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ZTStrike's Expansion Mod

Posted: Mon May 02, 2016 5:16 pm
by ZTStrike
This mod has gone through many changes so forgive me if I forget something...

Enemies:
-Spawn chances of Medium, Big, and Be biters are reduced.
-Bitters and Spitters will now mob you with massive numbers. (Considering to buff attacks)
-Spitters and Worms shoot far shorter.

Works:
-All Liquids have 10x the space to move, and are also easier to move over long distance. (Be aware of liquid recoil!)
-Ore, Coal, and Copper will spawn a little more.
-Oil no longer is infinite.
-All Crafting times reworked!
-All recipes reworked!
-Projectile weapons now do 5x damage.
-Lasers nerfed but have great range.
-Alien science reworked into Science 4. Behaves like science 1 through 3.
-Techs Reworked

Additions:
New long and short inserters. Now 4 tiers of ever faster inserters.
New tier of belts, because belts!

Re: ZTStrike's Expansion Mod

Posted: Tue May 03, 2016 7:31 am
by ZTStrike
After a few things were brought to my attention I have now updated to 0.8.0

Changes from 0.7.9:
-Solar Panels and Accumulators reworked to be realistic, sadly nerfed hard. Gives reason to use those Steam Gens.
-On that note, Boilers and Steam Gens reworked. Steam Gens are Now 3x more efficient than before.
-Smart Inserters removed, all inserters tier II and up now act as smart inserters as well.
-Stacks reworked, and sadly not in the players favor. Carrying and storing things will take more thought and effort.

Re: ZTStrike's Expansion Mod

Posted: Tue May 17, 2016 12:46 am
by ZTStrike
Changes from 0.8.0:
Long Inserter fliter removed
Advanced Electronics before Military II
Pumps have stack size 25
Underground pipe has 20 stack size