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Re: [MOD 0.12.x] Toxic Jungle

Posted: Sun Apr 17, 2016 12:43 am
by Strontium
ritonlajoie wrote:Hi guys

I'm trying this beautiful mod.
I wonder, it seems the trees everywhere won't let bitters attack me. Is there a way to change this ?
Cutting trees is nice, but if having trees everywhere around me = never getting attacked, I wonder how...
I tried changing the 'chance' setting, but it's not helping :p
Biters will chew through the trees to get to you, I think.

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sat Apr 30, 2016 7:46 am
by alexander_q
How does it affect biter expansion? Will they clear trees to make new nests?

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sun May 01, 2016 11:32 pm
by Galacticruler
I was wondering if there was a way to make toxic Jungle not spawn trees on sand unless it was within several meters of water (or making only the green coral spawn on sand)?

Re: [MOD 0.12.x] Toxic Jungle

Posted: Fri May 13, 2016 8:49 pm
by boksiora
Is this mod working on existing save-games and multiplayer?

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sat May 14, 2016 2:52 am
by devilwarriors
boksiora wrote:Is this mod working on existing save-games and multiplayer?
nope

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sat May 14, 2016 4:12 am
by Strontium
boksiora wrote:Is this mod working on existing save-games and multiplayer?
It does work on multiplayer. As for existing saves, it'll start working in newly generated land.

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sun May 29, 2016 9:43 pm
by Zero
While this mod is a great idea, in practice it doesn't seem to work and generally ruins the game. The trees are too thick, even when changing the default config's spawn chance from 0.6 to 0.2 Biters can't get through the trees and neither can your pollution, making the game essentially as if peaceful mode was turned on. Clearing trees simply became a grind of building poison capsules and upgrading shotgun fire rate as I played through an entire game with this mod in a with a friend. On top of this, the largest attack we ever got hit with was 3 small biters in the 25 hours we played from start to rocket. To the mod creator, I suggest turning down the tree spawn rate greatly, and having the mod only affect the forest biome.

Re: [MOD 0.12.x] Toxic Jungle

Posted: Fri Jun 10, 2016 2:07 pm
by Otterbear
I would love to try this mod (Don't really care about Bitters).

I have a few questions:

What do you do with all the excess wood?
Do you store it?
Burn it? (Wouldn't you need a product being produced to burn all that wood?)

Re: [MOD 0.12.x] Toxic Jungle

Posted: Fri Jul 01, 2016 6:57 am
by hoho
The mod seems to work with 0.13 with just a couple of tiny changes:
1) remove require "defines" from control.lua
2) add "factorio_version": "0.13" to the list in info.json


I've attached the version I updated to this comment for anyone who is too lazy to do the changes themselves.

Re: [MOD 0.12.x] Toxic Jungle

Posted: Sun Oct 02, 2016 9:01 pm
by bongs
Works great, thanks!

Re: [MOD 0.12.x] Toxic Jungle

Posted: Mon Dec 26, 2016 4:36 pm
by MultiDerpe
I downloaded this mod with version 0.14.21 and the forests are hardly dense
20161226173517_1.jpg
20161226173517_1.jpg (813 KiB) Viewed 3500 times
As you can clearly see I downloaded it with the newsets version on the ingame mod installer