[MOD 0.12.29] Enhanced Biter AI
Posted: Sat Apr 23, 2016 8:25 pm
Type: Mod
Name: Enhanced Biter AI
Description: More aggressive and advanced biter expansion and attack strategies.
License: LGPL (provisional, GPL/LGPL is complex)
Version: 0.1.0
Release: 2016-04-23
Tested-With-Factorio-Version: 0.12.29
Category: Gameplay
Tags: Open source, Enemies
Download-Url: https://github.com/wnewbery/factorio-en ... _0.1.0.zip
Website: https://github.com/wnewbery/factorio-enhanced-biter-ai
Long description:
More aggressive and advanced biter expansion and attack strategies.
The intention of this mod is simply to enhance the biter AI behavior, and not to change or add content.
Biters will try to build new bases in areas that the player has polluted, and also nearer to the player base (64 tiles from the center of the biter base to the nearest player asset).
By default, the normal base expansion is disabled, thus areas left untouched by the player, even after exploration wont fill up. It can be re-enabled in config.lua.
Name: Enhanced Biter AI
Description: More aggressive and advanced biter expansion and attack strategies.
License: LGPL (provisional, GPL/LGPL is complex)
Version: 0.1.0
Release: 2016-04-23
Tested-With-Factorio-Version: 0.12.29
Category: Gameplay
Tags: Open source, Enemies
Download-Url: https://github.com/wnewbery/factorio-en ... _0.1.0.zip
Website: https://github.com/wnewbery/factorio-enhanced-biter-ai
Long description:
More aggressive and advanced biter expansion and attack strategies.
The intention of this mod is simply to enhance the biter AI behavior, and not to change or add content.
Biters will try to build new bases in areas that the player has polluted, and also nearer to the player base (64 tiles from the center of the biter base to the nearest player asset).
By default, the normal base expansion is disabled, thus areas left untouched by the player, even after exploration wont fill up. It can be re-enabled in config.lua.
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