[MOD 0.10.x] Quick Start v0.1.2

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Undermind
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[MOD 0.10.x] Quick Start v0.1.2

Post by Undermind »

This mod is very simple. You start with some resources, basic buildings and technologies so you can skip early game manual mining and stuff.
- 0.1.1 Offshore pump renamed
- 0.1.2 Amount of resources reduced
qs_inv.png
qs_inv.png (143.9 KiB) Viewed 15798 times
Resources
Technologies
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quick-start.zip
0.1.2
(1.02 KiB) Downloaded 1244 times
Last edited by Undermind on Tue Jun 10, 2014 1:04 pm, edited 3 times in total.

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Re: [MOD 0.9.x] Quick Start v0.1.1

Post by Undermind »

Pump renamed to offshore pump.

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Re: [MOD 0.9.x] Quick Start v0.1.1

Post by tbarros »

Thank you so much for this.

i restarted so many times that its hard for me to start from scratch all the time! :) and this seems balanced enough without sounding to OP

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Re: [MOD 0.9.x] Quick Start v0.1.2

Post by Undermind »

Amount of resources reduced.

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by Tardan »

when the Quick Start mod is active and you load a old savegame there was the Quick Start mod not active, the mod reset the items that the player is wearing. you can fix it it, when you disable the line character.clearitemsinside()

Code: Select all

.....
game.oninit(function()
	local character = game.player.character
	--character.clearitemsinside()
	character.insert{name="basic-transport-belt", count = 128}
.....
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quick-start.0.1.3.rar
inventory fix
(809 Bytes) Downloaded 497 times

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[MOD 0.11.x] Quick Start v0.1.4

Post by mieze :3 »

Time for another update!

I do not remember, how I found this thread, but I absolutely hate manual mining in this game, so I updated it and also made another version. Will follow in the next post.

Changes:
* Updated to 0.11.x
* Adjusted item count to new (I guess, I am new) max stack sizes
* Total rewrite; It should be even easier to change values now.
* Steel processing is not included anymore. (I did not do that.)
* Removed trailing whitespace

Please be nice, Yes?
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quick-start_0.1.4.zip
(2.38 KiB) Downloaded 484 times

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by mieze :3 »

Here the other version. Only some base resources and assembler machine 1 unlocked. If done correctly, You never have to manual mine or craft potions again.

I allowed myself to be the author, because I redid everything. Maybe some day I will create my own thread..?
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no-manual-mining_0.1.0.zip
(1.95 KiB) Downloaded 251 times

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by Nova »

This... is so simple... so elegant... so beautiful... I have to download it! (Well, the second version if it already has electric stuff. The whole "burner phase" is something I don't really like.)
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by mieze :3 »

It does not. But it is really easy to change the values. Just unzip and gaze upon the contents of 'control.lua'!

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by Talguy »

Thanks for this mod! Gotta love not having to set up old fashioned miners :)

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by ares0027 »

awesome idea thank you :)

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Re: [MOD 0.10.x] Quick Start v0.1.2

Post by swatti »

Can someone update to game ver:12.35?

Cant seem to get it work. Just want stacks of mats to skip the first ~30min of boredom.

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