Important Notice:
If you used version 1.0.0 of Mod Iconizer follow steps below:
1. Remove/Disable Mod Iconizer
2. Remove/Disable all affected mods (Advanced Logistic System, Foreman, Orbital Ion Cannon, Research Queue, The Fat Controller, Upgrade Planner) Removing Foreman will remove all your saved blueprints. Make sure you save/export your blueprints before proceeding with this step
3. Open your save game and save it
4. Add/Enable all affected mods (Foreman, The Fat Controller, Research Queue, Upgrade Planner)
5. Add/Enable Mod Iconizer
6. Load your save game
7. Enjoy and forgive me for the caused inconvenience
If you want to remove this mod and stop using it, follow steps 1-4 above
License
License
Copyright (c) 2016 Roktaal
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Long Description
Long Description
Not much to describe. It simply replaces textual buttons with 36x36px icon buttons.
Supported mods:
Advanced Logistic System
Foreman
Orbital Ion Cannon
Research Queue
The Fat Controller
Upgrade Planner
Version history
Version history
1.2.1 20.4.2016:
- Changed structure to make adding new buttons easier
- Added support for Advanced Logistic System
- Fixed error when right clicking near any of the buttons
1.1.0 19.4.2016:
- Fixed button changing in case of nested buttons (Read important notice)
- Added support for Orbital Ion Cannon Mod
- Small Research Queue icon fix
1.0.0 15.4.2016:
- First version. Buttons replaced on: Foreman, The Fat Controller, Research Queue, Upgrade Planner
Planned Features
Planned Features
Support all mods that have textual buttons.
Use in Mod Packs
Use in Mod Packs
Go ahead. You don't need to ask. You're free to include it in any mod pack either as-is, or with changed recipes/graphics, or whatever. Comments to this thread linking the mod pack are encouraged/appreciated, as it helps me keep track of who's using the mod, but that's it.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Fri Apr 15, 2016 4:00 am
by Factorio2016
it is very good.
It's more convenient and looks nicer.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Fri Apr 15, 2016 12:48 pm
by y.petremann
There should be style guidelines for making gui in mods and this should be a standart
I also strongly wanted buttons to be grouped together by category (logistic, blueprint ...)
Re: [MOD 0.12.x] Mod Iconizer
Posted: Fri Apr 15, 2016 3:23 pm
by steinio
BAM...
Thanks for reading my mind...
Tryed something with foreman, but i'm to lazy to do all mods you did.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Sat Apr 16, 2016 1:22 pm
by madpav3l
Really great mod! I can't wait for more supported mods. Mainly this mod I use Orbital Ion Cannon it's in the text form at the moment
Re: [MOD 0.12.x] Mod Iconizer
Posted: Sun Apr 17, 2016 3:56 am
by Supercheese
madpav3l wrote:Really great mod! I can't wait for more supported mods. Mainly this mod I use Orbital Ion Cannon it's in the text form at the moment
I definitely agree!
I've submitted a pull request on Github to add support for Orbital Ion Cannon. The button graphic is in a slightly different style (C&C style) than the other buttons; I hope this is agreeable.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Sun Apr 17, 2016 9:59 am
by Roktaal
Supercheese wrote:
madpav3l wrote:Really great mod! I can't wait for more supported mods. Mainly this mod I use Orbital Ion Cannon it's in the text form at the moment
I definitely agree!
I've submitted a pull request on Github to add support for Orbital Ion Cannon. The button graphic is in a slightly different style (C&C style) than the other buttons; I hope this is agreeable.
Thank you for the effort but unfortunately I cannot accept your pull request. Due to evented appearance of the Ion Cannon Button, it's not enough just to add it to the list. Also due to problems with nested buttons like The Fat Controller, the code structure had to change.
New version is almost ready with the support for Orbital Ion Cannon. Just need some time to test it.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 2:47 pm
by madpav3l
Roktaal, on github I have posted a issue with the mod, I hope you can have a look at it and help me.
Thanks
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 3:56 pm
by Roktaal
Yes I saw your issue post. I am working on the fix and it should have been ready yesterday but more issues arouse when I was testing. I am still experiencing various errors and bugs so the new version will have to be postponed until I manage to fix them all.
For now do not use this mod as it breaks The Fat Controller
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 9:45 pm
by Qon
Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix!
And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug. Yes, it's an upgrade planner error message, but it might be because mod iconizer messes with its values so it might be useful for you to see.
error message
UpgradePlannerCrash.jpg (461.4 KiB) Viewed 14936 times
Factorio 0.12.29
UP 1.1.19
Mod iconizer 1.0.0
Edit: Thanks for quick fixes.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 10:08 pm
by seronis
Thats not game breaking. Generally you only change mods when starting new games. Migration features are a bonus that most modable games dont even support at all, they are not an expectation.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 11:35 pm
by Qon
seronis wrote:Thats not game breaking. Generally you only change mods when starting new games. Migration features are a bonus that most modable games dont even support at all, they are not an expectation.
Not a valid argument, this is factorio and not most other games we are talking about. It breaks functionality in the game, permanently. If something corrupts your savefiles it's pretty bad. I change mods all the time. I have 80 mods installed currently. Not going to restart 100h saves every time I find a new nuisance that requires a little mod. It's completely unpractical to follow your code of conduct if you actually use mods extensivly. Enjoy your game. Please do report bugs.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Mon Apr 18, 2016 11:56 pm
by seronis
Its a bug. its just an exceptionally minor bug. Not game breaking. Game breaking would be your save/world gets corrupted or causes a crash during normal play. Changing mods is not something you do constantly during a single session sitting at your computer. Obviously it should be fixed if possible but calling it game breaking is crying wolf.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 12:05 am
by Supercheese
This is not OpenTTD -- changing mods mid-game should be allowed and should not trash your save file.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 12:11 am
by Qon
seronis wrote:Its a bug. its just an exceptionally minor bug. Not game breaking.
Maybe "game breaking" is a bit too much. I wouldn't say it's exceptionally minor though.
seronis wrote: Game breaking would be your save/world gets corrupted
But it did corrupt my save. I can still play it, but I've lost features permanently. The only solution is going back to an earlier save that hasn't been corrupted. But then I lose tens of hours.
seronis wrote:or causes a crash during normal play.
It does crash during normal play. If I press one of the mod iconizer buttons it crashes. Every single time. Intended use crashes the game.
seronis wrote: Changing mods is not something you do constantly during a single session sitting at your computer.
Yes I do. I have 80 mods. Not counting the ones I've tried and disabled. You can't say I don't, you have no idea what you are talking about here.
I've reported a bug. Developers happen to like bug reports. If you don't like it, well I didn't do it for you. Please report bugs and enjoy your game. If you want to continue, use PM. This thread is about the mod and not about my bug report.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 12:15 am
by Roktaal
Qon wrote:Game breaking bugs!
Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix!
And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug. Yes, it's an upgrade planner error message, but it might be because mod iconizer messes with its values so it might be useful for you to see.
error message
UpgradePlannerCrash.jpg
Factorio 0.12.29
UP 1.1.19
Mod iconizer 1.0.0
Unfortunately there is nothing I can do to make the buttons get back to original state. The only way to fix that is to follow steps 1-4 in OP under Important Notice
Regarding the upgrade planner error you get, it is not caused by Mod Iconizer. Line 46, to which the error points has nothing to do with the buttons therefore this mod is not affecting it in any way.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 12:53 am
by Qon
Thanks for the update! Upgrade planner works with Mod Iconizer now. Even if it wasn't your fault, your update still managed to fix the UP crash bug anyways.
Guess I don't have to disable it if it works now. Good job.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 2:07 am
by Roktaal
Qon wrote:Thanks for the update! Upgrade planner works with Mod Iconizer now. Even if it wasn't your fault, your update still managed to fix the UP crash bug anyways.
Guess I don't have to disable it if it works now. Good job.
If with the updated Mod Iconizer, UP doesn't crash anymore then it was my fault after all. Oh well, glad it's fixed now.
It's great when you fix something without even trying to fix it
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 3:02 pm
by madpav3l
Good job with the new version, all is working fine. The user interface is so much nicer without the ugly text icons, this mod goes on my top 10 mod list, thanks again.
Re: [MOD 0.12.x] Mod Iconizer
Posted: Tue Apr 19, 2016 4:23 pm
by y.petremann
Roktaal wrote:
Qon wrote:Game breaking bugs!
Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix!
And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug. Yes, it's an upgrade planner error message, but it might be because mod iconizer messes with its values so it might be useful for you to see.
error message
UpgradePlannerCrash.jpg
Factorio 0.12.29
UP 1.1.19
Mod iconizer 1.0.0
Unfortunately there is nothing I can do to make the buttons get back to original state. The only way to fix that is to follow steps 1-4 in OP under Important Notice
Regarding the upgrade planner error you get, it is not caused by Mod Iconizer. Line 46, to which the error points has nothing to do with the buttons therefore this mod is not affecting it in any way.
There is something you can do, creating a uninstaller mod, this one would revert things back before completely removing them