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[MOD 0.13.x] Tree House (0.2.1)
Posted: Sat Apr 30, 2016 9:02 am
by s-leaf
Name: Tree house
- 222.jpg (234.96 KiB) Viewed 20487 times
Version: 0.2.1
Release: 2016-08-05
Description: New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.
Info
- [0.2.1] Update for 0.13.13
[0.2.1] Add technology for Tree House.
[0.2.1] Cut the cost of the tree robot.
[0.2.1] Put tree robots in Tree House it works now.
[0.2.1] Fixed the bug of multiplayer games.
[0.1.1] Change the treehouse's working way
[0.1.1] Add Tree Workers(ground robot unit). When you build a tree house, you still need to build tree workers, or the tree house will not work.
[0.1.1] Add Size Option in treehouse. Default size is 6 x 6.
[0.1.1] Add fertilizer and fertilizer chest for tree house. now you can use charcoal dust(fertilizer) to feed the trees. It will promote plant growth.
[0.1.1] Add recipe from charcoal to charcoal dust and coal , but the process must use its own chemical-furnace
[0.1.1] When you pick up tree house, tree workers will be in your backpack, or follow you if your backpack is full.
[0.0.2] New tree house skin
[0.0.2] Add new trees
[0.0.2] Add tree house options
[0.0.2] Planting by player
[0.0.2] Add charcoal, so raw-wood can be smelting into charcoal, but the process must use its own chemical-furnace
Future
- [0.2.2] What is the future? I do not know, pleast tell me.
Download:
[0.2.1]
[0.1.1]
[0.0.2]
Re: [MOD 0.12.x] Tree House (0.0.2)
Posted: Tue May 03, 2016 2:51 pm
by s-leaf
Updated for 0.0.2
Re: [MOD 0.12.x] Tree House (0.0.2)
Posted: Tue May 03, 2016 6:08 pm
by maurojunior2011
Was looking for a simple MOD so wood to time
Awesome
Congratulations
Re: [MOD 0.12.x] Tree House (0.0.2)
Posted: Wed May 04, 2016 5:20 am
by Damgam
to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
Re: [MOD 0.12.x] Tree House (0.0.2)
Posted: Wed May 04, 2016 10:55 am
by s-leaf
Damgam wrote:to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
It's hard to believe Treefarm has no bug! when I play with treefarm, I found it has a lot of bugs.
After I planting so many trees, I still can't understand his planting mathematics!
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Thu May 19, 2016 8:58 am
by s-leaf
Updated for 0.1.1. The upgrade is very large changes.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Thu May 19, 2016 9:21 pm
by Lonewolf
Looks very interesting! Can't wait to try it out and hopefully get rid of the old treefarm mod
Thank you!
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Thu May 19, 2016 11:06 pm
by Zaflis
I was wondering, is it possible to set it only automatically cut those trees that are maximally polluted? As far as i understand when tree absorbs enough pollution it dies, and will no longer absorb more. So those ones are no good against aliens.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Fri May 20, 2016 3:02 pm
by Airat9000
You can use ordinary game coal as fertilizer?
можно обычный уголь использовать как удобрения?
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Fri May 20, 2016 4:58 pm
by s-leaf
Airat9000 wrote: You can use ordinary game coal as fertilizer?
можно обычный уголь использовать как удобрения?
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Fri May 20, 2016 11:16 pm
by Airat9000
good mode i am testing!
very good!
and idea!
technology open
1- trees house and worker 1-100
and other (speed and fast trees up)
idea 2
recipes new (open in technology in hardness )
coal - carcoal dust (economy trees)
light oil - carcoal dust (economy coal and trees)
thanks
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Mon May 23, 2016 6:51 am
by dyf123
Zaflis wrote:I was wondering, is it possible to set it only automatically cut those trees that are maximally polluted? As far as i understand when tree absorbs enough pollution it dies, and will no longer absorb more. So those ones are no good against aliens.
I agree your idea. I make a plan that Making a circulation with charcoal and wood cutting from the tree. Make the charcoal with charcoal and cutting wood. Use Growing tree to absorb the pollution. No any wood and pollution go out from circulation ,and no any died tree. May a plan.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Mon May 23, 2016 1:39 pm
by davisn456
I built robots, placed the treehouse, put the robots in it, and added fertilizer to the chest, but nothing seems to be happening. No trees are being planted, and nothing is being harvested. What am I doing wrong?
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Mon May 23, 2016 5:17 pm
by Matt
You place the robots on the terrain, not in the storage area of the treehouse.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Mon May 23, 2016 5:20 pm
by davisn456
Matt wrote:You place the robots on the terrain, not in the storage area of the treehouse.
Thank you!! I loved this mod before the update, and was nearly devastated that I couldn't use it. It's working perfectly now.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Mon May 23, 2016 5:29 pm
by davisn456
Ok, one more question. To make charcoal in the loop that was described in the post, my inserters don't seem to want to pick up the raw wood and put it in the furnace to create the charcoal. I'm able to put wood in the furnace manually though. I tried both a regular and smart inserter, and neither seem to work.
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Tue May 24, 2016 7:49 am
by noliVe
187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)"
i dont know how to fix it
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Tue May 24, 2016 7:54 am
by s-leaf
davisn456 wrote:Ok, one more question. To make charcoal in the loop that was described in the post, my inserters don't seem to want to pick up the raw wood and put it in the furnace to create the charcoal. I'm able to put wood in the furnace manually though. I tried both a regular and smart inserter, and neither seem to work.
hi guy, please read "Add charcoal, so raw-wood can be smelting into charcoal,
but the process must use its own chemical-furnace"
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Tue May 24, 2016 8:30 am
by s-leaf
noliVe wrote:187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)"
i dont know how to fix it
when you play a multiplayer game. all the players has it's index. but i real dont't know what happen in you multiplayer game. it seem not my problem.
What is your game version?
How many player in your multiplayer game?
Is that happen when someone drop or leave the game?
Re: [MOD 0.12.x] Tree House (0.1.1)
Posted: Tue May 24, 2016 9:36 am
by noliVe
its a multiplayer game.
1 player
the error occures when releasing the bot on the field.
server 12.33
sleaf 0.1.1