Page 3 of 9

Re: [MOD 0.12.X] Mining Tools 1.0.9

Posted: Wed May 04, 2016 5:11 pm
by binbinhfr
morpheuskibbe wrote:I have a problem where an inserter STOPS inserting sulfur once the high pressure injector once injection fluid amount reaches 5. I can still manually insert it though.
Since injectors are for a unique use, I never tried automating their sulfur input, so I never saw this problem ! :)
I have a look at it to see what's the problem.

After some tests, the problem comes from factorio itself : in an assembling machine, if you input with inserters, the crafting process stops after a few iterations if you do not have inserters at the ouput. If you input by hand, this limitation is not used and you can fill up the output slot until one full stack of crafted item.

The only way for my mod to solution this would be to externalize "water-injection" crafting/recipe outside the injector in a contiguous classic assembling machine, that would then transfer its production to the water-injector. But as this water injector is a unique-use item, I do not see the need to automate this... Do you ?

Re: [MOD 0.12.X] Mining Tools 1.0.9

Posted: Wed May 04, 2016 7:58 pm
by Ninereeds
binbinhfr wrote:
Ninereeds wrote:having the same error as the last report, but with bauxite ore, using 5dim and bobres both current version

edit: singleplayer btw, had no issues when using with full bobsmods but after switching to 5dim for my 3rd run, just cant load game with the mod enabled
Hi, can you please be precise and tell me exactly what is the mod list you have with version number.
because there are so many modules in bob or 5dim that I cannot reproduce your error...
maybe you can show me your mod-list.json

EDIT: well I found the problem : both BOB and 5dim are creating a new ressource called "bauxite-ore". And my mod try to create a dynamite in relation with this ressource, so there is a conflict. So I am afraid that these 2 mod packs are not fully compatible...
I will see if I can change something in my detection.
made an error with last post, was using boblibrary as it said it was needed for 5dim ores to work

edit, unable to reply to pms yet
tested now and now getting Error while running the on_configuration_changed: __MiningTools__/control.lua:315: attempt to index field '?' (a nil value) :(

Re: [MOD 0.12.X] Mining Tools 1.0.9

Posted: Wed May 04, 2016 8:44 pm
by binbinhfr
Ninereeds wrote:made an error with last post, was using boblibrary as it said it was needed for 5dim ores to work
please look at your private messages

Re: [MOD 0.12.X] Mining Tools 1.0.9

Posted: Thu May 05, 2016 10:02 am
by Ninereeds
unable to reply to pms currently

tested now and now getting Error while running the on_configuration_changed: __MiningTools__/control.lua:315: attempt to index field '?' (a nil value) :(

Re: [MOD 0.12.X] Mining Tools 1.0.9

Posted: Thu May 05, 2016 11:21 am
by binbinhfr
Ninereeds wrote:unable to reply to pms currently

tested now and now getting Error while running the on_configuration_changed: __MiningTools__/control.lua:315: attempt to index field '?' (a nil value) :(
ok, maybe I found the special problem with 5dim ore that does not trigger with bobores (despite they both defined the same ores...)

please try this release (be careful to delete the whole previous mining tools directory before unzipping this one, or just overwrite the zip if you do not unzip at all)
MiningTools_1.0.10.zip

Re: [MOD 0.12.X] Mining Tools 1.0.11

Posted: Thu May 05, 2016 12:42 pm
by binbinhfr
Here is v1.0.11
integrate 5dim ores and correct a bug while loading new ores, rewrite the whole new resources detection. Update dynamite icons.

Re: [MOD 0.12.X] Mining Tools 1.0.12

Posted: Fri May 06, 2016 11:06 am
by binbinhfr
v1.0.12 out.
reintegrate wipe dynamite that disapeared from last version...
but anyway, who wants to wipe resources ???? ;)

Re: [MOD 0.12.X] Mining Tools 1.0.12

Posted: Sat May 21, 2016 8:58 am
by timelordStarlord
hey, great mod, i love it, just one bug I have noticed. when using the "high pressure water injector", I accidentally removed it during "phase two" when it is making all the resources appear. I then placed it again, but now i cannot open the GUI and nothing happens when I click it. also, when i try to place a new one, I cant open the GUI of the new one either.
edit: just tried to load my save file and it still wont work :( I think I managed to break the mod entirely. will have to re-download and try that

edit 2: okay so I redownloaded and it still didnt work....until I destroyed the water injector with my shotgun, then placed a new one....far away from where the original site was. it seems I can no longer place the water injectors in that area. and just to test, I tried placing one in my old resource patch from the previous water injector I used and it wont work there either. weird bug, huh?

Re: [MOD 0.12.X] Mining Tools 1.0.12

Posted: Sat May 21, 2016 9:11 am
by binbinhfr
timelordStarlord wrote:hey, great mod, i love it, just one bug I have noticed. when using the "high pressure water injector", I accidentally removed it during "phase two" when it is making all the resources appear. I then placed it again, but now i cannot open the GUI and nothing happens when I click it. also, when i try to place a new one, I cant open the GUI of the new one either.
Hi, it is not a bug, it is intended :
You cannot exploit the same zone twice with the injector.
So in your case, if phase 2 started, even a little bit, the soil is already considered injected and exploited. Newer injections won't work.
It would be to OP. When your new mine is depleted, you'll just have to dig at the same place. Or you'll just have to stop the phase 2 just before the end to cheat in loop. ;-)

But I will emit a warning message in the console to explain this behaviour.

Re: [MOD 0.12.X] Mining Tools 1.0.12

Posted: Sat May 21, 2016 9:32 am
by binbinhfr
Here is v1.0.13 with the famous message. ;)

Delicious bug report

Posted: Sun May 29, 2016 1:42 am
by Zilch
Image

Running version MiningTools_1.0.13

Modlist > pastebin.com/cs3tSEV0

Looks like its chucking a fit when it looks for the Global.Ore list.

:mrgreen:

Re: [MOD 0.12.X] Mining Tools 1.0.13

Posted: Sun May 29, 2016 10:02 am
by binbinhfr
Well not easy to understand what happened here... :shock:

Maybe I found one thing... Could you test this new version and tell me if it's better before I put it online ?

Do not forget to delete the 1.0.13 file from the mod directory.
MiningTools_1.0.14.zip
(557.63 KiB) Downloaded 124 times

Re: [MOD 0.12.X] Mining Tools 1.0.13

Posted: Sun May 29, 2016 11:39 am
by Lightning_Bird
binbinhfr wrote:Well not easy to understand what happened here... :shock:

Maybe I found one thing... Could you test this new version and tell me if it's better before I put it online ?

Do not forget to delete the 1.0.13 file from the mod directory.
MiningTools_1.0.14.zip
I gave it a try.
Tested all items and recipes. Fast forwarded the game.
Nothing noticeable happend. Seems ok :)

Re: [MOD 0.12.X] Mining Tools

Posted: Sun May 29, 2016 1:33 pm
by binbinhfr
Great, so I publish it. Thanks for your help.

Re: [MOD 0.12.X] Mining Tools 1.0.13

Posted: Sun May 29, 2016 1:56 pm
by Zilch
binbinhfr wrote:Maybe I found one thing...
Nice work, everything is golden.
Image

Re: [MOD 0.12.X] Mining Tools

Posted: Sat Jun 25, 2016 9:35 pm
by Vintagge
Actually did more snooping, but to make this a more complete mod, please add the dependencies to the description

Re: [MOD 0.12.X] Mining Tools

Posted: Sat Jun 25, 2016 10:37 pm
by binbinhfr
Vintagge wrote:Actually did more snooping, but to make this a more complete mod, please add the dependencies to the description
This mod has no special mandatory dependencies. But it can deal with other ore mods if you want to install them.
So to be clear, I added a "Optional dependencies" in the description.

Re: [MOD 0.13.X] Mining Tools

Posted: Mon Jun 27, 2016 11:11 pm
by binbinhfr
0.13 update

Re: [MOD 0.12+] Mining Tools

Posted: Fri Jul 01, 2016 9:51 pm
by achman741
So whats up with the 'refresh resources' thing, i noticed its making ore mines resupply every 16 minutes, is there a specific purpose for this?

Re: [MOD 0.12+] Mining Tools

Posted: Fri Jul 01, 2016 10:28 pm
by binbinhfr
achman741 wrote:So whats up with the 'refresh resources' thing, i noticed its making ore mines resupply every 16 minutes, is there a specific purpose for this?
oooops, sorry, it's a debug feature. I forgot to disable it before publishing the mod version...
please update to new version v1.0.16 ...