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[MOD 0.12.20+] Homeworld

Posted: Tue Apr 05, 2016 8:24 pm
by ljdp
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Re: [MOD 0.12.20+] Homeworld v1

Posted: Wed Apr 06, 2016 4:41 am
by seronis
Why such an outdated factorio version ?

Re: [MOD 0.12.20+] Homeworld v1

Posted: Wed Apr 06, 2016 6:02 am
by ljdp
seronis wrote:Why such an outdated factorio version ?
I'm just assuming it will work for that version onwards as my previous release broke somewhere between 0.12.12-0.12.20.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Thu Apr 07, 2016 12:28 am
by seronis
Thanks for clarification

Re: [MOD 0.12.20+] Homeworld v1

Posted: Thu Apr 07, 2016 7:06 am
by JDCollie
This gives me a strong Anno 2070 vibe for some reason.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Thu Apr 07, 2016 5:30 pm
by ljdp
JDCollie wrote:This gives me a strong Anno 2070 vibe for some reason.
:D thats no mistake. I started making the first version of this at the sane time I started playing Anno 2070 last year.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Thu Apr 07, 2016 8:12 pm
by seronis
https://github.com/perky/factorio-homew ... _1.0.0.zip

Would be far more useful for the download link to actually be a download link instead of just having the website link listed twice.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Thu Apr 07, 2016 8:32 pm
by ljdp
seronis wrote:https://github.com/perky/factorio-homew ... _1.0.0.zip

Would be far more useful for the download link to actually be a download link instead of just having the website link listed twice.
I know, but I'm lazy and don't want to keep editing the OP. 8-)

Re: [MOD 0.12.20+] Homeworld v1

Posted: Fri Apr 08, 2016 12:32 pm
by NekoDwarf
This mod have conflicts with mods like Bob's & Yuoki ?

Re: [MOD 0.12.20+] Homeworld v1

Posted: Fri Apr 08, 2016 3:58 pm
by mooklepticon
This is a great idea! I'm fascinated to see you give it an endgame, even if it's just "build 1 solar rejuvinator and send through the portal." Even if the result (build 1 mega item) is the same, the feel is different.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Sat Apr 09, 2016 1:14 pm
by ljdp
New patch out v1.0.1. Fixes some bugs and includes some balance changes to the needs.
https://github.com/perky/factorio-homew ... tag/v1.0.1

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 11:00 am
by Xelephant
I tried this mod in combination of other mods. But as soon as i put down the portal the Game freezes completely and i have to force close it. The Mod by itself works fine. Is there a known incompatibility?
The Mods i used

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 11:36 am
by ljdp
Xelephant wrote:I tried this mod in combination of other mods. But as soon as i put down the portal the Game freezes completely and i have to force close it. The Mod by itself works fine. Is there a known incompatibility?
I'll have to do a binary search with those mods to find the incompatibility, I don't suppose you could PM a zip file with all those mods?

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 2:21 pm
by Xelephant
Sure can do. Send you a link via PM.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 6:35 pm
by alexgor
Is it possible to insert to inventory ( or to cheset) homevorld portal
I just downloaded you mod, but dont want to start game from scratch, want to continue my game
But, as i see, portal inserted to player on game init via code

Code: Select all

    player.insert{
        name = "homeworld_portal",
        count = 1
   }
when ill try to perfrom this code in console, ill get error

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 6:50 pm
by ljdp
alexgor wrote:Is it possible to insert to inventory ( or to cheset) homevorld portal
I just downloaded you mod, but dont want to start game from scratch, want to continue my game
But, as i see, portal inserted to player on game init via code

Code: Select all

    player.insert{
        name = "homeworld_portal",
        count = 1
   }
when ill try to perfrom this code in console, ill get error
to add it via console you want

Code: Select all

/c game.local_player.insert{name = "homeworld_portal", count=1}
.
Alien tech also unlocks the recipe to create more portals.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 7:56 pm
by ljdp
Xelephant wrote:I tried this mod in combination of other mods. But as soon as i put down the portal the Game freezes completely and i have to force close it. The Mod by itself works fine. Is there a known incompatibility?
So it's the decorations_0.1.0 mod that is causing the game to crash when you place the portal, no idea why. I'll mention it on the OP.

Re: [MOD 0.12.20+] Homeworld v1

Posted: Mon Apr 11, 2016 7:59 pm
by alexgor
ljdp wrote:
alexgor wrote:Is it possible to insert to inventory ( or to cheset) homevorld portal
I just downloaded you mod, but dont want to start game from scratch, want to continue my game
But, as i see, portal inserted to player on game init via code

Code: Select all

    player.insert{
        name = "homeworld_portal",
        count = 1
   }
when ill try to perfrom this code in console, ill get error
to add it via console you want

Code: Select all

/c game.local_player.insert{name = "homeworld_portal", count=1}
.
Alien tech also unlocks the recipe to create more portals.
thank you, thats work, portal belong to us :)

Re: [MOD 0.12.20+] Homeworld

Posted: Mon Apr 11, 2016 9:41 pm
by tetryon
Is this MP-safe?

Re: [MOD 0.12.20+] Homeworld

Posted: Fri Apr 15, 2016 10:59 pm
by ljdp
tetryon wrote:Is this MP-safe?
I haven't tested it in MP, but I did design it to be MP safe.