[MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Topics and discussion about specific mods
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

maschine wrote:Please update the Mod for 0.16, i cant't live without it :D
The mod has MIT license and you can change it by yourself.

futuroattore86
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Jan 02, 2018 2:45 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

Well..seems like it's not working on 0.16 actually, and I already edited the info.json file (and not only) for the 0.16 version compatibility... but no dice! :(
There are many compatibility issues in the mod itself (e.g. when you start a new game a message with "...First argument must be a number or a table..." appears...)
I'm not into modding...so i can't figure out what to change, sorry.
An help would be very appreciated! :mrgreen:

PS: sorry for my english (if there is any mistake)...it's not my native language :oops:

User avatar
prg
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Jan 19, 2015 12:39 am
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by prg »

I'll at least take a look at making the mod work with the current version of Factorio again shortly.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

futuroattore86
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Jan 02, 2018 2:45 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

prg wrote:I'll at least take a look at making the mod work with the current version of Factorio again shortly.
Thank you, prg! You're awesome! :D

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

Belts are too short.

Here was mod.
Last edited by darkfrei on Thu Jan 18, 2018 11:26 pm, edited 1 time in total.

futuroattore86
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Jan 02, 2018 2:45 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

darkfrei wrote:Belts are too short.
Awesome work!!! It works for me at least! ;)
I also made a simple italian translation... if you ,by any chance, are interested in adding it "officially", well, just let me know! ;)
Bye and thank you again!

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

It would be nice to have remote for another mods.
start_belt = {surface, position, direction, prototype}
between_belt = {surface, position, direction, prototype} -- optional, list of between points
end_belt = {surface, position, direction, prototype}

So, if i place something by the script with another mod, this mod can make nice ghost belts.

User avatar
prg
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Jan 19, 2015 12:39 am
Contact:

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by prg »

So... got the official version updated now too, with slightly reworked settings GUI handling. The mod portal won't let me upload anything at the moment though, it's just returning "Error: name 'newfilename' is not defined (code: 500)" which kinda sounds like an internal server error. Not sure if I'm doing something wrong here (the release script was still working fine the last time I had been using it though, so it shouldn't be producing invalid files) or the site is just broken again. Will try again tomorrow...

darkfrei: if you change someone else's mod, please also change the name so there won't be any confusion.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

User avatar
prg
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Jan 19, 2015 12:39 am
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by prg »

Yep, mod portal issue again. Mod is up now.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

AndrewIRL
Fast Inserter
Fast Inserter
Posts: 240
Joined: Fri Mar 24, 2017 2:17 pm
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by AndrewIRL »

I missed this mod in 0.16, thanks for updating it. Look forward to going back to having belts planned for me, doing it manually is annoying.

maschine
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Jan 11, 2018 10:26 pm
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by maschine »

Thanks for updating, much appreciated :D

User avatar
Estelyen
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Mar 19, 2017 2:38 pm
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Estelyen »

So, I may be blind or overlooking something, but how do I start using this mod? The instructions say to place the Belt planner, which I assume is the yellow "Automatic Belt Planner" item shown in the screenshots. But how do I get that item? I don't see it in my crafting menu, there's no UI button anywhere and nothing showing up in the controls menu :?: *confused*

The mod is definitely active in my mods panel, but strangely it doesn't show up in the list of mods for a savegame when I save my game with it active either.

EDIT: Nevermind, I'm an idiot :P I have to research it first^^

pulsar9
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Jun 15, 2016 2:19 am
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by pulsar9 »

As an improvement, I would love to have the belt planner item return to the character's hand after ghosts have been placed. Then I could create multiple sections without returning to the tool bar or inventory.

KarateSnoopy
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Mar 06, 2019 5:07 am
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by KarateSnoopy »

I made the few minor edits needed to make it work with 0.17.x. Here it is:
https://drive.google.com/open?id=12awJS ... nP_3OmmP2S

@prg, feel free to post it to the official feed

Ophidahlia
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Apr 23, 2019 7:15 pm

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Ophidahlia »

I'm on the latest experimental and have this mod installed but I don't see any options in the mod menu, any GUI element, or any hotkey bindings in the option menu. It looks like it just didn't appear at all but I didn't get any error message. I also don't see the belt planner item you mentioned in the description. Is there a default hotkey for this, or is this a bug?

DaleStan
Filter Inserter
Filter Inserter
Posts: 368
Joined: Mon Jul 09, 2018 2:40 am
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by DaleStan »

Works for me, though it doesn't seem to know about Bob's belts. It's on the production tab, next to the repair packs. Did you remember to do the research?

boksiora
Fast Inserter
Fast Inserter
Posts: 108
Joined: Thu Mar 10, 2016 7:45 pm
Contact:

Update to 0.18 please

Post by boksiora »

Hi, can you please update to 0.18

this is my favorite mod, i need it a lot

The 0.17 version is here https://mods.factorio.com/mod/beltplanner-patched

can someone update to 0.18


edit:
here is zip for 0.18 that just changes version number in info.json

seems working but this mod needs someone to support it. please take care of this mod

https://mods.factorio.com/mod/beltplanner-patched-18
Attachments
beltplanner-patched_0.13.1.zip
(84.1 KiB) Downloaded 80 times

Xelephant
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Mar 26, 2016 6:58 pm
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Xelephant »

I patched this, since the setting gui didn't close anymore in 0.18.x . I also added variable underground lenght for the vanilla belts, you have to choose the belt type in settings beforehand now. I wanted to fix the issue where the pathfinder put undergoundbelt in places where other belts are, but thats a bit to advanced for me at the moment.

Edit:
I wacked the mod with a magic stick and it avoids previously placed belts of the same speed now. I added a changelog as well.

2nd-Edit:
Wacked it some more, it should work with mods that changes default undergound lenght for vanilla belts and pipes now.
Attachments
beltplanner-patched-18_0.13.3.zip
(83.89 KiB) Downloaded 87 times

Malleator
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Apr 20, 2016 6:27 pm
Contact:

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Malleator »

I'm using the latest patched version, yet the item isn't showing up, even in creative mode and all tech researched?
Am I missing something or is it broken again?

Post Reply

Return to “Mods”