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[MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 6:36 am
by sporefreak
BROKEN MOD until further notice


Type: Mod
Name: Mineral of Fossilized Carbon
Description: Convert wood into a Mineral of Fossilized Carbon (AKA: Coal) over 300 million years!
License: Creative Commons
Version: 0.0.1
Release: 2016-06-07
Tested-With-Factorio-Version: 0.12.35 (Should work with any version, I don't see why not lol)
Category: Convenience
Tags: Free, wood into coal, coal crafting,
Download-Url: http://www.mediafire.com/download/lhl2y ... _0.0.2.zip
Website:This page .-.
License
Long description
Pictures
Version history
TODO

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 6:56 am
by steinio
Well then the assembler should be Tardis blue

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 7:10 am
by daniel34
The reason your .zip doesn't work is case-sensitivity.
When Factorio loads the files from inside the .zip the case has to match, which isn't the case with your mod.
Ex. protypes/items/Item.lua in zip, but references item.lua in code, graphics/high_press.png in zip, but High_Press.png in code.
When you extract it then it will work on Windows, as the file system is case insensitive. But your mod might not work at all on Linux/Mac (didn't test).

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 2:42 pm
by sporefreak
daniel34 wrote:The reason your .zip doesn't work is case-sensitivity.
When Factorio loads the files from inside the .zip the case has to match, which isn't the case with your mod.
Ex. protypes/items/Item.lua in zip, but references item.lua in code, graphics/high_press.png in zip, but High_Press.png in code.
When you extract it then it will work on Windows, as the file system is case insensitive. But your mod might not work at all on Linux/Mac (didn't test).
Hmm, I know I copy pasted the names around all over and that I used caps for the img files but i thought i was careful to not have any case mismatches around. Thanks a ton ill try it out.

steinio wrote:Well then the assembler should be Tardis blue
Ill play around with this and add some DR Who references in the mod :D

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 7:26 pm
by sporefreak
daniel34 wrote:The reason your .zip doesn't work is case-sensitivity.
When Factorio loads the files from inside the .zip the case has to match, which isn't the case with your mod.
Ex. protypes/items/Item.lua in zip, but references item.lua in code, graphics/high_press.png in zip, but High_Press.png in code.
When you extract it then it will work on Windows, as the file system is case insensitive. But your mod might not work at all on Linux/Mac (didn't test).
I have gone over my mod with a fine tooth comb and i cannot seem to fix the problem, always shows:
Error
There are no capitals in any of the code (At all except the locale) or any of the file names.
I tried a fresh install of factorio but it still didnt work :/

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 7:30 pm
by steinio
But yes the item.lua is called Item.lua.

It's the same problem like mentioned by daniel34,

Attached the edited version - filenames edited according to error messages - startup now ok.

Greetings steinio

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 8:10 pm
by sporefreak
steinio wrote:But yes the item.lua is called Item.lua.

It's the same problem like mentioned by daniel34,

Attached the edited version - filenames edited according to error messages - startup now ok.

Greetings steinio
Nothing changed when i tried these (The item.item is a file path so it shouldn't matter, still didn't work though)

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 8:15 pm
by steinio
I had following error messages:

item.lua not found - was called Item.lua
High_Press.png not found - was called high_press.png
Higher_Press.png not found - was called higher_press.png
Peat.png not found- was called peat.png

After renaming them everything is nice.

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Wed Jun 08, 2016 8:49 pm
by sporefreak
steinio wrote:I had following error messages:

item.lua not found - was called Item.lua
High_Press.png not found - was called high_press.png
Higher_Press.png not found - was called higher_press.png
Peat.png not found- was called peat.png

After renaming them everything is nice.
I renamed them on the folder i currently have ready for release (with all the missing parts) but they are still not working. ill try remaking the images all together. (copy paste name)
Nope didnt work, uploaded files im having problems with.
Also finished all the main parts of this mod just leaving balancing before final product,
Any suggestions/ideas feel free to throw them my way.

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Thu Jun 09, 2016 7:21 am
by CMH
Not sure, but I feel that we have been making coal from wood without using Temporal Displacement Devices since at least the 17th century....

https://en.wikipedia.org/wiki/Charcoal

But nice work, I like those graphics!

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Thu Jun 09, 2016 2:32 pm
by steinio
Charcoal is not the same as coal.

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Thu Jun 09, 2016 4:52 pm
by sporefreak
CMH wrote:Not sure, but I feel that we have been making coal from wood without using Temporal Displacement Devices since at least the 17th century....

https://en.wikipedia.org/wiki/Charcoal

But nice work, I like those graphics!
source
"Char Coal is generally prepared by burning wood and sometimes animal matter and extinguishing the fire just before they turn ash. "
"Coal is a natural mineral that is formed under the earth's crust due to the prolonged decay of plant and animal matter due to the heat and pressure."
"You will burn more charcoal to do the same project that you would with coal, meaning that to do the same job is costing you more."
I will have to do more research before i add that but they are very different things, as stated before the coal is for recipes, and charcoal can't be used as a replacement.
I meant to add a todo for destructive distillation of wood (Charcoal) but that's one of those things I forgot about lol. The coal would be great with tree farms for producing burnable while the coal creation would be great for recipes that require coal, the end goal for the mod is to completely remove the need for putting trains to coal fields in the late game.

Re: [MOD 0.12.X] Mineral of Fossilized Carbon 0.0.1

Posted: Fri Jun 10, 2016 11:03 am
by daniel34
Locked upon author's request and moved to obsolete mods.

You can find the new release here:
[MOD 0.12.X] Mineral of Fossilized Carbon 0.1.1 [New Items, Entities, Extensions]