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[MOD 0.12.x] Infinite Resources

Posted: Mon Apr 11, 2016 6:29 pm
by TieSoul
Infinite Resources
Info: It does exactly what it says on the tin, namely, generate an infinite amount of (practically) infinitely rich ore patches and high-yield oil!
The mod can be configured to one of two layouts, a radial layout which is prettier and a column layout (the default) which is boring and practical.
Any resources added by mods will be automagically used by the mod.
Images
Version History

Re: [0.12.x] Infinite Resources

Posted: Mon Apr 11, 2016 6:55 pm
by Factorio2016
Colorful! But what is the practical meaning of this mod? :mrgreen:

Re: [MOD 0.12.x] Infinite Resources

Posted: Tue Apr 12, 2016 11:35 am
by TieSoul
Factorio2016 wrote:Colorful! But what is the practical meaning of this mod? :mrgreen:
The mod can be used to make large builds such as megabases without having to worry about resources running out or finding new outposts to get your resources from. It's useful for when you just want to make some factories :mrgreen:

Re: [MOD 0.12.x] Infinite Resources

Posted: Tue Apr 12, 2016 11:46 am
by daniel34
Nice mod, generating way too much resources (resource_richness) per tile for my taste, but that can be changed in the config so it's not so near infinite anymore :)

One small bug though:
With the column layout copper tiles are generated one too wide (21 tiles) and stone tiles one too narrow (19 tiles). On other settings than 20 it's the same problem.
Tested on 0.12.30, default settings, no other mods.

Re: [MOD 0.12.x] Infinite Resources

Posted: Tue Apr 12, 2016 2:39 pm
by TieSoul
daniel34 wrote:Nice mod, generating way too much resources (resource_richness) per tile for my taste, but that can be changed in the config so it's not so near infinite anymore :)

One small bug though:
With the column layout copper tiles are generated one too wide (21 tiles) and stone tiles one too narrow (19 tiles). On other settings than 20 it's the same problem.
Tested on 0.12.30, default settings, no other mods.
Thanks for alerting me to that bug. The mod has been updated with a fix. :)