[MOD 0.12.29] April Fool's Mod 7.7.7

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Supercheese
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[MOD 0.12.29] April Fool's Mod 7.7.7

Post by Supercheese » Fri Apr 01, 2016 1:31 am

April Fool's Mod 7.7.7
PRAEVISUM.png
PRAEVISUM.png (99.4 KiB) Viewed 7418 times
Info / Long Description:
  • Release Date: April 1, 2016
  • Name: AFM
  • Latest Release: v7.7.7
  • Release Date: April 1, 2016
  • Factorio Version: 0.12.29
  • License: License to kill
  • Release Date: April 1, 2016
  • Author: Supercheese
  • Language: ???
  • Again: Release Date: April 1, 2016
Are you bored with vanilla Factorio? Need something to spice up your game? Then perhaps today is your day! Try this mod and I guarantee your Factorio experience will be changed!

It'll probably also work with Bob's mods. And maybe other mods. Perhaps. If you're lucky.

I have a list of changes here, but it seems that both it and the ReadMe file in the mod package have been through a bit of a time warp and ended up in an alien tongue. Maybe some of you can decipher it...?
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AFM_7.7.7.zip
(2.35 MiB) Downloaded 156 times
Last edited by Supercheese on Sat Apr 02, 2016 7:47 am, edited 6 times in total.

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SuicidalKid
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Re: [MOD 0.XII.XXIX] AFM 7.7.7

Post by SuicidalKid » Fri Apr 01, 2016 1:42 am

Damn time zones, it's not April 1st yet for me, so I guess I can't download this mod.
I have no idea what I'm doing.

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Re: [MOD 0.XII.XXIX] AFM 7.7.7

Post by Supercheese » Fri Apr 01, 2016 1:45 am

SuicidalKid wrote:Damn time zones, it's not April 1st yet for me, so I guess I can't download this mod.
Yeah it's not April 1 yet here either, but it is in, like, Japan and Australia, so I figured I should post it. :D

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Re: [MOD 0.12.29] AFM 7.7.7

Post by Kewlhotrod » Fri Apr 01, 2016 8:38 pm

lol
Language:???

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Re: [MOD 0.12.29] AFM 7.7.7

Post by tryme » Sat Apr 02, 2016 2:47 am

i can tell you this it is not hexadecimal sry bro but it is latin!

here is the changes

PUTTING VII.VII.VII - 1 APRIL 2016
------------------------------------
INDEX OF changed :

-TURRES Electric train toss NOW IN THE ENEMY
-CLAVES S, A, 500 , and returned to us as long hike & W
-lusum NOW ALWAYS BEHIND walk as "Moon Walking "
-machine Fabricating changed into beasts biting
-ling LATINA best LINGUARUM
-rest In INVENTARIO player ACCIDENT change in PISCES
-AUTOMATA LOGISTICA changed into a duck
-AUTOMATA Building changed into a duck with a hat INJURED
Every automate TERETISSANT AS duck
-HAMAXE EIGHT lenders music Thomas Hamaxia tank show players
-LABORATORIA Change in nests biting

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Re: [MOD 0.12.29] AFM 7.7.7

Post by Supercheese » Sat Apr 02, 2016 5:01 am

As you can see, Google Translate is very, very bad with Latin. ;)

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Re: [MOD 0.12.29] AFM 7.7.7

Post by Supercheese » Sun Apr 03, 2016 6:14 pm

Supercheese wrote:As you can see, Google Translate is very, very bad with Latin. ;)
On a related note, a cookie to anyone who can actually translate it :).

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by Koub » Mon Apr 04, 2016 8:08 am

Version 7.7.7 - 2016, April 1
Table/list of changes
- Electric turrets now cooperatively throw rocks at hostiles
- Keys S, A, D and W are now reversed for moving
- The player now always walks backwards so as the "Moon's movement"
- Assembling machines are changed to biters
- Latin language is the best language
- Items in the player's inventory randomly transform into fishes
- Logistic machines are changed into ducks
- Machine buildings are changed into ducks with toppers
- All machines are round-shaped as ducks
- Cars eight play Thomas' music, tank wagons show players
- Laboratories are chanbed into biter nests
Koub - Please consider English is not my native language.

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by Supercheese » Wed Apr 06, 2016 1:09 am

Mmm, kinda close. I'd say about 70% of what I intended.
It'll help to play around a bit with the mod to see the changes for yourself, and to browse the Latin Wikipedia for some of the terminology. ;)

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by Koub » Wed Apr 06, 2016 6:09 am

Now reading myself with fresh brain, I can see some improvements :

Version 7.7.7 - 2016, April 1
Table/list of changes
- Electric turrets now train throwing at ennemies
- Keys S, A, D and W are now reversed for moving
- The player now always walks backwards as in a moonwalk
- Assembling machines are changed to biters
- Latin language is the best language
- Items in the player's inventory randomly transform into fishes
- Logistic machines are changed into ducks
- Machine buildings are changed into ducks with toppers
- All machines are round-shaped as ducks
- Locomotives play 8 bit music from Thomas, players exhibit on locomotives' tanks
- Laboratories are chanbed into biter nests

[Edit] : I reckon the only latin I have heard or read comes from Asterix the Gaul and from Harry potter :lol:
Koub - Please consider English is not my native language.

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by Supercheese » Wed Apr 06, 2016 6:42 am

Much better! The only things that are still off are: I intended "automata" to be "robots" so they'd be Logistics Robots and Construction Robots; speaking of construction robots, they have a "petasus durus" i.e. Hard Hat. Finally, the "tank" adjective (cisterninae) applies to Thomas the Tank Engine.

Ceterum, accipe hoc crustulum! :)

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by MasterBuilder » Wed Apr 06, 2016 10:06 pm

Koub wrote:- Locomotives play 8 bit music from Thomas, players exhibit on locomotives' tanks
Thomas the Tank Engine!
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by Koub » Thu Apr 07, 2016 5:20 am

lol that's why I couldn't understand that line XD. I've never heard of that show ^^.
Koub - Please consider English is not my native language.

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Re: [MOD 0.12.29] April Fool's Mod 7.7.7

Post by halcyonforever » Thu Apr 14, 2016 1:56 pm

Why oh why didn't I see this sooner.

I love the latin change notes. I still can read latin pretty well so that alone made my day.

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