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[MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.1
Posted: Fri Feb 05, 2016 7:20 am
by Dr. Walrus
Type: Mod
Name: Factorio, Directed by Michael Bay
Description: Jazz up the game with some EXPLOSIONS!!
License:
MIT
Version: 0.2.1
Release: 7/27/2016
Tested with Factorio version: 0.13.11
Category: Gameplay
Tags: Explosions, Lens Flare, Revenge of the Fallen, Benghazi, Pizza, Turtles
Dependencies: Base [0.13.0]
Download:
Hi, acclaimed director and producer Michael Bay here. Let me shout this out to the whole internet. I love this game. The camera-work is superb, and the acting from the protagonist is better than I've ever gotten out of my actors. But there's one thing missing. Just one thing I just had to add to take this game from a little indie production to a Hollywood blockbuster.
EXPLOSIONS BABY!
First thank you to the fans off all my work. I couldn't do it without you. And to the great visual team at
Waitex who developed the essential special effects needed to make cutting edge, paradigm shifting explosions, you guys rock.
Check out mods.factorio for the latest versions.
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Fri Feb 05, 2016 5:18 pm
by mophydeen
Dr. Walrus wrote:
Hi, acclaimed director and producer Michael Bay here.
Right
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Fri Mar 11, 2016 7:01 pm
by kingoftheinternet
Amazing. Best mod I have installed.
Feature request: explosion size should be based on size of thing.
Edit: After rocket launchering my factory for a few minutes, nah, the unpredictable variety is nice. It is perfect.
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Tue Apr 05, 2016 5:53 pm
by Smoovious
kingoftheinternet wrote:Feature request: explosion size should be based on size of thing.
Also, perhaps influenced by the resources inside, too... a factory with rocket fuel should make a bigger bang than one with, say, walls.
If one happens to have some kind of fissionable material (like with a mod), a nice mushroom cloud, and dealing some tangential damage to nearby structures in the process, would be cool too.
-- Smoov
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Tue Apr 05, 2016 10:21 pm
by mngrif
Dr. Walrus wrote:
Tags: ... Benghazi
Are you fucking kidding me?
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Tue Apr 12, 2016 9:28 am
by Smoovious
... and if you wanna take it further, different chemical explosions would change the color of some of the flame, too...
-- Smoov
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Sun May 22, 2016 7:24 am
by British_Petroleum
haha funny mod
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Sun May 22, 2016 7:48 am
by silverkitty23
the other edition is Factorio: directed by JJ Abrams
everything has so much lens flare you can't really see what's going on in the game.
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
Posted: Sat Jul 23, 2016 9:05 am
by Aonova
[Two months later] Michael Bay, we need updates for 0.13
. I seriously cannot play Factorio without this mod anymore. ty
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.0
Posted: Wed Jul 27, 2016 4:26 am
by Dr. Walrus
Aonova wrote:[Two months later] Michael Bay, we need updates for 0.13
. I seriously cannot play Factorio without this mod anymore. ty
Thanks for waiting for the goods Aonnova, life as an multinational producer/director doesn't leave that much time for modding. I've been location scouting around Krakatoa for an upcoming project I can't announce yet (history buffs should know it as the site of the largest volcanic explosion in recorded history), but I found a little time to update this factorio bad boy.
You can get the new Factorio, Directed by Michael Bay 0.2.0 mod from right here, mods.factorio.com, and in select theaters nationwide on August 5th.
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.0
Posted: Wed Jul 27, 2016 6:28 am
by downloadmyheart
hello, im getting an error message "Path_Factorio, Directed by Michael Bay_/graphics/waitex-medium-explosion.png does not match any mod."
btw,im using Factorio v0.13.10 + bob's mod + Waitex
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.0
Posted: Wed Jul 27, 2016 11:23 am
by aubergine18
Needs option for random explosions brah. Just sitting there, watchin' the factory do its stuff, when ***BOOMTHWAP***: a fish randomly detonates, right there, in the middle of the lake. Like bits o' fish raining down on me' factory.
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.0
Posted: Wed Jul 27, 2016 11:41 am
by Dr. Walrus
downloadmyheart wrote:hello, im getting an error message "Path_Factorio, Directed by Michael Bay_/graphics/waitex-medium-explosion.png does not match any mod."
btw,im using Factorio v0.13.10 + bob's mod + Waitex
Every single mod I've made has been a huge hit. And every single mod I've made has been panned by critics. I don't care about the critics, I make mods for the players. And when a player says their mod is broken, it hurts me to know I've let them down.
Updated to 0.2.1 and fixed this stupid problems I've caused my fans. Here's a little something from my personal collection to make up for it.
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.0
Posted: Wed Jul 27, 2016 1:40 pm
by steinio
aubergine18 wrote:Needs option for random explosions brah. Just sitting there, watchin' the factory do its stuff, when ***BOOMTHWAP***: a fish randomly detonates, right there, in the middle of the lake. Like bits o' fish raining down on me' factory.
This would be so awesome.
Thank you to the author to bring this mod to 0.13.
Re: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.1
Posted: Sun Aug 28, 2016 6:57 am
by Smoovious
Found a conflict between your mod, and Beyond...
I'm getting the following error:
Error while loading entity prototype "fusion-reactor"
(assembling machine): Prototype "fusion-reactor" registered twice
Modifications: Beyond > Factorio Directed by Michael Bay
Using your most recent mod (and Beyond's) compatible with Factorio 0.13.19
-- Smoov