belts.

Re: [MOD 0.12.X] Artifact Hatch

Posted: Tue Jun 14, 2016 3:59 pm
by sparr
sporefreak wrote:maybe you could steal some code from those item pickup mods that don't bother with items on belts.
Not bothering with items on belts is what I'm doing already.