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[MOD 0.12.x] Gandalf 1.0.0

Posted: Thu Mar 17, 2016 1:46 pm
by MrDoomah
Type: Mod
Name: Gandalf
Description: Telling the power cables; "You shall not cross".
License:CC BY-NC 4.0
Version: 1.0.0
Release:2016-03-17
Tested-With-Factorio-Version: 0.12.26
Category: Helper
Download-Url:
Gandalf_1.0.0.zip
(4.95 KiB) Downloaded 414 times
Long description
Version history

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Thu Mar 17, 2016 2:12 pm
by ssilk
Shouldn't it be called "Ghostbusters" instead? ;)
http://ghostbusters.wikia.com/wiki/Cross_the_Streams

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Thu Mar 17, 2016 7:06 pm
by Choumiko
Best mod video ever :mrgreen:

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Thu Mar 17, 2016 7:30 pm
by MrDoomah
Choumiko wrote:Best mod video ever :mrgreen:
Thank you! That video costed me more time and effort than the mod itself. :lol:

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Thu Mar 17, 2016 9:32 pm
by DofD
downloaded, used, loved

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Sun Mar 20, 2016 10:32 am
by Shados
Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree :P.

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Mon Mar 21, 2016 12:28 am
by Galile0
Oh god, I just had to register here to thank you. I can't stand that cable mess that happens almost everytime I place a new power pole. It was super annoying adjusting that by hand. And yet I had to because it looked so messy.
So thanks alot. Thanks for saving my sanity :)

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Mon Mar 21, 2016 6:47 pm
by MrDoomah
Shados wrote:Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree :P.
Yes, I know that. However, shift clicking on a pole removes ALL cables, not just the ones that cross. So you have to use multiple cables to reconnect everything. This just makes everything easier.

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Sat Aug 06, 2016 3:32 pm
by Thrall
is there any mod to do this trick? or maybe an update?

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Sat Aug 27, 2016 8:41 pm
by Jürgen Erhard
I just ran into the problem of Factorio, due to a willy-nilly build order (or, not control over) over-connecting poles and thus leaving my solar-panel substations unconnected. So... I'd *love* to have this or something like it for 0.13ff.

Anyone? Bueller? Pretty please with a cherry on top?

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Wed May 29, 2019 9:05 pm
by Qon
Here's a 0.17 update!

We discussed wires in another thread and I remembered Gandalf and thought why not patch it for the new Factorio since no-one else has done it? I might post to portal later. Might change some other details to make it work even better.

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Sun Feb 16, 2020 11:34 am
by Qon
Gandalf for Factorio 0.18! I haven't tested it really, just updated the version number compatability field. Should work though.

Re: [MOD 0.12.x] Gandalf 1.0.0

Posted: Sun Mar 12, 2023 6:45 pm
by BlueTemplar
MrDoomah wrote: Thu Mar 17, 2016 7:30 pm
Choumiko wrote:Best mod video ever :mrgreen:
Thank you! That video costed me more time and effort than the mod itself. :lol:
It's private now... :cry:
DofD wrote: Thu Mar 17, 2016 9:32 pm downloaded, used, loved
Could you re-upload it please ? (or MrDoomah could set it to public again...) :)