[MOD 0.12.x] Recursive Blueprints 0.2.0

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Toch
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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

This mod is my wet dream. As soon as iam not swamped with work iam gonna go and test it !

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

So i have downloaded last 0.2.4 version, but i have no clue how to make that work since there is no anchore anymore and when i followed manual in 1st post, but using wooden chest instead anchor it didnt seemed to work :/

Can any body give me some simple guide to get this working ?

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by justarandomgeek »

Toch wrote:So i have downloaded last 0.2.4 version, but i have no clue how to make that work since there is no anchore anymore and when i followed manual in 1st post, but using wooden chest instead anchor it didnt seemed to work :/

Can any body give me some simple guide to get this working ?
Well, you could read the info on The mod page, which is actually current, unlike this thread.

Also, there is a 0.14 version coming, along with fixes to the W/H signals, I've just been behind on a million other projects for some time now :)

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

Thx for reply i was actualy able to get it working after some time xD but took me while to realise it only works when you link it with signal :)

But i already love this mod so much and i started ambiticious self expand factory project. When ill have a decent progress ill post some screens !

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by justarandomgeek »

Toch wrote:Thx for reply i was actualy able to get it working after some time xD but took me while to realise it only works when you link it with signal :)

But i already love this mod so much and i started ambiticious self expand factory project. When ill have a decent progress ill post some screens !
I'll just go ahead and warn you off of the current version of the digitizer - it's likely to script-error/crash your world, and likely to get significant changes to the (just barely documented) protocol when I do get a new update out!

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

Cant wait than ! Also does that mean blueprint printer does not work ? couldnt found way to copy blue prints books.

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by justarandomgeek »

Toch wrote:Cant wait than ! Also does that mean blueprint printer does not work ? couldnt found way to copy blue prints books.
The printer should work, but it copies a single print to all the prints in the book. If you want to copy a whole book, you have to unbind it to individual prints and rebind the copies! I'll probably redo that at some point though, I don't like it as much as I thought I would.

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

Is there some kind of limit on size of blueprint ? Iam getting this error (e1) when i try to use this blueprint (e2) If i remove the long part on right side and do it in two parts it works.
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e2.PNG
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e1.PNG
e1.PNG (125.92 KiB) Viewed 5647 times

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by justarandomgeek »

It's a little unclear (since i haver very little information on what you were attempting to do), but it looks like the actual error here is from AutomaticDeconstruction, possibly reacting to decon orders placed by the deployer. The only practical limit on blueprints I'm aware of is that there's a limit on how much text you can paste into the box for Blueprint Strings in one go when playing MP. Other than that, you should be good up until 2^31 or 2^32 entities, at which point entity_number runs out.

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

I have BAD chest, two constant combinators connected to it 1st (30 robots) second (-25 robots) = 5
And than i put Book with this blueprint in it

Code: Select all

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None intetion to deconstruct anything or none deconstuctro incluedet.
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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

I encountred it again with way smaller blueprint, it used to work OK before but now same stuff. posting image

So it have prolly nothing to do with size of blueprint.
I thing it happened to me before, but it started to occure way more when i started to duplicate books by "blueprint string" ill have to try do those blueprints "manualy"
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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ?

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by Toch »

Toch wrote:Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ?
I did bit more testing and it was indeed mod called Automatic deconstruction interfering with it. ( i didnt realised you ment this mod and not a feature in your last post :))I removed it and now is all fine and dandy.

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Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Post by parallaxbeta »

Can someone make a Conway's game of life from this?

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