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[MOD 0.12.29] Enhanced Biter AI

Posted: Sat Apr 23, 2016 8:25 pm
by SyncViews
Type: Mod
Name: Enhanced Biter AI
Description: More aggressive and advanced biter expansion and attack strategies.
License: LGPL (provisional, GPL/LGPL is complex)
Version: 0.1.0
Release: 2016-04-23
Tested-With-Factorio-Version: 0.12.29
Category: Gameplay
Tags: Open source, Enemies
Download-Url: https://github.com/wnewbery/factorio-en ... _0.1.0.zip
Website: https://github.com/wnewbery/factorio-enhanced-biter-ai

Long description:
More aggressive and advanced biter expansion and attack strategies.

The intention of this mod is simply to enhance the biter AI behavior, and not to change or add content.

Biters will try to build new bases in areas that the player has polluted, and also nearer to the player base (64 tiles from the center of the biter base to the nearest player asset).

By default, the normal base expansion is disabled, thus areas left untouched by the player, even after exploration wont fill up. It can be re-enabled in config.lua.
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Version history

Re: [MOD 0.12.29] Enhanced Biter AI

Posted: Tue May 03, 2016 1:46 pm
by DartBoris
I like idea of this mod , always wanted biters do something strategic about placing their bases.
Have you tested it in mupliplayer for desync issues?

Re: [MOD 0.12.29] Enhanced Biter AI

Posted: Sun Jan 15, 2017 10:32 am
by HerrGohlem
This is a great idea

i will test it. let me please your tester :D