[MOD 0.13.x] True Long Reach

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Modymo
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[MOD 0.13.x] True Long Reach

Post by Modymo »

Type: Mod
Name: True Long Reach
Description: Makes it so you can truly reach anything the viewport shows.
Version: 0.1.0
Release: 2016-04-23
Tested-With-Factorio-Version: 0.13
Category: Convenience
Tags: utility, interface
Download-Url: true-long-reach_0.1.0.zip
Long Description
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Last edited by Modymo on Tue Jun 28, 2016 2:59 pm, edited 4 times in total.

Qon
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Re: [MOD 0.12.x] True Long Reach

Post by Qon »

All the good from the original and none of the bad, sounds great to me. Thanks.

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sporefreak
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Re: [MOD 0.12.x] True Long Reach

Post by sporefreak »

The original needs a config to change these things. really people MORE CONFIGS

Qon
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Re: [MOD 0.12.x] True Long Reach

Post by Qon »

sporefreak wrote:The original needs a config to change these things. really people MORE CONFIGS
I wasn't aware it had qonfigs. So it can do the same thing, huh? I shall read more carefully next time...

Modymo
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Re: [MOD 0.12.x] True Long Reach

Post by Modymo »

sporefreak wrote:The original needs a config to change these things. really people MORE CONFIGS
His mod is literally 2 lines of code, mine is 4, just open data-final-fixes and remove the lines you don't want. It's not optimal but it gets the job done.

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sporefreak
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Re: [MOD 0.12.x] True Long Reach

Post by sporefreak »

Modymo wrote:
sporefreak wrote:The original needs a config to change these things. really people MORE CONFIGS
Spam
CONFIGS

thelizardking
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Re: [MOD 0.12.x] True Long Reach

Post by thelizardking »

Long Reach

Code: Select all

data.raw.player.player.build_distance = 10000
data.raw.player.player.reach_distance = 10000

True Long Reach

Code: Select all

data.raw.player.player.build_distance = 10000
data.raw.player.player.reach_distance = 10000
data.raw.player.player.reach_resource_distance = 10000
data.raw.player.player.drop_item_distance = 10000
Just depends on what level your quality of life standard is.

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Roktaal
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Re: [MOD 0.12.x] True Long Reach

Post by Roktaal »

In essence this is a duplicate mod.
What the author of this one should have done is create a github pull request on the original mod and add a config file, not create a new mod.

seronis
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Re: [MOD 0.12.x] True Long Reach

Post by seronis »

Roktaal wrote:What the author of this one should have done is create a github pull request on the original mod and add a config file,
No. In essense neither of them are even mods. They're just config files already. (thats not a bad thing. Its very useful)
Roktaal wrote:not create a new mod.
Also no. There is nothing wrong with duplicate mods. Two different modders will usually have subtle differences that might be exactly what a couple people prefer. And when there are no visible differences they will still likely have slightly different methods of acheiving the goal which others can learn from.

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Roktaal
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Re: [MOD 0.12.x] True Long Reach

Post by Roktaal »

seronis wrote:No. In essense neither of them are even mods. They're just config files already. (thats not a bad thing. Its very useful)
Config files that modify the game therefore mods.
http://www.oxforddictionaries.com/defin ... h/mod#nav3


Gromp
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Re: [MOD 0.12.x] True Long Reach

Post by Gromp »

Does it work in multiplayer? can i just download the mod and play normally in a vanilla multiplayer without needing the adjust the server/my friend's client as well?
can only I download the mod and play in servers? will it work?

Modymo
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Re: [MOD 0.12.x] True Long Reach

Post by Modymo »

Gromp wrote:Does it work in multiplayer? can i just download the mod and play normally in a vanilla multiplayer without needing the adjust the server/my friend's client as well?
can only I download the mod and play in servers? will it work?
Yes it does work in multiplayer.

It will work as long as all clients have the same mods and all the mods have the same version.

obstinate
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Re: [MOD 0.12.x] True Long Reach

Post by obstinate »

As the author of the original, I don't really care. :) Although I'd love it if you reworded the description to make it more clear that you've just changed the set of actions. It currently reads as if mine didn't quite make it so you can reach everything you can see, which is not true. :) You've just enabled dropping and mining.

Qon
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Re: [MOD 0.12.x] True Long Reach

Post by Qon »

obstinate wrote:Although I'd love it if you reworded the description to make it more clear that you've just changed the set of actions. It currently reads as if mine didn't quite make it so you can reach everything you can see, which is not true. :) You've just enabled dropping and mining.
I don't see the issue with the description. It accuratly describes the mod, and so does it's name. (Btw thanks to you too for your mod obstinate. Even if I use TLR now I've used and enjoyed LR before and I'm grateful.)
Modymo wrote:Name: True Long Reach
Description: Makes it so you can truly reach anything the viewport shows.
This is an extension of obstinate's Long Reach mod (original can be found here)
This mod allows you to reach and interact with any object you can see, even when zoomed out.
This mod allows the mining of resources and the dropping of items (z key) at a distance, which the original mod does not.[/spoiler]
It only says that mining and dropping at any distance wasn't available in the original, which is accurate. Describing itself as giving you reach as long as you can see isn't the same as saying that LR doesn't provide it. "Even when you are zoomed out" isn't meant as "in contrast to the original, the mod allows it even while...". It's an independent and factually correct statement about itself.

Maybe if you could be more precise in where Modymo describes your mod as something with shorter reach it would be easier to see your point. And you could provide some suggestion on how the description could be more accurate.

obstinate
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Re: [MOD 0.12.x] True Long Reach

Post by obstinate »

"Thing 1 does X."
"Thing 2 truly does X."

To most native speakers, the second sentence conveys a view that the first sentence is untrue. It doesn't say it explicitly. But implication is a thing. :)

That said, the original was liberally licensed and trivial in any case, as others on the thread pointed out. Nobody's obligated to change anything. I just think the description of this mod would tend to mislead folks about the capability of the original.

Qon
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Re: [MOD 0.12.x] True Long Reach

Post by Qon »

obstinate wrote:"Thing 1 does X."
"Thing 2 truly does X."

To most native speakers, the second sentence conveys a view that the first sentence is untrue. It doesn't say it explicitly. But implication is a thing. :)
Yes but it never words it that way, it simply called TLR. Are you saying that it should change it's name now? I thought you had a problem with the description? Also TLR is kind of obvious what it does if you have used LR and been annoyed with not being able to truly reach something for a dropoff or tree removal...
I still don't see what part of the description you have a problem with (because the part you pointed at doesn't exist...) and you still haven't suggested how it can be improved. I'm not a native speaker, but I can read what it says and understand it perfectly without any misunderstandings.

Here's what it actually says in the short description:
Modymo wrote:Name: True Long Reach
Description: Makes it so you can truly reach anything the viewport shows.
It doesn't mention LR here.

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Otterbear
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Re: [MOD 0.12.x] True Long Reach

Post by Otterbear »

Thank You, Modymo! The other Long-reach has been aggravating the bageesus out of me!

devilwarriors
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Re: [MOD 0.12.x] True Long Reach

Post by devilwarriors »

Updated version for 0.13, for the lazy.

[attachment=0]true-long-reach_0.1.0.zip[/attachment]

Downloads Modymo official version instead, on page one.
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Last edited by devilwarriors on Tue Jun 28, 2016 9:03 pm, edited 1 time in total.

Modymo
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Re: [MOD 0.12.x] True Long Reach

Post by Modymo »

devilwarriors wrote:Updated version for 0.13, for the lazy.
Thanks devilwarriors for updating the info.json for me while I was away for 0.13 release :)

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