[MOD 0.12.20+] Homeworld

Topics and discussion about specific mods
Alukat
Inserter
Inserter
Posts: 26
Joined: Mon May 18, 2015 11:16 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Alukat »

Hey, tried to migrate the mod to 0.14+ and to make it work with the new dytech (renamed sawmill to treecutter), now i get an error:

Image

how can i fix that?

the current state of mod is attached to this post
Attachments
homeworld_1.4.1.zip
(3.71 MiB) Downloaded 74 times

Saba23
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Sep 09, 2016 10:50 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Saba23 »

Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory() , Treecutter:can_operate(tick) , Treecutter:tick( tick ) and the first lain should be Treecutter = Actor{name = "treecutter"}

Alukat
Inserter
Inserter
Posts: 26
Joined: Mon May 18, 2015 11:16 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Alukat »

Saba23 wrote:Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory() , Treecutter:can_operate(tick) , Treecutter:tick( tick ) and the first lain should be Treecutter = Actor{name = "treecutter"}
looks good so far, thx =)

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2430
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

How about an update to 0.14 please?
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Even Distribution | Yuoki Railway Core | Logistic Train Network | Krastorio 2
Factorio Cheat Sheet by Denis Zholob

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Hi, guys,

here's an updated mod, changes:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save;
- allow to mine (move) portal.

Source: https://github.com/nicktime/factorio-homeworld
Attachments
homeworld_1.4.1.zip
(3.53 MiB) Downloaded 69 times

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2430
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

wohoo
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Even Distribution | Yuoki Railway Core | Logistic Train Network | Krastorio 2
Factorio Cheat Sheet by Denis Zholob

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Peppe wrote:Noticed the mod does not activate recipes if you add it to an existing save.
Worked fine with my version I uploaded. I didn't fix anything regarding that though.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2430
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

I don't get the portal and mobile phone on new game start.
Could it be related to your changes?
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Even Distribution | Yuoki Railway Core | Logistic Train Network | Krastorio 2
Factorio Cheat Sheet by Denis Zholob

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Indeed... It worked before... Strange...
Anyway here's a fixed one. Tested. It's alright now.

changes so far:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save (sand will appear only on newly explored (black) areas);
- allow to mine (move) portal.

Source: https://github.com/nicktime/factorio-homeworld
Attachments
homeworld_1.4.1.zip
(3.53 MiB) Downloaded 50 times
Last edited by nicktime on Tue Mar 07, 2017 4:56 am, edited 1 time in total.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2430
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

Thank you very much.
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Even Distribution | Yuoki Railway Core | Logistic Train Network | Krastorio 2
Factorio Cheat Sheet by Denis Zholob

View unread Posts

Albravo
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Feb 28, 2015 10:12 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Albravo »

I directly downloaded the version you posted yesterday (1.4.1?) and installed it on an existing save with the RSO mod on the latest ver. of Factorio. I have searched high and low for a sand resource with no luck. I searched 3 separate huge sand biomes. I only saw 2 color variations: orangish and dark yellow. I never saw the lightest yellow. And I am post rocket so I have spread out very far. It takes about a minute to go from one side to the other via train. I don't think RSO is generating those patches or something.

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

The catch is that you need to uncover new areas (black). Only they will have a chance to get sand spawned.

meidan
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Dec 27, 2016 3:03 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by meidan »

is there any chance to see this awesome mod for 0.15 ?

B1tchFight
Inserter
Inserter
Posts: 24
Joined: Thu Apr 21, 2016 8:53 am
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by B1tchFight »

I think this sweet homeworld mod died. ^^ If anyone else knows a similar mod, let me know. I just returned to Factorio to play with this mod. I tried to make it compatible but it's a bit over my head. :-D

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: No registered users