Page 4 of 4

Re: [MOD 0.13] Smart Display - circuit informations display

Posted: Sat Jul 01, 2017 12:40 pm
by abordoli
Just to verify...Is this ready for 0.15 or are we waiting for the one on the Mod Portal declaring "W.I.P."?
Regards,
~B

Re: [MOD 0.13] Smart Display - circuit informations display

Posted: Wed Jul 11, 2018 9:58 pm
by drkusa
In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power Armor, it crashes to an error message (attached) and ends the game. Had a similar problem with Belt Sorter, but the modder posted a code change to a Control.lua file that corrected it. I looked in the Smart Display control folder but didn't see any code comparable to what I had seen in the Belt Sorter code...thought the same fix might work here but didn't see where to try it. Could be a completely different conflict issue.

I find the Smart Display mod an invaluable tool and really need it. But I also need better armor to take on the aliens. Any ideas how to fix this?

Re: [MOD 0.13] Smart Display - circuit informations display

Posted: Sat Feb 02, 2019 4:18 am
by axxiz144
I was about to post a problem between smart display and my power armor that causes the map to crash out, but drkusa reported the exact same error back in July.

Error while running event SmartDisplayRedux::on_tick (ID 0)
LuaEquipmentGrid doesn't contain key name.
stack traceback:
__SmartDisplayRedux__/control.lua:597: in function <__SmartDisplayRedux__/control.lua:573>

Is anyone maintaining this anymore?

Re: [MOD 0.13] Smart Display - circuit informations display

Posted: Mon Mar 02, 2020 1:24 pm
by Alexs
Could someone make this great mod 0.18 compatible?
It would be awesome.