[MOD 0.12.X] Ore processing & complex material processing
Posted: Sun Mar 27, 2016 6:21 pm
Name: Ore processing & complex material processing
Version: 0.8.2
Factorio-Version: 0.12.21
Description: Adds various machines to get more output per lesser input material - iron, copper, stone and coal.
License: Do what you want, just don't be an asshole.
Release: 2016-04-04
Download-Url: download/file.php?id=9487
Website: viewtopic.php?f=93&t=22383
Dependencies: No dependencies. May interfer with other mods, dunno.
Category: Machines and items.
Long time ago i made a mod - viewtopic.php?f=87&t=8884
This time i have updated the mod to include some more stuff(like the new techs).
Short description - Anyways, this mod adds machines for ore productivity gaining purposes(in the end makes iron, copper, stone and coal renewable) + adds some (semi-)enriched plates to make some basic stuff(gear wheel, steel and copper cable) with less material input.
Long description - The first tech to this mod is 'ore processing 1'(needs advanced material processing 2), which adds two machines so that you can make plates with lesser ore input. For example pulverizer makes 7 chunks from ore(iron or copper), whilst throwing 6 chunks into a smelter makes a plate(iron or copper), thus 1 chunk is a 'bonus'(that makes 16.67% gain). Second machine is ore washing plant, which furthers the gain again with 16.67%. Second tech is 'ore processing 2', which adds another two machines so that you can make plates with even lesser input. There is also a production line for stone too(mainly to get stone bricks with less stone).
Third tech would be 'matter compilation', which adds one machine so that you can remake ore(iron, copper, stone and coal). The goal is to make iron, copper, stone and coal 'infinite' - it does need a big investment(in machines and infrastructure) for practical usage.
This is where my 'old' mod ends and 'new' begins. Next tech is 'complex material processing 1', which adds a material enricher(machine), where you can enrich copper and iron plates so that iron gear wheel, steel and copper cable production needs even less input(usually 20-33% gain in materials). The first tech only adds semi-enriched plates, the second tech adds enriched-plates. You need to develop quite an infrastructure to make it feasible - For example to make semi-enriched iron plate you need iron plate(duh) and small clean iron chunk; To make enriched iron plate you need semi-enriched iron plate and crystallized iron dust. You can make 1 steel out of 2 enriched iron plates.
There is also a coal production line, where coal is processed into coal chunks(you gain MJ out of it), then coal coke chunks and then you can choose either to make solid fuel(1 coal is needed to make 1 solid fuel, thus transforming 8MJ into 25MJ, energy costs not included) out of it or back to coal, thus making coal also renewable. Coal chunks and coal coke chunks can be used to further gain of iron and copper in centrifuge.
Supports 0.12.x.
Bugtesting is welcomed.
Also, i usually change iron, copper, stone and coal generation into poorer direction(size and/or richness) to offset the material gain from the machines. Just a pointer.
A quick rundown of the ore processing mod productivity - When using level 1 productivity modules at every step - in mining drill, pulverizer, ore washing plant, centrifuge, crystallizer and electric furnace, 10k ores turn into 30.5k plates(total count, cause centrifuge gives a side product - with iron you get copper, with copper you get iron). To keep up the throughput the player needs to construct multiple machines of each step.
Without productivity modules 10k ores turn into 19.4k plates.
Version: 0.8.2
Factorio-Version: 0.12.21
Description: Adds various machines to get more output per lesser input material - iron, copper, stone and coal.
License: Do what you want, just don't be an asshole.
Release: 2016-04-04
Download-Url: download/file.php?id=9487
Website: viewtopic.php?f=93&t=22383
Dependencies: No dependencies. May interfer with other mods, dunno.
Category: Machines and items.
Long time ago i made a mod - viewtopic.php?f=87&t=8884
This time i have updated the mod to include some more stuff(like the new techs).
Short description - Anyways, this mod adds machines for ore productivity gaining purposes(in the end makes iron, copper, stone and coal renewable) + adds some (semi-)enriched plates to make some basic stuff(gear wheel, steel and copper cable) with less material input.
Long description - The first tech to this mod is 'ore processing 1'(needs advanced material processing 2), which adds two machines so that you can make plates with lesser ore input. For example pulverizer makes 7 chunks from ore(iron or copper), whilst throwing 6 chunks into a smelter makes a plate(iron or copper), thus 1 chunk is a 'bonus'(that makes 16.67% gain). Second machine is ore washing plant, which furthers the gain again with 16.67%. Second tech is 'ore processing 2', which adds another two machines so that you can make plates with even lesser input. There is also a production line for stone too(mainly to get stone bricks with less stone).
Third tech would be 'matter compilation', which adds one machine so that you can remake ore(iron, copper, stone and coal). The goal is to make iron, copper, stone and coal 'infinite' - it does need a big investment(in machines and infrastructure) for practical usage.
This is where my 'old' mod ends and 'new' begins. Next tech is 'complex material processing 1', which adds a material enricher(machine), where you can enrich copper and iron plates so that iron gear wheel, steel and copper cable production needs even less input(usually 20-33% gain in materials). The first tech only adds semi-enriched plates, the second tech adds enriched-plates. You need to develop quite an infrastructure to make it feasible - For example to make semi-enriched iron plate you need iron plate(duh) and small clean iron chunk; To make enriched iron plate you need semi-enriched iron plate and crystallized iron dust. You can make 1 steel out of 2 enriched iron plates.
There is also a coal production line, where coal is processed into coal chunks(you gain MJ out of it), then coal coke chunks and then you can choose either to make solid fuel(1 coal is needed to make 1 solid fuel, thus transforming 8MJ into 25MJ, energy costs not included) out of it or back to coal, thus making coal also renewable. Coal chunks and coal coke chunks can be used to further gain of iron and copper in centrifuge.
Supports 0.12.x.
Bugtesting is welcomed.
Also, i usually change iron, copper, stone and coal generation into poorer direction(size and/or richness) to offset the material gain from the machines. Just a pointer.
A quick rundown of the ore processing mod productivity - When using level 1 productivity modules at every step - in mining drill, pulverizer, ore washing plant, centrifuge, crystallizer and electric furnace, 10k ores turn into 30.5k plates(total count, cause centrifuge gives a side product - with iron you get copper, with copper you get iron). To keep up the throughput the player needs to construct multiple machines of each step.
Without productivity modules 10k ores turn into 19.4k plates.
Version history
End: Any modder wants to mod my mod, you are welcome. I have left.