[MOD 0.12.x] Avatars (0.3.1)

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sbadkins4@yahoo.com
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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by sbadkins4@yahoo.com »

Sir/Ma'am,
I think it would be cool if this mod had Bob's /Angel's integration. Needing Nitonal for parts, Angel's petrochemical stuff for the skin, etc.
Thank you for your time.

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DedlySpyder
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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by DedlySpyder »

sbadkins4@yahoo.com wrote:Sir/Ma'am,
I think it would be cool if this mod had Bob's /Angel's integration. Needing Nitonal for parts, Angel's petrochemical stuff for the skin, etc.
Thank you for your time.
I don't know a thing about Bob's or Angel's is the issue (I tried bob's up until the 2nd tier of circuits a year ago, but never made it to late game stuff). I can look into them a bit, but if you want to give suggestions on items (or which mods in the 20-30 mods in those lists that would actually make relevant stuff to avatars) that would help a good bit.

I believe Bob's mod already swaps any circuit needs for his own circuits, correct?

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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by sbadkins4@yahoo.com »

Sir/Ma'am,
My (very rough) suggestions would be something like:

New Recipes:
5 x Copper Chloride: 5 x Copper Ore and 200 x Chlorine Gas (Angel's Petrochem) in Chemical Furnace (Bob's Plates) / Steel Chemical Furnace (Bob's Plates) / Electric Chemical Furnace (Bob's Plates) / Electric Multi-Purpose Furnace (Bob's Assembly) / Electric Multi-Purpose Furnace MK2 (Bob's Assembly)

100 x Dimethyldichlorosilane: 200 x Chlor Methane Gas (Angel's Petrochem), 5 x Processed Silicon (Angel's Smelting), and 50 x Copper Chloride in a Chemical Pant / Chemical Pant MK2 (Bob's Assembly) /Chemical Pant MK3 (Bob's Assembly) /Chemical Pant MK4 (Bob's Assembly) / Advanced Chemical Plant (Angel's Petrochem) /Advanced Chemical Plant MK2 (Angel's Petrochem)

1 x Silicone: 100 x Dimethyldichlorosilane and 100 x Purified Water (Angel's Refining) in a Chemical Pant / Chemical Pant MK2 (Bob's Assembly) /Chemical Pant MK3 (Bob's Assembly) /Chemical Pant MK4 (Bob's Assembly) / Advanced Chemical Plant (Angel's Petrochem) /Advanced Chemical Plant MK2 (Angel's Petrochem)

Altered Recipes:
1 x Avatar Skin: 5 x Silicone and 5 x Plastic in a Chemical Pant / Chemical Pant MK2 (Bob's Assembly) /Chemical Pant MK3 (Bob's Assembly) /Chemical Pant MK4 (Bob's Assembly) / Advanced Chemical Plant (Angel's Petrochem) /Advanced Chemical Plant MK2 (Angel's Petrochem)

1 x Actuator: 3 x Electronic Logic Board (Bob's Electronics), 3 x Electronic Processing Board (Bob's Electronics), 5 x Electronic Engine Unit, 4 x Steel, 3 x Nitinol Gears (Bob's Plates), 3 x Nitinol Bearing (Bob's Plates)

1 x Avatar Assembly Machine: 1 x Assembling Machine 6 (Bob's Assembly), 5 x Electronic Logic Board (Bob's Electronics), 5 x Electronic Processing Board (Bob's Electronics), 1 x Filter Inserter

1 x Avatar Remote Deployment Unit: 20 x Steel Plate, 20 x Nitinol Gears (Bob's Plates), 5 x Filter Inserters, 5 x Electronic Logic Board (Bob's Electronics), 5 x Electronic Processing Board (Bob's Electronics), 1 x Radar MK5 (Bob's Warfare)

1 x Avatar Control Center: 100 x Steel, 50 x Stone Brick, 10 x Radar MK5 (Bob's Warfare), 5 x Portable Fusion Reactor MK4 (Bob's Warfare), 1 x Power Armor MK5 (Bob's Warfare)

(Numbers in recipes are just throwing darts.)
So the mods tied into would be Angel's Petrochem, Angel's Smelting, Angel's Refining, Bob's Plates, Bob's Assembly, Bob's Electronics, and Bob's Warfare.
Thank you for your time.

sbadkins4@yahoo.com
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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by sbadkins4@yahoo.com »

And yes, Bob's default changes your circuit requirements to Electronic Logic Boards, but those are the second-highest tier, not highest, which are Electronic Processing Boards.

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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by sbadkins4@yahoo.com »

More Altered Recipe Suggestions:

1 x Avatar Torso: 1 x Avatar Internals, 15 x Aluminum Plate (Bob's Plates), 5 x Titanium Plate (Bob's Plates), 10 x Electronic Logic Board (Bob's Electronics), 5 x Electronic Processing Board (Bob's Electronics)

1 x Avatar Internals: 2 x Portable Fusion Reactor MK4 (Bob's Warfare), 5 x Effectivity Module 8 (Bob's Modules), 5 x Speed Module 8 (Bob's Modules), 2 x Actuator, 5 x Titanium Plate (Bob's Plates)

1 x Avatar Head: 1 x Actuator, 2 x Titanium Plate (Bob's Plates), 50 x Electronic Logic Board (Bob's Electronics), 50 x Electronic Processing Board (Bob's Electronics)
, 1 x Radar MK5 (Bob's Warfare)

1 x Avatar Leg: 3 x Actuator, 12 x Ceramic Bearing (Bob's Plates), 7 x Aluminum Plate (Bob's Plates), 7 x Titanium Plate (Bob's Plates), 5 x Electronic Logic Board (Bob's Electronics), 3 x Electronic Processing Board (Bob's Electronics)

1 x Avatar Arm: 3 x Actuator, 10 x Ceramic Bearing (Bob's Plates), 5 x Aluminum Plate (Bob's Plates), 5 x Titanium Plate (Bob's Plates), 5 x Electronic Logic Board (Bob's Electronics), 2 x Electronic Processing Board (Bob's Electronics)

(Add's Bob's Modules as mod requirement.)

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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by DedlySpyder »

Ok, I've added in your suggested recipes. Thanks for all that input, I've only dabbled in those mods, so I'd have no idea of what to put for ingredients. Let me know if you think anything needs tweaking.

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Re: [MOD 0.12.x] Avatars (0.3.1)

Post by sbadkins4@yahoo.com »

Sir,
Actually building a new Bob's/Angel's factory, so I will let you know what I think!
Thank you for your time.

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