When placing power poles, you sometimes encounter a situation where the cables tend to cross over, no matter what you do. When you place a pole, this mod checks whether it crosses and makes the appropriate adjustments.
Also comes with a wirecutter. This allows you to manually adjusting the wires by clicking on the offending poles such that currently the wires run from pole 1 to pole 2 and from pole 3 to pole 4.
If this mod interferes with pole placement you can toggle, turn on or turn off Gandalf by the following commands:
Thank you! That video costed me more time and effort than the mod itself.
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Thu Mar 17, 2016 9:32 pm
by DofD
downloaded, used, loved
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Sun Mar 20, 2016 10:32 am
by Shados
Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree .
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Mon Mar 21, 2016 12:28 am
by Galile0
Oh god, I just had to register here to thank you. I can't stand that cable mess that happens almost everytime I place a new power pole. It was super annoying adjusting that by hand. And yet I had to because it looked so messy.
So thanks alot. Thanks for saving my sanity
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Mon Mar 21, 2016 6:47 pm
by MrDoomah
Shados wrote:Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree .
Yes, I know that. However, shift clicking on a pole removes ALL cables, not just the ones that cross. So you have to use multiple cables to reconnect everything. This just makes everything easier.
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Sat Aug 06, 2016 3:32 pm
by Thrall
is there any mod to do this trick? or maybe an update?
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Sat Aug 27, 2016 8:41 pm
by Jürgen Erhard
I just ran into the problem of Factorio, due to a willy-nilly build order (or, not control over) over-connecting poles and thus leaving my solar-panel substations unconnected. So... I'd *love* to have this or something like it for 0.13ff.
Anyone? Bueller? Pretty please with a cherry on top?
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Wed May 29, 2019 9:05 pm
by Qon
Here's a 0.17 update!
We discussed wires in another thread and I remembered Gandalf and thought why not patch it for the new Factorio since no-one else has done it? I might post to portal later. Might change some other details to make it work even better.
Re: [MOD 0.12.x] Gandalf 1.0.0
Posted: Sun Feb 16, 2020 11:34 am
by Qon
Gandalf for Factorio 0.18! I haven't tested it really, just updated the version number compatability field. Should work though.