Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Posted: Fri Apr 22, 2016 10:45 pm
Hey, thanks again for a very cool mod. A few notes from not very comprehensively testing:
1) I got pretty significant frame rate drop when a bunch of soldiers were on screen. I was following a squad of 50ish and my FPS dropped from 60 to ~40. They weren't fighting, just walking. When I walked back to base and let them do their thing on their own the frame rate immediately picked back up.
2) It might be nice to just have a little text thing show how many squads and how many soldiers per squad. Not like a full fledged gui with buttons or map locators or anything, just a "squad 13: 24 soldiers, squad 15: 3 soldiers" kind of list so I could "manage" how many soldiers I had clogging up the battlefield (the FPS drop freaked me out, but maybe I shouldn't worry and just spam the crap out of them?)
3) It wasn't super obvious that the "deployed soldier" assembler was actually a separate assembler. It took me a few minutes to figure out why I couldn't pick the recipe from an assembler 2. Maybe bold that in your instructions?
4) The undeployed soldier didn't seem to show up in the items list for logistics, so I a) couldn't say "only insert from assembler to provider chest if less than 100 undeployed soldiers are in the logistics network" and b) couldn't request them to my inventory. After automatically spawning and deploying a few squads, I wanted to just make them put stash in the logistics network and keep myself topped up with a stack or two (like carrying capsules), but I couldn't do that.
5) Sometimes their animation is funky - like one time they all did a long SE trek but had NE walking animation the whole time.
6) It was fun as hell following them around and wiping out biter bases with them. A squad of 50 or so can take out quite a few 99.9% evo biter bases before they start getting whittled down too much. And watching them explode is fun. I actually really like the puff of smoke that shows their bullet hits on the biters - when a lot of soldiers are firing it makes a cool smoke trail, and it also makes it easy to see which biter is currently getting targeted for termination.
For future versions it might be nice to have a squad size slider somewhere in game (a squad size of 5 might be fine early game but they were useless against 100% biters). Also would be nice to have a worldwide count of soldiers available somewhere (maybe signal on droid deployment assembler?) so you can set an inserter condition so you don't just spawn an infinite number of soldiers..
Overall super cool and very much fills a need I had in Factorio - so awesome.
1) I got pretty significant frame rate drop when a bunch of soldiers were on screen. I was following a squad of 50ish and my FPS dropped from 60 to ~40. They weren't fighting, just walking. When I walked back to base and let them do their thing on their own the frame rate immediately picked back up.
2) It might be nice to just have a little text thing show how many squads and how many soldiers per squad. Not like a full fledged gui with buttons or map locators or anything, just a "squad 13: 24 soldiers, squad 15: 3 soldiers" kind of list so I could "manage" how many soldiers I had clogging up the battlefield (the FPS drop freaked me out, but maybe I shouldn't worry and just spam the crap out of them?)
3) It wasn't super obvious that the "deployed soldier" assembler was actually a separate assembler. It took me a few minutes to figure out why I couldn't pick the recipe from an assembler 2. Maybe bold that in your instructions?
4) The undeployed soldier didn't seem to show up in the items list for logistics, so I a) couldn't say "only insert from assembler to provider chest if less than 100 undeployed soldiers are in the logistics network" and b) couldn't request them to my inventory. After automatically spawning and deploying a few squads, I wanted to just make them put stash in the logistics network and keep myself topped up with a stack or two (like carrying capsules), but I couldn't do that.
5) Sometimes their animation is funky - like one time they all did a long SE trek but had NE walking animation the whole time.
6) It was fun as hell following them around and wiping out biter bases with them. A squad of 50 or so can take out quite a few 99.9% evo biter bases before they start getting whittled down too much. And watching them explode is fun. I actually really like the puff of smoke that shows their bullet hits on the biters - when a lot of soldiers are firing it makes a cool smoke trail, and it also makes it easy to see which biter is currently getting targeted for termination.
For future versions it might be nice to have a squad size slider somewhere in game (a squad size of 5 might be fine early game but they were useless against 100% biters). Also would be nice to have a worldwide count of soldiers available somewhere (maybe signal on droid deployment assembler?) so you can set an inserter condition so you don't just spawn an infinite number of soldiers..
Overall super cool and very much fills a need I had in Factorio - so awesome.