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[MOD 0.12.33+] Burner Smart Inserter

Posted: Sun May 29, 2016 7:20 am
by V453000
Hello fellow humans,

I didn't find burner smart inserters in any mods, so here one goes so you can combine it with any other mod.

I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.

Image:
burner-smart-inserter-01.png
burner-smart-inserter-01.png (167.56 KiB) Viewed 5248 times
Inserter has only 1 filter to make it distinctly less awesome than the Smart Inserter.

v0.0.2[0.12.33+]
Burner-Smart-Inserter_0.2.0.zip
(10.9 KiB) Downloaded 227 times
V

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sun May 29, 2016 8:22 am
by Qon
V453000 wrote:Hello fellow humans,
I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.
Hello to you, and thanks!
I'm currently playing with a burner factory without an electric grid. Sometimes my burner inserters try to insert coal into assembler machines that don't need it though or a green circuit into torches and similar, which stop production. I don't know if it's a factorio bug or burner leech bug or something. Hope this will solev my problems and that it works with burner leech mod.

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sun May 29, 2016 11:25 am
by DevilXD
V453000 wrote:I can't seem to figure out why is the inserter so fast. The values are the same as for burner inserter but I can't seem to find the difference:
extension_speed = 0.0214,
rotation_speed = 0.01,
I tried to enable/disable uses_arm_movement = "basic-inserter" but that doesn't seem to do anything.

What am I missing? :D
You have a second rotation_speed key at the end of the entity prototype:

Code: Select all

rotation_speed = 0.035,
V453000 wrote:Also, what is folder migrations for? Some inter-version compatibility?
Lua files inside migrations folder are executed once per save - that file is then marked as "executed" in the save itself. Migrations are useful when you have to for ex. unlock your Burner Smart Inserter when a research for it is already done.

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sun May 29, 2016 12:22 pm
by V453000
Oooh, thanks :) updated, migration thrown away as it doesn't require any technology.

Thank you. :)

V

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Wed Jul 06, 2016 8:06 pm
by V453000
v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sat Feb 25, 2017 1:06 pm
by Durabys
V453000 wrote:v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sun Feb 26, 2017 7:55 pm
by V453000
Tomik wrote:
V453000 wrote:v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.

done :)

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Sat Dec 23, 2017 11:13 am
by SqFKYo
Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author

Re: [MOD 0.12.33+] Burner Smart Inserter

Posted: Mon Jan 15, 2018 4:35 pm
by steinio
SqFKYo wrote:Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
Did you test it? There are hardcoded picture references which you broke with renaming folder and mod name.
Please correct it, currently everyone must repair your update by hand.