[MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Posted: Mon May 23, 2016 9:42 pm
by Raught19
Type: Mod
Name: Hunting Grounds
Description: A collection of specialized weapons and ammo.
License: MIT
Version: 0.1.0
Release: 5/23/2016
Tested-With-Factorio-Version: 0.12.33
Category: Vanilla+
Tags: Weapon, Gun, Alien, Evolution, Balance
Website: viewtopic.php?f=94&t=25643
Please give feedback!
Name: Hunting Grounds
Description: A collection of specialized weapons and ammo.
License: MIT
Version: 0.1.0
Release: 5/23/2016
Tested-With-Factorio-Version: 0.12.33
Category: Vanilla+
Tags: Weapon, Gun, Alien, Evolution, Balance
Website: viewtopic.php?f=94&t=25643
Fluff Descriptionn
Fluff Description
A Mod balanced around the use of Natural Evolution, Bob's Enemies, and Swarm. A collection of specialized weapons and ammo, Every Gun and Ammo has its purpose. Balancing and Personal tweaks, and the means to survive an ever evolving foe.
A Mod balanced around the use of Natural Evolution, Bob's Enemies, and Swarm. A collection of specialized weapons and ammo, Every Gun and Ammo has its purpose. Balancing and Personal tweaks, and the means to survive an ever evolving foe.
Spoiler Description
WARNING! Do not read if you like to be surprised and discover things yourself!
New/Changed Guns:
Magazine Ammunition Guns:
Pistol- Intended for High Ammo conservation and strong against small targets
Range: 22
Speed: 2
Bonus Damage: 100%
Movement Slow: 15%
Firing Type: Hitscan (Vanilla)
Submachine Gun- Intended for Medium Ammo conservation and strong against medium targets.
Range: 18
Speed: 15
Bonus Damage: 25%
Movement Slow: 25%
Firing Type: Hitscan (Vanilla)
Assault Rifle- Intended for minor Ammo Conservation and longer distance targets.
Range: 25
Speed: 12
Bonus Damage: 15%
Movement Slow: 45%
Firing Type: Hitscan (Vanilla)
Belt-Fed Ammunition Guns:
Light Machine Gun- Lightweight with fast firing projectiles, intended for medium zerg rushes. Low Ammo conservation.
Range: 30
Speed: 30
Bonus Damage: 0%
Movement Slow: 75%
Firing Type: Projectile/Direction
Gatling Gun- Immensely cumbersome with extremely fast firing projectiles, intended for huge zergs. Very Low ammo conservation.
Range: 45
Speed: 60
Bonus Damage: 0
Movement Slow: 100%
Firing Type: Projectile/Direction
Shotgun Ammo Guns:
Shotgun- Intended for Close range small-sized targets, High burst damage, low fire rate. High Ammo conservation. Great for Slugs.
Range: 20
Speed: 1
Bonus Damage: 100%
Movement Slow: 35%
Firing Type: Projectile/Direction
Combat Shotgun- Intended for Close range medium-sized targets, Medium burst damage, medium fire rate. Medium Ammo conservation. Great for Slugs/Shells
Range: 20
Speed: 2
Bonus Damage: 40%
Movement Slow: 55%
Firing Type: Projectile/Direction
Siege Shotgun- Intended for Close range medium and small-sized targets and zergs, low burst damage, high fire rate. Low Ammo conservation. Great for Shells.
Range: 20
Speed: 3
Bonus Damage: 0%
Movement Slow: 75%
Firing Type: Projectile/Direction
Liquid Ammo Weapons:
Flamethrower- Best biter-zerg buster, high firing rate, expensive ammo, weak against spitters. Can be dangerous to yourself. Watch where you put your flames!
Speed: 40
Movement Slow: 45%
Damage for Flamethrower increased 4x of Vanilla.
Ammunition Types:
Magazines:
Hollow-Point- High Single target damage.
Incendiary- Medium Single target that leaves damaging fire trails. Good against sustained zergs.
Explosive- Medium Single Target that explodes into an AoE, best for Ammo conservation and large groups of Aliens.
Neurotoxin- Low Single Target that causes fast acting and intense organic systems failure, Slows Aliens for a short duration.
Biological (From Natural Selection)- Highest Single Target damage that devours organic life.
Belt Ammunition:
High Caliber Ammunition Belt - Accurate belt fed projectile that causes heavy physical damage.
Hollow-Point Ammunition Belt - Highly accurate belt fed projectile that causes heavy internal damage.
Neurotoxin Ammunition Belt - Inaccurate belt fed projectile that burst on impact to cause fast acting and intense organic systems failure. Slows Aliens for a short duration.
Incendiary Ammunition Belt - Highly Inaccurate belt fed projectile that ignites on impact to engulf a target in a fiery inferno that leaves damaging fire trails.
Biological Ammunition Belt - Accurate belt fed projectile that devours organic life.
Shotgun Shells/Slugs:
Dragon's Breath shotgun shell - A narrow burst of flames that engulf targets hit in a fiery inferno. Leaving fire trails in their wake.
Neurotoxin Buckshot shotgun shell - A wide spread of small capsules that burst on impact to cause fast acting and intense organic systems failure. Slows Aliens for a short duration.
Explosive shotgun slug - A single slug that explodes on impact in an AoE.
High Caliber shotgun slug - A single slug that causes intense internal damage.
Biological shotgun slug - A single slug that devours organic life.
New Technology:
Advanced Belt-Fed Ammunition: Unlocks the specialty Belt-Fed Ammo
Belt-fed Ammunition damage- Damage Upgrades for Belt-fed Ammunition
Belt-fed Ammunition shooting speed- Speed Upgrades for Belt-fed Ammunition
Flamethrower shooting speed = Speed Upgrades for Flamethrower
Advanced Military 1: Unlocks New Shotgun Ammo
Advanced Military 2: Unlocks Biological Ammunition Belt and Biological shotgun slug
Advanced Ammunition Loading 1: Unlocks Ammo Crates (Ammo crates combine ammo 5 stacks worth of Ammo into 1 item.)
Advanced Ammunition Loading 2: Unlocks Specialty Ammo Crates
Misc Tweaks/New Items:
Bio Organic Fuel- worth 125 MJ, costs 10 artifacts, or if you have Bob's Enemies you can combine 1 of Every type of Artifact to create 3 at once.
(Fluff item. I just wanted to be able to run my factories on the blood of my enemies.)
Tree Health Increased to 400.
(Don't freak out! They are super weak now to poison and fire, so 1 poison capsule still decimates trees, but now random stray bullets from your gatling gun and shotguns won't decimate forests by accident.)
Rock health increased to 1000, but they are super weak to explosions, so you now have a use for grenades!
Rocket Launcher range was increased to 60.
TLDR; 4 new Guns, 1 new Gun type , 15 new ammo, 1 new ammo type, Misc changes, Ammo crates. Pew pew Gatling
New/Changed Guns:
Magazine Ammunition Guns:
Pistol- Intended for High Ammo conservation and strong against small targets
Range: 22
Speed: 2
Bonus Damage: 100%
Movement Slow: 15%
Firing Type: Hitscan (Vanilla)
Submachine Gun- Intended for Medium Ammo conservation and strong against medium targets.
Range: 18
Speed: 15
Bonus Damage: 25%
Movement Slow: 25%
Firing Type: Hitscan (Vanilla)
Assault Rifle- Intended for minor Ammo Conservation and longer distance targets.
Range: 25
Speed: 12
Bonus Damage: 15%
Movement Slow: 45%
Firing Type: Hitscan (Vanilla)
Belt-Fed Ammunition Guns:
Light Machine Gun- Lightweight with fast firing projectiles, intended for medium zerg rushes. Low Ammo conservation.
Range: 30
Speed: 30
Bonus Damage: 0%
Movement Slow: 75%
Firing Type: Projectile/Direction
Gatling Gun- Immensely cumbersome with extremely fast firing projectiles, intended for huge zergs. Very Low ammo conservation.
Range: 45
Speed: 60
Bonus Damage: 0
Movement Slow: 100%
Firing Type: Projectile/Direction
Shotgun Ammo Guns:
Shotgun- Intended for Close range small-sized targets, High burst damage, low fire rate. High Ammo conservation. Great for Slugs.
Range: 20
Speed: 1
Bonus Damage: 100%
Movement Slow: 35%
Firing Type: Projectile/Direction
Combat Shotgun- Intended for Close range medium-sized targets, Medium burst damage, medium fire rate. Medium Ammo conservation. Great for Slugs/Shells
Range: 20
Speed: 2
Bonus Damage: 40%
Movement Slow: 55%
Firing Type: Projectile/Direction
Siege Shotgun- Intended for Close range medium and small-sized targets and zergs, low burst damage, high fire rate. Low Ammo conservation. Great for Shells.
Range: 20
Speed: 3
Bonus Damage: 0%
Movement Slow: 75%
Firing Type: Projectile/Direction
Liquid Ammo Weapons:
Flamethrower- Best biter-zerg buster, high firing rate, expensive ammo, weak against spitters. Can be dangerous to yourself. Watch where you put your flames!
Speed: 40
Movement Slow: 45%
Damage for Flamethrower increased 4x of Vanilla.
Ammunition Types:
Magazines:
Hollow-Point- High Single target damage.
Incendiary- Medium Single target that leaves damaging fire trails. Good against sustained zergs.
Explosive- Medium Single Target that explodes into an AoE, best for Ammo conservation and large groups of Aliens.
Neurotoxin- Low Single Target that causes fast acting and intense organic systems failure, Slows Aliens for a short duration.
Biological (From Natural Selection)- Highest Single Target damage that devours organic life.
Belt Ammunition:
High Caliber Ammunition Belt - Accurate belt fed projectile that causes heavy physical damage.
Hollow-Point Ammunition Belt - Highly accurate belt fed projectile that causes heavy internal damage.
Neurotoxin Ammunition Belt - Inaccurate belt fed projectile that burst on impact to cause fast acting and intense organic systems failure. Slows Aliens for a short duration.
Incendiary Ammunition Belt - Highly Inaccurate belt fed projectile that ignites on impact to engulf a target in a fiery inferno that leaves damaging fire trails.
Biological Ammunition Belt - Accurate belt fed projectile that devours organic life.
Shotgun Shells/Slugs:
Dragon's Breath shotgun shell - A narrow burst of flames that engulf targets hit in a fiery inferno. Leaving fire trails in their wake.
Neurotoxin Buckshot shotgun shell - A wide spread of small capsules that burst on impact to cause fast acting and intense organic systems failure. Slows Aliens for a short duration.
Explosive shotgun slug - A single slug that explodes on impact in an AoE.
High Caliber shotgun slug - A single slug that causes intense internal damage.
Biological shotgun slug - A single slug that devours organic life.
New Technology:
Advanced Belt-Fed Ammunition: Unlocks the specialty Belt-Fed Ammo
Belt-fed Ammunition damage- Damage Upgrades for Belt-fed Ammunition
Belt-fed Ammunition shooting speed- Speed Upgrades for Belt-fed Ammunition
Flamethrower shooting speed = Speed Upgrades for Flamethrower
Advanced Military 1: Unlocks New Shotgun Ammo
Advanced Military 2: Unlocks Biological Ammunition Belt and Biological shotgun slug
Advanced Ammunition Loading 1: Unlocks Ammo Crates (Ammo crates combine ammo 5 stacks worth of Ammo into 1 item.)
Advanced Ammunition Loading 2: Unlocks Specialty Ammo Crates
Misc Tweaks/New Items:
Bio Organic Fuel- worth 125 MJ, costs 10 artifacts, or if you have Bob's Enemies you can combine 1 of Every type of Artifact to create 3 at once.
(Fluff item. I just wanted to be able to run my factories on the blood of my enemies.)
Tree Health Increased to 400.
(Don't freak out! They are super weak now to poison and fire, so 1 poison capsule still decimates trees, but now random stray bullets from your gatling gun and shotguns won't decimate forests by accident.)
Rock health increased to 1000, but they are super weak to explosions, so you now have a use for grenades!
Rocket Launcher range was increased to 60.
TLDR; 4 new Guns, 1 new Gun type , 15 new ammo, 1 new ammo type, Misc changes, Ammo crates. Pew pew Gatling
Pictures
Pictures
Incendiary Rounds Magazine with damaging fire trail
Incendiary Belt-fed Ammunition with damaging fire trail
Neurotoxin Belt-fed Ammunition slowing aliens
Neurotoxin Belt-fed Ammunition slowing aliens
Full recipe list from mods, in tab called Advanced Combat
Feed my ever growing Factory with your flesh!!! ( I cheated for this pic, I don't expect anyone to have quite this much Bio Organic Fuel easily.... lol)
Incendiary Rounds Magazine with damaging fire trail
Incendiary Belt-fed Ammunition with damaging fire trail
Neurotoxin Belt-fed Ammunition slowing aliens
Neurotoxin Belt-fed Ammunition slowing aliens
Full recipe list from mods, in tab called Advanced Combat
Feed my ever growing Factory with your flesh!!! ( I cheated for this pic, I don't expect anyone to have quite this much Bio Organic Fuel easily.... lol)
Compatibility
Compatibility
Bob's Warfare (Kind of... it worked in my tests, but I'm unsure how balanced it will be.)
Bob's Warfare (Kind of... it worked in my tests, but I'm unsure how balanced it will be.)
Downloads Requirements Recommendations
Downloads/Requirements/Recommendations
Latest Version
Hunting Grounds: On Attachment
Mirror 1: https://mega.nz/#!M1o2ADxQ!px68__VvT8Wk ... K6YhM9yzek
Mirror 2: https://github.com/Raught19/Hunting_Gro ... p?raw=true
Requires:
VanillaEx: viewtopic.php?f=94&t=23747 NOTE: Use 0.0.8, if you are going to be using multiplayer, there is a known bug, just delete VanillaEx's control.lua file.
Natural Evolution Enemies: viewtopic.php?f=94&t=13562
Highly Recommended: (Seriously, get these, because they are great, and my mod is balanced around them all together.)
Swarm: viewtopic.php?f=93&t=20165
Bob's Enemies: viewtopic.php?f=51&t=9243
Natural Evolution Expansion: viewtopic.php?f=94&t=13562
Natural Evolution Buildings: viewtopic.php?f=94&t=13562
RSO: viewtopic.php?f=79&t=13783
Other Recommendations:
Radar Two: download/file.php?id=7377
If your insane and want your playthrough to be intense and almost impossible, also get this:
Scary Nights: viewtopic.php?f=94&t=16461
Latest Version
Hunting Grounds: On Attachment
Mirror 1: https://mega.nz/#!M1o2ADxQ!px68__VvT8Wk ... K6YhM9yzek
Mirror 2: https://github.com/Raught19/Hunting_Gro ... p?raw=true
Requires:
VanillaEx: viewtopic.php?f=94&t=23747 NOTE: Use 0.0.8, if you are going to be using multiplayer, there is a known bug, just delete VanillaEx's control.lua file.
Natural Evolution Enemies: viewtopic.php?f=94&t=13562
Highly Recommended: (Seriously, get these, because they are great, and my mod is balanced around them all together.)
Swarm: viewtopic.php?f=93&t=20165
Bob's Enemies: viewtopic.php?f=51&t=9243
Natural Evolution Expansion: viewtopic.php?f=94&t=13562
Natural Evolution Buildings: viewtopic.php?f=94&t=13562
RSO: viewtopic.php?f=79&t=13783
Other Recommendations:
Radar Two: download/file.php?id=7377
If your insane and want your playthrough to be intense and almost impossible, also get this:
Scary Nights: viewtopic.php?f=94&t=16461
Version history
Version history
0.1.0 - 5/23/2016: Release
0.1.0 - 5/23/2016: Release
Credits
Credits:
bloc97- For creation VannilaEx which I used as a base and inspiration for my mod. He provided the foundation many of the initial ammo/weapon types.
TheSAguy- For creation of Natural Evolution which was an inspiration to base off for balancing and difficulty.
Supercheese- Amazing work with Swarm, can't imagine playing without it!
BobingAbout- Does great things, while I didn't use any of his work directly that I recall, still amazing stuff!
bloc97- For creation VannilaEx which I used as a base and inspiration for my mod. He provided the foundation many of the initial ammo/weapon types.
TheSAguy- For creation of Natural Evolution which was an inspiration to base off for balancing and difficulty.
Supercheese- Amazing work with Swarm, can't imagine playing without it!
BobingAbout- Does great things, while I didn't use any of his work directly that I recall, still amazing stuff!
To Do
To Do
Balance Vehicles and Vehicle weapons.
Make Hunting Trophy for fun. -DONE-
Attack Pheromone Capsule - DONE -
Incendiary Grenade - DONE -
Balance Vehicles and Vehicle weapons.
Make Hunting Trophy for fun. -DONE-
Attack Pheromone Capsule - DONE -
Incendiary Grenade - DONE -
Next Update Spoilers
Next Update Spoilers
Make sure you check my posts in the Thread, I post many spoilers of new features!
Make sure you check my posts in the Thread, I post many spoilers of new features!
Please give feedback!