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Re: [MOD 0.13.x] Fusion Reactor

Posted: Tue Aug 02, 2016 6:23 pm
by charga600
I have seen the mod but no I haven't tried it nor spoken to him. I might drop him a message about the possibly using some of the sprite, but with signicant change. Either that or I could actually buck up my game and create the sprite myself and finally get round to adding in the turbine and writing this other mod. we'll see

Re: [MOD 0.13.x] Fusion Reactor

Posted: Thu Aug 18, 2016 12:16 pm
by Delwin
I'm getting the following error:

"No order string defined and there is no item to place it"

This happens during program launch at the 'running setup for entity prototype' phase.

Re: [MOD 0.13.x] Fusion Reactor

Posted: Thu Aug 18, 2016 5:44 pm
by charga600
Which version of FActorio are you using and which version of the mod are you using? The mod if for Factorio 0.13.x, so if you have the Steam version you'll need to sign up for the Beta version's of Factorio as they are still classed as experimental.

Re: [MOD 0.13.x] Fusion Reactor

Posted: Sun Sep 11, 2016 7:38 pm
by michael-68438
Nice mod! I've been using these to supplement solar power in a very large factory, and they work quite well.

I do wish it was possible to construct the reactors in an assembler. (It's kind of a pain to build dozens of these by hand.) Currently the reactor takes about 9 ingredients, which not even the level 3 assemblers can handle. Maybe consider splitting the list into a new item, like moving all the circuits and wire into a new ingredient, reactor control unit, like this:

Fusion Reactor (6 ingredients)
200 Steel Plate
500 Iron Plate
20 Battery
100 Reactor Plating
20 Deuterium Capsule
1 Reactor Control Unit

Reactor Control Unit (4 ingredients) -- use same image as Rocket Control Unit?
200 Electronic Circuit
100 Advanced Circuit
40 Processing Unit
100 Copper Cable

Re: [MOD 0.13.x] Fusion Reactor

Posted: Sat Sep 17, 2016 9:49 pm
by Mezmerro
So as this mod was apparently abandoned by it's author, I tinkered for a bit with it to make it compatible with 0.14 and a bit better:
- added some better sprites (Stolen from YI without permission. Shame on me... They're MIT anyway, so permission isn't required)
- replaced all "Fusion" with "Arc", so it's now an Arc reactor. Mainly so it would not conflict with "Beyond" mod Fusion reactor that have the same ID.
- changed the recipe, dropping circuits and iron plates off and increasing battery, cable and processing unit cost - to fit it under 6-component limit so it could be mass-produced. Still think it's a bit overpriced for what it does.

Enjoy

Re: [MOD 0.13.x] Fusion Reactor

Posted: Mon Mar 06, 2017 2:28 am
by nitro_hedgehog
Mezmerro wrote:Still think it's a bit overpriced for what it does.
considering it makes 12MW (says 11 but powerpole reads as 12) forever 24/7 with zero maintenance i'd say the price is highly justified.