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[MOD 0.10.x] Quick Start v0.1.2

Posted: Sat Jan 11, 2014 4:57 pm
by Undermind
This mod is very simple. You start with some resources, basic buildings and technologies so you can skip early game manual mining and stuff.
- 0.1.1 Offshore pump renamed
- 0.1.2 Amount of resources reduced
qs_inv.png
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Resources
Technologies

Re: [MOD 0.9.x] Quick Start v0.1.1

Posted: Sat Feb 15, 2014 5:33 am
by Undermind
Pump renamed to offshore pump.

Re: [MOD 0.9.x] Quick Start v0.1.1

Posted: Tue Feb 18, 2014 7:57 pm
by tbarros
Thank you so much for this.

i restarted so many times that its hard for me to start from scratch all the time! :) and this seems balanced enough without sounding to OP

Re: [MOD 0.9.x] Quick Start v0.1.2

Posted: Sat May 31, 2014 9:32 am
by Undermind
Amount of resources reduced.

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Sun Jun 15, 2014 10:05 am
by Tardan
when the Quick Start mod is active and you load a old savegame there was the Quick Start mod not active, the mod reset the items that the player is wearing. you can fix it it, when you disable the line character.clearitemsinside()

Code: Select all

.....
game.oninit(function()
	local character = game.player.character
	--character.clearitemsinside()
	character.insert{name="basic-transport-belt", count = 128}
.....

[MOD 0.11.x] Quick Start v0.1.4

Posted: Fri Nov 21, 2014 6:07 pm
by mieze :3
Time for another update!

I do not remember, how I found this thread, but I absolutely hate manual mining in this game, so I updated it and also made another version. Will follow in the next post.

Changes:
* Updated to 0.11.x
* Adjusted item count to new (I guess, I am new) max stack sizes
* Total rewrite; It should be even easier to change values now.
* Steel processing is not included anymore. (I did not do that.)
* Removed trailing whitespace

Please be nice, Yes?

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Fri Nov 21, 2014 6:10 pm
by mieze :3
Here the other version. Only some base resources and assembler machine 1 unlocked. If done correctly, You never have to manual mine or craft potions again.

I allowed myself to be the author, because I redid everything. Maybe some day I will create my own thread..?

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Sun Dec 07, 2014 4:16 pm
by Nova
This... is so simple... so elegant... so beautiful... I have to download it! (Well, the second version if it already has electric stuff. The whole "burner phase" is something I don't really like.)

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Sun Dec 07, 2014 6:30 pm
by mieze :3
It does not. But it is really easy to change the values. Just unzip and gaze upon the contents of 'control.lua'!

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Wed Feb 04, 2015 12:33 am
by Talguy
Thanks for this mod! Gotta love not having to set up old fashioned miners :)

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Thu Feb 05, 2015 12:13 am
by ares0027
awesome idea thank you :)

Re: [MOD 0.10.x] Quick Start v0.1.2

Posted: Sun Jul 17, 2016 6:29 pm
by swatti
Can someone update to game ver:12.35?

Cant seem to get it work. Just want stacks of mats to skip the first ~30min of boredom.