[MOD 0.13.X] Fractional Distillation

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TurtleZ
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[MOD 0.13.X] Fractional Distillation

Post by TurtleZ »

Name: Fractional Distillation
Version: 0.1.2
Factorio Version: 0.12.30
Description: Adds a new level of oil processing to increase oil efficiency.
Release: 8th April 2016
Dependencies: None
Download:
fractional-distillation_0.1.4.zip
(700.36 KiB) Downloaded 183 times
Long description
Screenshots
Version history
Attachments
fractional-distillation_0.1.3.zip
-- OLD VERSION -- most recent 0.12 version
(700.34 KiB) Downloaded 182 times
fractional-distillation_0.1.2.zip
-- OLD VERSION -- see further up for latest version
(700.34 KiB) Downloaded 198 times
Last edited by TurtleZ on Sun Jul 03, 2016 9:49 am, edited 8 times in total.

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Re: [MOD 0.12.30] Fractional Distillation

Post by orzelek »

Do you know if it will work properly with bob's mods set?

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Re: [MOD 0.12.30] Fractional Distillation

Post by mooklepticon »

Could you expand on that long description? I'd say that's more of a nice, short description. What new recipes are added? What are they used for? Any screen shots?

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Re: [MOD 0.12.30] Fractional Distillation

Post by TurtleZ »

orzelek wrote:Do you know if it will work properly with bob's mods set?
Sadly, the canisters I added will not currently work with the bob's mods canisters. I will add that when I get the chance.
mooklepticon wrote:Could you expand on that long description? I'd say that's more of a nice, short description. What new recipes are added? What are they used for? Any screen shots?
Ok, I will expand the long description. :)

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Re: [MOD 0.12.30] Fractional Distillation

Post by TurtleZ »

orzelek wrote:Do you know if it will work properly with bob's mods set?
Just updated the mod, the canisters now work properly with the bob's ones. :mrgreen:

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Re: [MOD 0.12.30] Fractional Distillation

Post by apcnc »

german locale

Code: Select all

[item-name]

fd-distillation-column = teilweise Destillationsraffinerie
fd-raw-iron = Roheisen
fd-raw-copper = Rohkupfer
fd-road = Straße
fd-canister = leerer Kanister
fd-kerosene-canister = Kerosinkanister
fd-diesel-canister = Dieselkanister
fd-petrol-canister = Benzinkanister

[fluid-name]

fd-bitumen = Bitumen
fd-fuel-oil = Flüssigbrennstoff
fd-kerosene = Kerosin
fd-diesel = Diesel
fd-naptha = Rohbenzin
fd-refinery-gases = Raffineriegase
fd-petrol = Benzin

[entity-name]

fd-distillation-column = teilweise Destillationsraffinerie
fd-road = Straße

[tile-name]

fd-road = Straße

[recipe-name]

fd-heavy-fractional-distillation = schwere teilweise Destillation
fd-light-fractional-distillation = leichte teilweise Destillation
fd-gas-fractional-distillation = gasförmige teilweise Destillation

fd-flame-thrower-ammo-petrol = Flammenwerferbrennstoff aus Benzin
fd-flame-thrower-ammo-diesel = Flammenwerferbrennstoff aus Diesel
fd-flame-thrower-ammo-refinery-gases = Flammenwerferbrennstoff aus Raffineriegasen

fd-solid-fuel-from-fuel-oil = Festbrennstoff aus Flüssigbrennstoff
fd-road = Straße

fd-plastic-from-naptha = Kunststoff aus Rohbenzin
fd-sulfur-from-naptha = Schwefel aus Rohbenzin
fd-explosives-from-refinery-gases = Sprengstoff aus Raffineriegasen
fd-basic-grenade-from-refinery-gases =Handgranate aus Raffineriegasen
fd-poison-capsule-from-refinery-gases = Gift-Kapsel aus Raffineriegasen

fd-fuel-oil-cracking = Flüssigbrennstoff in Raffineriegase aufspalten
fd-kerosene-cracking = Kerosin in Rohbenzin aufspalten
fd-diesel-cracking = Diesel in Benzin aufspalten

fd-fill-kerosene-canister = Fülle Kerosinkanister
fd-fill-diesel-canister = Fülle Dieselkanister
fd-fill-petrol-canister = Fülle Benzinkanister
fd-empty-kerosene-canister = leere Kerosinkanister
fd-empty-diesel-canister = leere Dieselkanister
fd-empty-petrol-canister = leere Benzinkanister

[technology-name]

fd-fractional-distillation = teilweise Destillation
fd-road-research = Straßen
fd-advanced-fuels = Erweiterte Brennstoffe
fd-gaseous-fraction-processing =  gasförmige teilweise Verarbeitung
fd-plastics-two = Kunststoff 2
fd-sulfur-processing-two = Schwefelverarbeitung 2
fd-advanced-cracking = erweitertes Aufspalten
fd-refinery-gases-weaponry = Raffineriegaswaffen

[technology-description]

fd-fractional-distillation = Öffnet die Türen zu einem neuen Level der Ölverarbeitung.
fd-road-research = Schaltet Straßen frei: gut um darauf zu fahren und zu laufen.
fd-advanced-fuels = Kerosin, Benzin und Diesel scheinen guter Brennstoff zu sein. Sie entzünden auch schnell.
fd-gaseous-fraction-processing = Die Gasanteile scheinen sehr nützlich zu sein. Mal schauen was wir damit tun können...
fd-plastics-two = Es sieht so aus als ob wir Kunstoff effizienter aus Rohbenzin produzieren können.
fd-sulfur-processing-two = Rohbenzin kann dazu benutzt werden Schwefel zu machen. Es ist besser als Petroleum zu benutzen.
fd-advanced-cracking = Die Teile aufzuspalten ist schwierig ,aber es kann manchmal getan werden.
fd-refinery-gases-weaponry = Raffineriegase sind giftig und haben eine explosive Natur.

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Re: [MOD 0.12.30] Fractional Distillation

Post by TurtleZ »

apcnc wrote:german locale

Code: Select all

[item-name]

fd-distillation-column = teilweise Destillationsraffinerie
fd-raw-iron = Roheisen
fd-raw-copper = Rohkupfer
fd-road = Straße
fd-canister = leerer Kanister
fd-kerosene-canister = Kerosinkanister
fd-diesel-canister = Dieselkanister
fd-petrol-canister = Benzinkanister

[fluid-name]

fd-bitumen = Bitumen
fd-fuel-oil = Flüssigbrennstoff
fd-kerosene = Kerosin
fd-diesel = Diesel
fd-naptha = Rohbenzin
fd-refinery-gases = Raffineriegase
fd-petrol = Benzin

[entity-name]

fd-distillation-column = teilweise Destillationsraffinerie
fd-road = Straße

[tile-name]

fd-road = Straße

[recipe-name]

fd-heavy-fractional-distillation = schwere teilweise Destillation
fd-light-fractional-distillation = leichte teilweise Destillation
fd-gas-fractional-distillation = gasförmige teilweise Destillation

fd-flame-thrower-ammo-petrol = Flammenwerferbrennstoff aus Benzin
fd-flame-thrower-ammo-diesel = Flammenwerferbrennstoff aus Diesel
fd-flame-thrower-ammo-refinery-gases = Flammenwerferbrennstoff aus Raffineriegasen

fd-solid-fuel-from-fuel-oil = Festbrennstoff aus Flüssigbrennstoff
fd-road = Straße

fd-plastic-from-naptha = Kunststoff aus Rohbenzin
fd-sulfur-from-naptha = Schwefel aus Rohbenzin
fd-explosives-from-refinery-gases = Sprengstoff aus Raffineriegasen
fd-basic-grenade-from-refinery-gases =Handgranate aus Raffineriegasen
fd-poison-capsule-from-refinery-gases = Gift-Kapsel aus Raffineriegasen

fd-fuel-oil-cracking = Flüssigbrennstoff in Raffineriegase aufspalten
fd-kerosene-cracking = Kerosin in Rohbenzin aufspalten
fd-diesel-cracking = Diesel in Benzin aufspalten

fd-fill-kerosene-canister = Fülle Kerosinkanister
fd-fill-diesel-canister = Fülle Dieselkanister
fd-fill-petrol-canister = Fülle Benzinkanister
fd-empty-kerosene-canister = leere Kerosinkanister
fd-empty-diesel-canister = leere Dieselkanister
fd-empty-petrol-canister = leere Benzinkanister

[technology-name]

fd-fractional-distillation = teilweise Destillation
fd-road-research = Straßen
fd-advanced-fuels = Erweiterte Brennstoffe
fd-gaseous-fraction-processing =  gasförmige teilweise Verarbeitung
fd-plastics-two = Kunststoff 2
fd-sulfur-processing-two = Schwefelverarbeitung 2
fd-advanced-cracking = erweitertes Aufspalten
fd-refinery-gases-weaponry = Raffineriegaswaffen

[technology-description]

fd-fractional-distillation = Öffnet die Türen zu einem neuen Level der Ölverarbeitung.
fd-road-research = Schaltet Straßen frei: gut um darauf zu fahren und zu laufen.
fd-advanced-fuels = Kerosin, Benzin und Diesel scheinen guter Brennstoff zu sein. Sie entzünden auch schnell.
fd-gaseous-fraction-processing = Die Gasanteile scheinen sehr nützlich zu sein. Mal schauen was wir damit tun können...
fd-plastics-two = Es sieht so aus als ob wir Kunstoff effizienter aus Rohbenzin produzieren können.
fd-sulfur-processing-two = Rohbenzin kann dazu benutzt werden Schwefel zu machen. Es ist besser als Petroleum zu benutzen.
fd-advanced-cracking = Die Teile aufzuspalten ist schwierig ,aber es kann manchmal getan werden.
fd-refinery-gases-weaponry = Raffineriegase sind giftig und haben eine explosive Natur.
Do you mind me adding this into the mod files? I will give you credit, of course. :)

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Re: [MOD 0.12.30] Fractional Distillation

Post by apcnc »

no problem

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Re: [MOD 0.12.30] Fractional Distillation

Post by steinio »

Well thanks to all translator to bring this game and the mods in all countrys of the world.

I would advice to use following words in the translation file for german:

[item-name]
fd-distillation-column = Teil-Destillationsraffinerie

[entity-name]
fd-distillation-column = Teil-Destillationsraffinerie

[recipe-name]
fd-heavy-fractional-distillation = schwere Teil-Destillation
fd-light-fractional-distillation = leichte Teil-Destillation
fd-gas-fractional-distillation = gasförmige Teil-Destillation

[technology-name]
fd-fractional-distillation = Teil-Destillation
fd-gaseous-fraction-processing = gasförmige Teil-Verarbeitung

This uses only a noun instead of an adjective and noun.
The word fractional has alot of meanings in german - the proper word for the whole process would be 'fracking' i guess?

Greetings steinio
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Re: [MOD 0.12.30] Fractional Distillation

Post by Senshi »

Very interesting mod. I like more complex uses for my oil refineries. And more complex pipe layouts... :)

The correct German translation for fractional distillation is "Fraktionierte Destillation". "Teil-Destillation" would be "partial destillation", which is not really what is meant.
Also, "cracking" is an absolutely accepted term in engineering, so it can be used verbatim in German as well. Yes, it's about splitting/"aufspalten" of complex molecules, but in oil refining, that is called cracking :) .

@steinio: No, the process has nothing to do with fracking, really. Fracking is a particular means to procure oil & gas from the ground. But that'd could be a nice mod idea in itself: Better yields on the pumpjacks when adding water, but also increasing pollution significantly. Hmmmm. ;)

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Re: [MOD 0.12.30] Fractional Distillation

Post by Alkel U3 »

Hi, thanks for the mod, I enjoy it much. Nicely extends the base without completely overhauling it.

Reporting a bug - recipe for sulphur with use of naphtha has swapped order of ingredients, which is, I assume, what's causing the pipe inputs on the chemical plants to also change. Which is mildly annoying, because one has to rework the pipes after switching to naphtha from petroleum gas. Plastics processing is without this problem.
screenshot
Also I'd like to ask about petrol and diesel - I can crack diesel into petrol, which leaves me with less fuel with smaller energy value. Am I overlooking some other uses or is the only advantage of cracking diesel having only one type of fuel to package?

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Re: [MOD 0.12.30] Fractional Distillation

Post by TurtleZ »

Alkel U3 wrote:Hi, thanks for the mod, I enjoy it much. Nicely extends the base without completely overhauling it.

Reporting a bug - recipe for sulphur with use of naphtha has swapped order of ingredients, which is, I assume, what's causing the pipe inputs on the chemical plants to also change. Which is mildly annoying, because one has to rework the pipes after switching to naphtha from petroleum gas. Plastics processing is without this problem.

Also I'd like to ask about petrol and diesel - I can crack diesel into petrol, which leaves me with less fuel with smaller energy value. Am I overlooking some other uses or is the only advantage of cracking diesel having only one type of fuel to package?
I'll fix that sulfur bug later today when I get time. And yes, I had intended cracking diesel into petrol to be so there is only one fuel type. I might adjust that too, so it is more balanced. :)

EDIT: Sulfur fixed, cracking diesel now results in only slightly less fuel than by keeping it as diesel, canister stack sizes increased to make having everything run on the same fuel more convenient. :D
Last edited by TurtleZ on Wed May 11, 2016 6:38 pm, edited 1 time in total.

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Re: [MOD 0.12.30] Fractional Distillation

Post by Ratzap »

New ways to pollute the world, excellent.

One thing that's always bothered me though is Sulfur production. Sulfur is present in hydrocarbons yes but the process of removing it from the gas (or naptha or coal or w/e) shouldn't destroy the input hydrocarbon. For example, desulfurization of naptha

https://en.wikipedia.org/wiki/Hydrodesulfurization

Input naptha stream, output naptha and sour gas. The sour gas is then further processed to get elemental Sulfur. The stock method of Sulfur production is the same, it bothers me since it should really just be a cleaning process costing energy and factory space, not consuming hydrocarbons.

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Re: [MOD 0.12.30] Fractional Distillation

Post by TurtleZ »

Ratzap wrote:New ways to pollute the world, excellent.

One thing that's always bothered me though is Sulfur production. Sulfur is present in hydrocarbons yes but the process of removing it from the gas (or naptha or coal or w/e) shouldn't destroy the input hydrocarbon. For example, desulfurization of naptha

https://en.wikipedia.org/wiki/Hydrodesulfurization

Input naptha stream, output naptha and sour gas. The sour gas is then further processed to get elemental Sulfur. The stock method of Sulfur production is the same, it bothers me since it should really just be a cleaning process costing energy and factory space, not consuming hydrocarbons.
Haha, I have actually since making this mod researched more on the subject myself, and know more than I did when this mod was created. As a result, I am planning a bigger "Chemistry Overhaul" mod, that will add many new chemistry recipes including a new way of oil production similar to the one here. Not planning on making it until summer holidays though, as I have exams and stuff from now until then. :|

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Re: [MOD 0.12.30] Fractional Distillation

Post by mooklepticon »

Ratzap wrote:New ways to pollute the world, excellent.

One thing that's always bothered me though is Sulfur production. Sulfur is present in hydrocarbons yes but the process of removing it from the gas (or naptha or coal or w/e) shouldn't destroy the input hydrocarbon. For example, desulfurization of naptha

https://en.wikipedia.org/wiki/Hydrodesulfurization

Input naptha stream, output naptha and sour gas. The sour gas is then further processed to get elemental Sulfur. The stock method of Sulfur production is the same, it bothers me since it should really just be a cleaning process costing energy and factory space, not consuming hydrocarbons.
So, maybe input sulfurized naptha or raw/dirty/whatever naptha and get out sulfur and clean naptha?

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Re: [MOD 0.12.30] Fractional Distillation

Post by MrGrim »

So I've been investigating this mod as I really love the idea of it. In trying to understand it I noticed that while the research is quite expensive it doesn't seem to so much offer much improvement and more shifts the end results of the oil industry a bit from a fuel source to production. I've not gone so far as to calculate the return on investment time. I suspect it actually is a net gain depending on how you use your oil. I've also not looked into the alternative recipes for weaponry much which may actually be where this mod shines. Any thoughts?

I'm going to try to attach a spreadsheet I made for this assuming the forums are OK with XLS files. Simply enter the recipe input and output at the top and the rest of the sheet will calculate the results. I also used this to help analyze the Bergius Process mod as an input. My analysis does not include energy consumed by buildings during production so please bear that in mind. I've discovered the following things.

The fuel production rate and energy potential are very far behind vanilla advanced oil processing. If you use all of the forms of fuel produced you will get 95.825 MJ of fuel for every 10 units of crude oil. To put that in perspective, if you _only_ convert the light oil from advanced oil processing you will get 112.5 MJ of fuel. The leaves all of the heavy oil for lubricant and all of the petroleum gas for sulfur and plastic.

Sulfur extraction efficiency increases (assuming no cracking of heavy or light oil to petroleum gas) from 0.3667 sulfur per unit of crude from petroleum gas to 0.495 sulfur per unit of crude from naphtha. If you want absolute maximum sulfur extraction efficiency you can crack everything down to petroleum gas then apply fractional distillation for 0.81 sulfur per unit of crude. However, the meager amount of petrol that results in will mean you get a grand total of 3.6 MJ of fuel energy per 10 units of crude.

Plastic is a more dramatic story. 0.3557 plastic per unit of crude vs 0.99 plastic per unit of crude. Even if you crack heavy and light oil to petroleum gas and make plastic from that with the vanilla recipe you'll only raise that to 0.6. So, this mod is a heavy plastic users best friend.

However! Using these fuels requires manufacturing of containers that are made from iron and plastic (except liquid fuel). So, for each fuel type you'll take a hit to plastic efficiency to put it into canisters.

Kerosene: 0.081 loss
Diesel: 0.099 loss
Petrol: 0.011 loss

Total loss: 0.191

So, your actual plastic efficiency is 0.799. Still more than double vanilla, so, good stuff. Of course your naphtha is going to be split between sulfur and plastic so keep that in mind.

If you crack Kerosene you get even higher plastic and sulfur efficiency but more than halve your total fuel energy output.

Cracking diesel to petrol is a minor hit to fuel energy output (about 1.8%) and also decreases plastic efficiency another 0.0165. Not too bad to save the hassle of dealing with several fuel types.

What do you folks think? Is the hit to fuel energy worth the gains in plastic and sulfur and alternate weaponry recipes? How do you use your oil industry?

Overall the subtle way in which this mod alters the game is really nice. Nothing is overpowered I think, and the give and take seems very well thought out. Good stuff! Thanks!
Attachments
fractional-distillation.xls
Fraction Distillation Result Analysis
(37.5 KiB) Downloaded 108 times

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Re: [MOD 0.12.30] Fractional Distillation

Post by Airat9000 »

TurtleZ wrote:
Ratzap wrote:New ways to pollute the world, excellent.

One thing that's always bothered me though is Sulfur production. Sulfur is present in hydrocarbons yes but the process of removing it from the gas (or naptha or coal or w/e) shouldn't destroy the input hydrocarbon. For example, desulfurization of naptha

https://en.wikipedia.org/wiki/Hydrodesulfurization

Input naptha stream, output naptha and sour gas. The sour gas is then further processed to get elemental Sulfur. The stock method of Sulfur production is the same, it bothers me since it should really just be a cleaning process costing energy and factory space, not consuming hydrocarbons.
Haha, I have actually since making this mod researched more on the subject myself, and know more than I did when this mod was created. As a result, I am planning a bigger "Chemistry Overhaul" mod, that will add many new chemistry recipes including a new way of oil production similar to the one here. Not planning on making it until summer holidays though, as I have exams and stuff from now until then. :|
please update 13.0

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Re: [MOD 0.12.30] Fractional Distillation

Post by Degraine »

Good analysis, MrGrim. I would hope that all the additional effort and design that you have to put in place would give some decent benefits. Seems like the mod needs some rebalancing, though the author said he wanted to make a new and more extensive chemicals mod so maybe wait and see what comes of that.

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Re: [MOD 0.12.30] Fractional Distillation

Post by Airat9000 »

Degraine wrote:Good analysis, MrGrim. I would hope that all the additional effort and design that you have to put in place would give some decent benefits. Seems like the mod needs some rebalancing, though the author said he wanted to make a new and more extensive chemicals mod so maybe wait and see what comes of that.
good idea! excellent! wait

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Re: [MOD 0.12.30] Fractional Distillation

Post by MrGrim »

Degraine wrote:Good analysis, MrGrim. I would hope that all the additional effort and design that you have to put in place would give some decent benefits. Seems like the mod needs some rebalancing, though the author said he wanted to make a new and more extensive chemicals mod so maybe wait and see what comes of that.
Do note that I did end with:
MrGrim wrote:Overall the subtle way in which this mod alters the game is really nice. Nothing is overpowered I think, and the give and take seems very well thought out. Good stuff! Thanks!
I'm actually planning to keep it in my game. Though, I'm removing the special building because it sticks out too much. I'm also considering making a "napalm" recipe using kerosene from this mod, phosphorous from bio farm with quartz and carbon from bobs mods to make white phosphorous, and resin from bobs mod (closest thing to styrene). If you can increase the damage output of the new turrets per fluid then it should be some good fun. I also merged the diesel fluid from KS Power's diesel generator with this mod.

I see lots of potential. :D I just wanted to share my analysis because the way it alters the oil industry in the game is complex and subtle enough you might wonder what the point of the mod is without a full break down.

*EDIT*: Found it!

Code: Select all

table.insert(data.raw["fluid-turret"]["flamethrower-turret"].attack_parameters.fluids, { type = <fluid name>, damage_modifier = #.# })
Napalm, here I come!

Now I just need an icon for white phosphorous and napalm and a fluid color for napalm.

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