Name: Colorblind_ores
Description: Changes the color of ores to be more distinguishable to colour-blind players
License:
Version: 1.0.1
Release: 2016-03-29
Tested-With-Factorio-Version: 0.12.29
Download: See below
Long description
Changes the sprites of Iron ore, Copper ore and stone, as well as their map colours to be more distinguishable to colour-blind players.
Pictures
Pictures
Version history
Version history
1.0.0 (2016-03-29): Initial release
1.0.1 (2016-03-29): Migration for existing saves added
Additional, Other color pollution
Better visibility pollution
Courtesy of Ragnaman:
Save this image to [Factorio install location]\data\core\graphics and rename to pollution-visualization.png :
Current issues
- (potential) Made with directions from a red-green colour-blind person, let me know if it doesn't work for you! People who are better at image editing and have a better sprite, let me know!
- Doesn't work with multiplayer without the server and all players requiring it. AFAIK the game does not allow otherwise at this moment.
Re: [MOD 0.12.x] Colorblind Ores (1.0.0)
Posted: Tue Mar 29, 2016 12:56 pm
by ritonlajoie
Thanks a lot !
That will greatly help me. I can't wait to go home and try this !
Re: [MOD 0.12.x] Colorblind Ores (1.0.0)
Posted: Tue Mar 29, 2016 2:34 pm
by ratchetfreak
- Map colours only work on new games and unexplored chunks, have to find out how to update on an existing save.
maybe on all forces do a rechart()?
Re: [MOD 0.12.x] Colorblind Ores (1.0.0)
Posted: Tue Mar 29, 2016 5:53 pm
by Gammro
ratchetfreak wrote:
- Map colours only work on new games and unexplored chunks, have to find out how to update on an existing save.
maybe on all forces do a rechart()?
Thanks, that's exactly what I was looking for. Updated to 1.0.1 with a migration script that does that.
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Sat Apr 09, 2016 11:50 am
by LazyLoneLion
thanks from me too.
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Sun Apr 10, 2016 5:41 pm
by Gwynbleidd
I'm color blind (deuteranomaly) and this looks great to me. It's always frustrating for me trying to figure out which ore patch is copper and which is stone.
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Thu Apr 28, 2016 6:35 pm
by aland
This is great! I'm red-green color-blind, and these are much easier to distinguish!
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Wed May 11, 2016 7:27 am
by looney
On the subject of colour, can you tweak the hue of oil fields on the map? When zoomed out, I always mistake them for biters at first glance.
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Tue May 24, 2016 11:57 pm
by Gammro
looney wrote:On the subject of colour, can you tweak the hue of oil fields on the map? When zoomed out, I always mistake them for biters at first glance.
This should be possible iirc. I might work on that somewhere this week.
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
Posted: Wed Jun 22, 2016 11:41 pm
by stellatedHex
This thread has been a lifesaver for me, and I want to make a contribution: thicker green and red wires, installed in the same way as the white pollution (as green-wire.png and red-wire.png). The green wire is also much brighter so that it stands out from the background more, and slightly bluer to help distinguish it from the red one for us protanomalous/deuteranomalous folk.
I wanted to make them straight as well, but it turns out that while it LOOKS like the game is just sheering the wire sprite when to get different angles, it's actually cropping and translating it as well. This can be easily seen at max zoom if you pay close attention while moving around one end of a half-placed wire. So I'd have to actually change the way they are rendered if I wanted them to be straight.
And here are the originals in case you realize that your base is now ugly as hell and but you forgot to make backups ;)