[MOD 0.13.x]MagneticFloor 0.1.6

Topics and discussion about specific mods
kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

steinio wrote:Fantastic
Well, there's a bunch of stuff I need to do before I release the next version.

I am in the process of adding 'limitations' which will make it interesting enough, like ensuring the requirement of having to build copper flooring across your entire factory to be able to use it.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by steinio »

-1 ;)
Image

Transport Belt Repair Man

View unread Posts

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by steinio »

Hello,

encountered a bug on dying by train:
Magnetic Floor.png
Magnetic Floor.png (127.12 KiB) Viewed 4502 times
If you need more info, please ask

Greetings steinio.
Image

Transport Belt Repair Man

View unread Posts

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

Tentative MagneticFloor 0.0.5 is out now, more like a release candidate, to see if there's some problems that I need to fix before releasing it for real.
Attachments
MagneticFloor_0.0.5.zip
(394.03 KiB) Downloaded 76 times

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by steinio »

kiba wrote:
steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.
Hello,

i'm using 0.0.4 from this thread.

You are referencing the player inventory each tick:

Code: Select all

armor = game.player.get_inventory(defines.inventory.player_armor)[1]
But if the player is dead, there is no inventory.
Need to check for valid or death or something.

Just died coincidentally though i use JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS ;)

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

steinio wrote:
kiba wrote:
steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.
Hello,

i'm using 0.0.4 from this thread.

You are referencing the player inventory each tick:

Code: Select all

armor = game.player.get_inventory(defines.inventory.player_armor)[1]
But if the player is dead, there is no inventory.
Need to check for valid or death or something.

Just died coincidentally though i use JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS ;)

Greetings steinio
Ah, it's likely that this bug exists in 0.0.5 too.

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

Bug should be fixed.

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Post by kiba »

Uploaded a new version(0.0.6).

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Post by steinio »

Hello,

encountered a new bug:
Magnetic Floor 2.png
Magnetic Floor 2.png (10.97 KiB) Viewed 4441 times
In your graphics folder is a file called 'Accelerator.png'.
If i rename it to 'accelerator.png', the same error message appears demanding 'Accelerator.png'.

So i estimate somewhere in your code is a lower/uppercase inconsistency.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Post by kiba »

steinio wrote:Hello,

encountered a new bug:
Magnetic Floor 2.png
In your graphics folder is a file called 'Accelerator.png'.
If i rename it to 'accelerator.png', the same error message appears demanding 'Accelerator.png'.

So i estimate somewhere in your code is a lower/uppercase inconsistency.

Greetings steinio
Bug acknowledged. Should be an easy fix.

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Post by kiba »

kiba wrote:
Bug acknowledged. Should be an easy fix.
Version 0.0.7 should be out that should fix the filename capitalization inconsistency. Let me know if there's more problems.

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.12.x]MagneticFloor 0.0.7

Post by kiba »

Working on updating the mod to 0.13.x series here.

I was working on something else but the new 0.13.x required more than just changing some stuff around for compatibility but also a slight rewrite(which incidentally make it more compatible with multiplayer)

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Post by kiba »

Finally finished with the rewrite! It probably actually work in multiplayer mode now but I did not check.


It works good enough as is, though there is a known bug that the hoverboard will simply stop randomly.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Post by steinio »

Hello,

installed 0.1.0 but get this error message on map generation.

Seems the reference to the gui.lua points nowhere.
Magnetic Floor 3.png
Magnetic Floor 3.png (39.99 KiB) Viewed 4423 times
Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Post by kiba »

steinio wrote:Hello,

installed 0.1.0 but get this error message on map generation.

Seems the reference to the gui.lua points nowhere.
Magnetic Floor 3.png
Greetings steinio
Fixed and went through actually testing zipped mod. Let me know if there's more problems.

P.S. wish there's a better way to switch between using zip and dev folder.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2632
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Post by steinio »

All fine, thanks.
Image

Transport Belt Repair Man

View unread Posts

Jupiter
Fast Inserter
Fast Inserter
Posts: 174
Joined: Thu Jun 23, 2016 2:38 pm
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Post by Jupiter »

Got this error upon map generation:

Image

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Post by kiba »

Jupiter wrote:Got this error upon map generation:

Image
I can't fix this problem right now. Something broke my mac's harddrive, so I have no dev environment right now.

I can tell you the problem appears to be related to the hoverboard not being created properly?

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Post by kiba »

Anyone also running in the same problem?

Still haven't got around to fixing and writing new code yet, though.

Post Reply

Return to “Mods”