Type: Mod
Name: Enhanced Map Colors
Description: Enhanced factorio map and minimap color changes
License: MIT License
Version: 1.5.1
Compatible: Bob's mods, 5dim, Yuoki Industries, MoMods, Cartmen's Complete Overhaul, KS Power
Incompatible: ZTStrike's Expansion Mod (request support and I'll look into it again)
Release: 2020-21-1
Tested-With-Factorio-Version: 0.18.x
Category: Non-Game-Changing
Tags: map, mini-map, color, belt colors, Bob's mods, 5dim, Yuoki Industries, MoMods, Cartmen's Complete Overhaul, KS Power.
Factorio Mod protal: https://mods.factorio.com/mods/osldgoth ... Map_Colors
Download-Url: https://github.com/osldgoth/Enhanced_Ma ... s/releases
License
The MIT License (MIT)
Copyright (c) 2016 osldgoth
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Pictures
Power poles (left to right: medium, big, and substation)
Looks like the mod is packaged with an incorrect filename.
oops, uploaded the zip with an incorrect info.json file. I've fixed it. let me know if you encounter any other issues.
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Sun May 01, 2016 11:36 pm
by osldgoth
orzelek wrote:Can you make mod change all the steam engines and solar panels/
I'm thinking about bob's mods where there are more of those. And maybe support for bob's faster belts but thats a bonus
Finally got around to completing that. new release, v1.1, support for bobsmods. let me know if you find something that doesn't work
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Mon May 02, 2016 12:31 am
by orzelek
osldgoth wrote:
orzelek wrote:Can you make mod change all the steam engines and solar panels/
I'm thinking about bob's mods where there are more of those. And maybe support for bob's faster belts but thats a bonus
Finally got around to completing that. new release, v1.1, support for bobsmods. let me know if you find something that doesn't work
Thanks, it seems to work nicely. Not all entities on the map updated after loading save - might be game issue with not updating minimap.
Stuff near me updated but not in main base.
Those new colors will need some getting used to
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Mon May 02, 2016 1:05 am
by osldgoth
orzelek wrote:
osldgoth wrote:
orzelek wrote:Can you make mod change all the steam engines and solar panels/
I'm thinking about bob's mods where there are more of those. And maybe support for bob's faster belts but thats a bonus
Finally got around to completing that. new release, v1.1, support for bobsmods. let me know if you find something that doesn't work
Thanks, it seems to work nicely. Not all entities on the map updated after loading save - might be game issue with not updating minimap.
Stuff near me updated but not in main base.
to redraw the map to the new colors; the colors will slowly update as the game progresses if you don't type the code (not everything on the map is updated all the time). not a game issue.
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Tue May 17, 2016 8:44 pm
by scherzeking
nice update ! I use bobs mods and 5dim in my new world too. So nice to see this update. Will you add 5dim too?
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Fri Jul 08, 2016 6:03 am
by osldgoth
Updated to work with factorio version 0.13.x; code for belts, etc in other mods may/may not work at this time (until they are all updated and they are tested with this mod) https://mods.factorio.com/mods/osldgoth ... Map_Colors
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Tue Jul 12, 2016 3:24 am
by xtertristl
How does this effect ore's for example I'm always having problems differentiating between Iron & Tin in bob's mods on the map. This is just one example there are more that I have problems differentiating between.
v1.3.5 - Now with a GUI legend which updates as you research. Newly colored items are roboport, radar, and pipes(both pipe to ground, straight pipe and storage tanks). As before bobs belts and 5dim belts are colored and in the legend (if mod is installed and tech is researched). DyTech belts however while still would be colored, are not in the legend until that mod is updated for factorio version 0.14.x The mod now also runs rechart() if you add the mod to existing saves or update to a new version (IE: 1.3 > 1.3.5), however, if you remove the mod, you will need to run rechart() yourself to revert the colors back to factorio default.
Disclaimer: I still have a few tweaks to make and multiplayer has not been fully tested. As always please report issues here.
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Fri Sep 09, 2016 9:47 pm
by ZombieMooose
Don't know if this is possible, but it would be cool if you could change lights that are "on" a different color?
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Mon Sep 12, 2016 9:14 pm
by osldgoth
diongham wrote:Don't know if this is possible, but it would be cool if you could change lights that are "on" a different color?
I am sure this is possible to a point. At least having the code 'know' when the light is on/off, setting a color for each state... is easy. but getting the map to show the color isn't as easy. You wouldn't want to redraw the entire map every time a light blinks. On large maps rechart() takes a while. There is a way to update just the chunk an entity (the light) is in; However, I think having an icon on the map would be better in cases like this instead of changing the color of the entity. A map icon is outside the bounds of this mod. I would like to figure out how (if it's possible) to add icons to the map for future mods. Of-course one could always just skip the icons on the map and instead use a gui or write something to the console!
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Sun Oct 02, 2016 12:31 am
by hyspeed
Hi,
How can I change the color of turrets?
thanks,
jon
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Sun Oct 02, 2016 6:03 am
by osldgoth
similar to how I've done it for this mod.
data.raw[entity-type][entity-name].map_color = {whatever color you want} or use .friendly_map_color if you need