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[WIP]Agriculture 0.12.27 [GER/ENG]

Posted: Mon Mar 21, 2016 2:49 pm
by Raccoon
Hello Community,

i tryed to start a new Modifikation. Its Agriculture where you can make Wheat -> Flour -> Bread. Nothing awesome now. I try to expand this Mod to an Economy Mod, where i try to make a Hud with Money -> Count and different Shops. Also i want to generate a Town where you can sell your stuff. The Town get a TrainStop and Walls and some Houses. But very very WIP i tell you.
At the Moment my work. Im not sure at the Moment how i gonna make Wheat to build. I dont want to generate it on Greenhouses or something else. I want to make a new Recources like Holy Dirt (Haha). Im not sure atm what i will choose.

But at least i need help to make this HUD i have no idea how i can start to make this HUD and sorry for my very bad english.

Changelog
1.1
Added Dollar
Added Furnace Recipe
Improved coding names

Raccoon.

Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Posted: Mon Mar 21, 2016 7:43 pm
by Factorio2016
here's a similar mod
viewtopic.php?f=32&t=13282&hilit=homeworld

:?: Why do items, recipes, technology in German?
It's a bad idea. :)

Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Posted: Mon Mar 21, 2016 8:02 pm
by Raccoon
Oh this other Mod is a bit better than mine ): but maybe i can reach the Economy in my Mod and make it atleast good.

I will fix this in a few patches, was just a test. But thanks

Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Posted: Tue Mar 22, 2016 7:03 am
by UberWaffe
Homeworld mod is not being developed actively anymore.
So don't fret that it is 'better'.
Active is better.

You can always take a look at that mod for inspiration / code.
It is on github. https://github.com/perky/factorio-homeworld/

Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Posted: Tue Mar 22, 2016 8:24 am
by Raccoon
Ah thanks, i will take a look. hope in the next days i can make something awesome..