License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore).
supertank-screencopy.jpg (105.46 KiB) Viewed 23986 times
Description
Description
For those who like to explore far from their base and to cook tons of fresh alien-burgers... this mod adds a ferrari-red boosted customisable version of the vanilla Tank, with boosted ammos. You can eventually edit the config.lua file to freely customize your SuperTank with 3 self-explanatory cursors : one for life and resistances, one for mechanics (speed/braking), one for ammos (damage/range/reload time). Note that when these factors are set to 1, nothing changes from the original tank. When they are very high, the tank caracteristic tend to be perfect/immune/100%. So choose your own balancing between reason and overpower !
You'll have to research a new technology "SuperTanks", available if you already have "Tanks".
It gives you 3 new recipes : one for the SuperTank, and two for ammos (shells and bullets).
I find this SuperTank very useful to extend my base in late stages of the game.
Download
For Factorio 0.13.1 : Please now use the portal for downloads (see link above or use ingame mod install/update), as I won't update both downloads links here anymore.
Re: [MOD 0.12.29+] SuperTank
Posted: Sat Apr 09, 2016 11:51 pm
by binbinhfr
New version 1.0.1, with multiplayer support.
Re: [MOD 0.12.29+] SuperTank
Posted: Sun Apr 10, 2016 5:53 am
by wipe
Ferrari tank lol , btw thx
Re: [MOD 0.12.29+] SuperTank
Posted: Sun Apr 10, 2016 7:48 am
by binbinhfr
if anybody can confirm that it works under multiplayer, I'll be interested.
Thanks ! It will be integrated in the future subversion !
Re: [MOD 0.12.X] Super Tank 1.0.2
Posted: Sun Apr 10, 2016 2:38 pm
by binbinhfr
And so here is v1.0.2 :
Adds locale for german (thanks to Apcnc) and french (my own langage), optimizes code, corrects orders of recipes. download v1.0.2
Re: [MOD 0.12.X] Super Tank 1.0.3
Posted: Wed Apr 27, 2016 8:40 pm
by binbinhfr
Here is v1.0.3
Improves multiplayer compatibility.
Re: [MOD 0.12.X] Super Tank 1.0.3
Posted: Wed Apr 27, 2016 8:51 pm
by mooklepticon
You picked the right color.
motivator5758120[1].jpg (84.38 KiB) Viewed 19237 times
supertank-screencopy03.jpg (47.67 KiB) Viewed 19210 times
Re: [MOD 0.12.X] Super Tank 1.0.3
Posted: Thu Apr 28, 2016 8:57 pm
by Sententeki
Hey I was working on balancing the tank to use for my game and I think I found a great balance that makes it really strong but not overpowered, If you want to check it out here are the files. Sorry for using 1.02 instead of 1.03. The balancing shows best against large bases with many large worms. Didn't change the cannon ammo but I changed the tank and the machine gun ammo.
Sententeki wrote:Hey I was working on balancing the tank to use for my game and I think I found a great balance that makes it really strong but not overpowered, If you want to check it out here are the files. Sorry for using 1.02 instead of 1.03. The balancing shows best against large bases with many large worms. Didn't change the cannon ammo but I changed the tank and the machine gun ammo.
entities.lua
items.lua
Hi, thanks for the proposition of balancing. You do not need to edit the whole mod to balance the tank : for users like you who wants to fine balance their supertank, I setup a config.lua file that contains some 3 simple cursors/factors that automatically scale the different caracteristics of the supertank.
In your case, to achieve approximatively the same balance, you could have choosen :
supertank_life_factor = 1.25
supertank_mecha_factor = 1.33
supertank_ammo_factor = 1.5
Which give a super tank just a little bit above the basic tank.
Note that when these factors are set to 1, nothing changes from the original tank. When they are very high, the tank caracteristic tends to be perfect/immune/100%.
Have fun, and kill a lot of worms for me !
Re: [MOD 0.12.X] Super Tank 1.0.4
Posted: Wed May 04, 2016 7:56 am
by binbinhfr
here is v1.0.4 = Corrects a potential install bug.
Re: [MOD 0.12.X] Super Tank 1.0.4
Posted: Thu May 05, 2016 1:56 pm
by Oceanel
This is russion locale. Thanks for mod! I like to push the bitters with his help. :p
Re: [MOD 0.12.X] Super Tank 1.0.4
Posted: Thu May 05, 2016 2:37 pm
by binbinhfr
Oceanel wrote:This is russion locale. Thanks for mod! I like to push the bitters with his help. :p
Thx for the russian locale !
If you like some of my other mods, feel free to translate, I'll integrate the locales for our russian/ukrainian factorio friends.
list here : http://www.factoriomods.com/authors/binbinhfr
Re: [MOD 0.12.X] Super Tank 1.0.5
Posted: Thu May 05, 2016 2:40 pm
by binbinhfr
So here is v1.0.5
Adds locale for russian (thx to Oceanel).
Re: [MOD 0.12.X] Super Tank 1.0.5
Posted: Thu May 12, 2016 11:50 am
by Xmat
Hello, thanks for your mod! I've created czech localization, you can include it into your mod, if you want to.