[MOD 0.13] Time Tools (& Clock Combinator)

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Fizzbin10
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by Fizzbin10 » Fri Dec 15, 2017 4:53 pm

binbinhfr wrote:corrected
Thank you all working now :)

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by wvlad » Sun Feb 04, 2018 9:50 am

binbinhfr , please check PM

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dtoxic
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by dtoxic » Sun Feb 04, 2018 2:04 pm

Can we have an option to hide various elements/buttons, like game time and day/night button?

jcyxxx
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by jcyxxx » Tue Feb 06, 2018 5:46 am

Game speed tweak seems didn't works fine since game version 16.1X....

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binbinhfr
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by binbinhfr » Tue Feb 06, 2018 8:28 am

jcyxxx wrote:Game speed tweak seems didn't works fine since game version 16.1X....
hi, what problem do you have ? i just tested it with factorio 16.22 and everything seems ok for me concerning game speed buttons. Does anyone else have problems ?
Are you sure you do not have another mod tweaking with time installed ?
My mods on the Factorio Mod Portal :geek:

Nightmaster
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by Nightmaster » Sun Mar 04, 2018 3:11 pm

binbinhfr wrote:
jcyxxx wrote:Game speed tweak seems didn't works fine since game version 16.1X....
hi, what problem do you have ? i just tested it with factorio 16.22 and everything seems ok for me concerning game speed buttons. Does anyone else have problems ?
Are you sure you do not have another mod tweaking with time installed ?
I agree with jcyxxx, speed changes aren't actually speeding anything up anymore. I've not really changed my mod list lately, so it might be as jc suggests, that it was tied to the update. Here's the list of mods I am running, if you can tell me which one needs to go away in order to use Time Tools again, that would be fantastic. I'd rather have Time Tools than probably any 3 of the following. Thanks!

2x2 Electric Furnaces Mod
Advanced Radar for Factorio 0.15
Atomic Robots
Auto Deconstruct
Auto Research
Auto Trash
Auto craft
Base Mod
Belt Upgrader
Belt sorter
Better Long Handed Inserter
BetterRoboports
Black Market
Bottleneck
Bridge Railway
Charge Transmission
Concreep
Crafting Speed Research
Even Distribution
Expanded Robot Technology
Factorio Reach
Long Reach
Reverse Factory
Robot Mining Site
Squeak Through
Time Tools
TpTheGreat's Fast Tree Cutting
Tree Collision
Upgrade Builder and Planner

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binbinhfr
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by binbinhfr » Sun Mar 04, 2018 3:25 pm

Hi Nightmaster,

I'm afraid I cannot figure out by myself which of your mod is messing with TimeTools.
All I can say is that TimeTools is working fine for me on a minimal mod setup.

I advice you to switch off all mods and then reactivate them one by one to see which one is the culprit...
Then I maybe can figure out what is the problem between those mods.

Have fun.
My mods on the Factorio Mod Portal :geek:

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by Nightmaster » Sun Mar 04, 2018 7:14 pm

binbinhfr wrote:Hi Nightmaster,

I'm afraid I cannot figure out by myself which of your mod is messing with TimeTools.
All I can say is that TimeTools is working fine for me on a minimal mod setup.

I advice you to switch off all mods and then reactivate them one by one to see which one is the culprit...
Then I maybe can figure out what is the problem between those mods.

Have fun.
So I did as suggested, and here's the weird part. The combination of mods does not seem to be interfering. When I start a new game, I can speed up time all I want. But when I resume my current game that I've put hundreds of hours into (after time tools), the time tool does nothing. It might just be that I am taxing my machine too much, trying to manage 90k construction bots. Any other ideas or suggestions are welcomed.

Thanks

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binbinhfr
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by binbinhfr » Sun Mar 04, 2018 7:29 pm

oh yes, I had the same problem with a very big factory : your computer just can't go faster ;-)
My mods on the Factorio Mod Portal :geek:

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by triktor » Fri Aug 31, 2018 11:01 am

I have the same issue, but I don't think it's about the computer, I mean, with speed modules my machines go faster than without any mods, and double speed, and my computer can handle a several moduled machine, but doesn't increase speed even without modules in any factory

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by vangrunz » Fri Nov 30, 2018 7:09 pm

Hi there,

does this mod exist on a non-gamechanging variant, such as for multiplayer without the new combinators?
I'm trying to mod as vanilla as possible, and I don't have use for time combinators -> the light is self-acting anyway.

Thanks!

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by tianmaqiang » Sun Mar 03, 2019 6:06 pm

Please update version 17. Thank you.

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by savisitor15 » Sun Mar 17, 2019 6:39 am

Hello All,
As it seems binbinhfr is currently unavailable to update this mod I've taken it up and started maintaining it.
You can find it HERE

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by jooe » Sun Mar 17, 2019 8:18 am

Thanks @savisitor15 for trying to update - you forgot to change the paths when renaming though ...

Code: Select all

s/__TimeTools__/__TimeToolsContinued__/g
made it work :)

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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by savisitor15 » Sun Mar 17, 2019 9:11 am

Oops... that'll teach me to change the name and not re-test.

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binbinhfr
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Re: [MOD 0.13] Time Tools (& Clock Combinator)

Post by binbinhfr » Sun Mar 17, 2019 6:49 pm

Hi all, big thx to savisitor15 who is taking in charge the continuation of this mod.
My mods on the Factorio Mod Portal :geek:

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