[MOD 0.10.x] ForceShield v0.1.12

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saneman
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by saneman »

This mod has a serious memory leak in the .10 version, i wasn't able to play past 30 minutes with this enabled.

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darius456
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by darius456 »

saneman wrote:This mod has a serious memory leak in the .10 version, i wasn't able to play past 30 minutes with this enabled.
Wierd because i'm playing 30h+ and didn't notice that. Any evidence.
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saneman
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by saneman »

I downloaded .10.2 and it seems like its fine now, dont gotta worry :D

AartBluestoke
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by AartBluestoke »

when you have fully charged walls, pressing + to extend the shield an extra step discharges all the existing walls on that side. is this the intended behavior?
also, would it be possible to decrease the size of the shield without immediately destroying the old ones? there are times when keeping part of a shield up in preference to another would be nice.

saneman
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by saneman »

I had factorio running with the mod for over 5 hours this time just to check for another memory leak and it was slow because i had a 10x10 shield instead of covering my whole base. There is still a memory leak.

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darius456
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by darius456 »

How do you know that? How can I veryfy memory leak.
By the way im working on v0.2.0 which is recoded from scratch. I hope there will be no memory leak.
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by AartBluestoke »

verified that there is a major memory leak in force fields; any time the force field is unable to generate due to an object being in the way.
a setup like this leaks ~ 6mb/second ... even with just the north field on, memory usage still goes up by ~2mb/second.

the memory leak stops when the fields are bumped north far enough that they don't overlap with anything.
Force fields can overlap with themselves without any problems.

(south of the picture is just some solar panels)
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AartBluestoke
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by AartBluestoke »

ForceShields crashed while i was turning the shields off:
South had been off a little while, east/west were turned off about the same time, it looks like west had just finished decaying to the point it died.
Image ( image url is http://imgur.com/YV7WD9a, but i'm not sure why it's broken ...)

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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by Airat9000 »

Bug?

:D i am shot to my wall delete electricity wall is not damage
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buder5
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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by buder5 »

i dont know if i have to put here the report but the mod dont work in 10.1 or 10.3 when i try open the gui to adjust the wall it crash i get lua 1366 error
i am using 64x bit version

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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by AartBluestoke »

any chance that there will be a forceShield mod for factorio 11? I normally paly with dytech warfare to add a bit more variety, but against that i like my force shields, which take the edge off the otherwise slightly crazy attack strengths.

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Re: [MOD 0.10.x] ForceShield v0.1.12

Post by ondrej008 »

The mod is dead and not working. Someone lock this topic please?

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