[MOD 0.16] Swarm 1.2.0

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Sacredd
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Re: [MOD 0.14] Swarm 1.0.6

Post by Sacredd » Sun Oct 30, 2016 9:30 am

Thank you for this great mod.
Unfotunatly it crashes our dedicated multiplayer server.
Clipboard01.png
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Server log:

Code: Select all

11503.625 Error MainLoop.cpp:788: Exception at tick 6533671: Error while running event on_entity_died (ID 4)
__Swarm__/control.lua:64: attempt to index field '?' (a nil value)
11503.625 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while running event on_entity_died (ID 4)
__Swarm__/control.lua:64: attempt to index field '?' (a nil value)"
11503.625 Info ServerMultiplayerManager.cpp:658: mapTick(6533671) changing state from(InGame) to(Failed)

Supercheese
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Re: [MOD 0.14] Swarm 1.0.6

Post by Supercheese » Sun Oct 30, 2016 4:49 pm

Hmm, any other mods? Any more context for when the crash occurred (e.g. right away, half-way to a rocket, extreme endgame)?

Supercheese
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Re: [MOD 0.15] Swarm 1.1.0

Post by Supercheese » Tue Apr 25, 2017 8:27 pm

Updated for Factorio 0.15.

Only new feature is integrating with the in-game mod options (Options -> Mods):
Options.png
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The funky cut-off text on the left should be fixed by Factorio 0.15.2. :)

SunTroll
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Re: [MOD 0.15] Swarm 1.1.0

Post by SunTroll » Mon Dec 25, 2017 8:40 pm

Do you plan to update this mod (and EMP Biters) to 0.16?

Supercheese
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Re: [MOD 0.15] Swarm 1.1.0

Post by Supercheese » Mon Dec 25, 2017 9:22 pm

SunTroll wrote:Do you plan to update this mod (and EMP Biters) to 0.16?
Yes, I'm working on updates for my mods over the Christmas holiday.

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Re: [MOD 0.16] Swarm 1.2.0

Post by Supercheese » Wed Jan 03, 2018 7:53 am

Version 1.2.0 released!
Just a simple compatibility bump this time, although this did include re-doing the changelog to support in-game viewing.

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CopperBoltwire
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Re: [MOD 0.16] Swarm 1.2.0

Post by CopperBoltwire » Fri Jan 05, 2018 12:40 am

Love this mod... The aliens are boring enough as it is. But this mods makes them more... interesting to say the least.
Sure i lost many "hardcore" type games with this mod, but just part of the fun challenge with this mod.
So thanks for the continued maintenance!

Illiander42
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Re: [MOD 0.16] Swarm 1.2.0

Post by Illiander42 » Fri Jun 29, 2018 6:08 pm

Any chance of getting a compatibility patch for this to work with Rampant, Natural Evolution and Bob's enemies?

My Physical Titan's weren't swarming.

TheSAguy
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Re: [MOD 0.16] Swarm 1.2.0

Post by TheSAguy » Fri Jun 29, 2018 7:52 pm

It already is for NE and Bob's, but not Rampant.

Illiander42
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Re: [MOD 0.16] Swarm 1.2.0

Post by Illiander42 » Fri Jun 29, 2018 7:55 pm

Oh, ok.

I don't actually know which biter types are from what between those three. I just know that the Titans weren't splitting on death and would like them to.

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