[MOD 0.15] Satellite Uplink Station 1.1.1
Posted: Sun Feb 07, 2016 9:58 pm
Build an Uplink Station and enter it
Then you can remotely view any area and even fry biters without having to worry about being caught in the blastInfo:
- Name: Uplink Station
- Latest Release: v1.1.1, June 28, 2017
- Factorio Version: 0.15.23
- License: MIT License
- Author: Supercheese
- Github: https://github.com/Suprcheese/Satellite-Uplink-Station
This mod features Satellite Uplink Stations: Build and enter an uplink station like any other vehicle (enter key by default), and you'll gain the ability to remotely view any area as an "eye in the sky" thanks to your spy satellite(s) in orbit.
You can move the view around using the same movement keys (WASD by default), and when you're finished, click the "Terminate Uplink" button at top to return to controlling your player-character dude.
Although you cannot craft or remove/drop items while uplinked, nor interact with assembly machines etc., you can still use your blueprints, deconstruction planner, explore any territory, and remotely direct trains.
This mod is also intended as a supplement to the Orbital Ion Cannon mod: While using the Uplink Station, you can remotely target your orbital ion cannon(s) without having to be anywhere near the blast zone!
This should hopefully greatly curtail the number of accidental friendly fire incidents.
Since Satellite Uplinking is an endgame technology, it is pretty expensive.
The uplink station is constructed with a fully independent power supply and can be used anywhere; it does not need to be connected to your power grid.
Further functionality is available if you have any of the following mods:
- Upgrade Planner
- AAI Programmable Vehicles
- AAI Zones
- Map Ping
- Picker Extended
- Creative Mode
Additionally, this mod is aware of Bob's mods and will update its recipes and technology if Bob's Electronics and/or Tech mods are installed.
You're supposed to only have an observer's view while uplinked and have a limited potential for interactions.
However, you can still use the logistics system while uplinked to request items that will go to your quickbar -- but if you do, the items will be immediately deleted when the bots deliver them to you.
Really, you should just refrain from using the logistic system while uplinked and only use the items that are given to you by default.
Because the Uplink Station is coded as a "car"-type entity, it cannot be built or deconstructed by robots, nor included in blueprints; it must be placed and picked up by hand.
This mod has been tested with The Fat Controller, and you should be able to use its remote-train-control feature while uplinked -- although you can achieve essentially the same results simply by flying over the train while uplinked.
This mod has been tested with YARM, but you cannot use YARM's remote viewing feature while uplinked.
(Of note, both YARM and TFC are subject to the same issue of still being able to use personal logistic slots to request items while remote-viewing.)
Please do report bugs, there might yet exist issues I haven't discovered.
Also, are there any other mods' items that would work well with the uplink station? I decided against the wrench from wrench-fu because that is more of a physical rather than remote action.