[MOD 0.14] Filtered Deconstruction Planner 0.4.10
Posted: Thu Jan 28, 2016 3:09 am
by NearlyDutch
Type: Mod
Name: Filtered Deconstruction Planner
Description: Target specific objects to be deconstructed by bots or cut them from existing blueprints.
License: MIT
Version: v0.4.10
Release: 2016-11-06
Tested-With-Factorio-Version: 0.14.19
Category: Helper
Tags: filtered deconstruction
Download-Url: v0.4.10 at GitHub
Website: https://github.com/dkaisers/filtered-de ... on-planner
Name: Filtered Deconstruction Planner
Description: Target specific objects to be deconstructed by bots or cut them from existing blueprints.
License: MIT
Version: v0.4.10
Release: 2016-11-06
Tested-With-Factorio-Version: 0.14.19
Category: Helper
Tags: filtered deconstruction
Download-Url: v0.4.10 at GitHub
Website: https://github.com/dkaisers/filtered-de ... on-planner
License
The MIT License (MIT)
Copyright (c) 2016 Dominik Kaisers (NearlyDutch)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Copyright (c) 2016 Dominik Kaisers (NearlyDutch)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Long description
The filtered deconstruction planner enables you to deconstruct objects using robots with higher precision. It offers three deconstruction modes (normal, target and exclude) and unlimited configuration slots for entities. In normal model, the filtered deconstruction planner acts just like its simpler counterpart from base Factorio and ignores the configured items. Target mode will only mark those entities for deconstruction that are configured and exclude mode will do the exact opposite, marking everything for deconstruction, but the configured entities.
Entities can be configured by clicking with the entity in hand on a configuration slot or when activating the eyedropper tool by selecting the entities to configure using the filtered deconstruction planner, the same item used to issue deconstruction orders in the case the eyedropper tool is deactivated.
Entities can be configured by clicking with the entity in hand on a configuration slot or when activating the eyedropper tool by selecting the entities to configure using the filtered deconstruction planner, the same item used to issue deconstruction orders in the case the eyedropper tool is deactivated.
Picture
Version history
v0.4.10
- Fixes issue that interferes with shift-clicking blueprints to remove trees and rocks
v0.4.9
- Removes the cut button, as it was buggy and functionality is already in the game
v0.4.8
- Fixes manually adding items to configurations with more than 8 slots
- Fixes performance issues when selecting a large amount of entities with the eyedropper tool
v0.4.7
- Updated for factorio 0.14
v0.4.6
- Fixed issue with item-on-ground entities
v0.4.5
- Fixed issues with rail selection and marking
v0.4.4
- Fixed issue with migration script trying to enable removed recipe
v0.4.3
- Fixed tiles to be selectable and markable in target and exclude mode
- Removed item itself as configuration now affects the default deconstruction planner
- Updated GUI to use sprite-buttons and tooltips
- Removed mineable-rock mod workaround
v0.4.2
- Updated code to be compatible with 0.13 thanks to Choumiko
- Updated icon to match new style for deconstruction planner
v0.4.1
- Fixed crashing of game when clicking on cut-button with item other than blueprint
v0.4.0
- Added functionality to cut entities out of blueprints
v0.3.4
- Fixed issue with GUI initialized at game start
- Added German and Russian (thanks to apriori) locales
v0.3.3
- Fixed issue with missing button in multiplayer, when player joins after “automated construction” was researched
v0.3.2
- Fixed issue when opening save files from different game instances
v0.3.1
- Removed eyedropper tool, selection now using planner item
- Refactored codebase
- Reworked GUI with new graphics and event based system
v0.3.0
- Added eyedropper tool to select entities
- Removed configuration slot limit
- Removed need to save before filter is applied
- Fixed item-on-ground issues
- Changed GUI look and feel
v0.2.1
- Fixed possible unintended behavior in multiplayer, when players use different planner-items simultaneously
v0.2.0
- Added normal, target and exclude mode
- Changed GUI to reflect currently selected mode
- Updated item icon to reflect the option to choose between modes
- Moved config variables to separate file
- Set base dependency to 0.12.22, because of changes in neutral entity behavior
v0.1.0
- First release of the mod
- Fixes issue that interferes with shift-clicking blueprints to remove trees and rocks
v0.4.9
- Removes the cut button, as it was buggy and functionality is already in the game
v0.4.8
- Fixes manually adding items to configurations with more than 8 slots
- Fixes performance issues when selecting a large amount of entities with the eyedropper tool
v0.4.7
- Updated for factorio 0.14
v0.4.6
- Fixed issue with item-on-ground entities
v0.4.5
- Fixed issues with rail selection and marking
v0.4.4
- Fixed issue with migration script trying to enable removed recipe
v0.4.3
- Fixed tiles to be selectable and markable in target and exclude mode
- Removed item itself as configuration now affects the default deconstruction planner
- Updated GUI to use sprite-buttons and tooltips
- Removed mineable-rock mod workaround
v0.4.2
- Updated code to be compatible with 0.13 thanks to Choumiko
- Updated icon to match new style for deconstruction planner
v0.4.1
- Fixed crashing of game when clicking on cut-button with item other than blueprint
v0.4.0
- Added functionality to cut entities out of blueprints
v0.3.4
- Fixed issue with GUI initialized at game start
- Added German and Russian (thanks to apriori) locales
v0.3.3
- Fixed issue with missing button in multiplayer, when player joins after “automated construction” was researched
v0.3.2
- Fixed issue when opening save files from different game instances
v0.3.1
- Removed eyedropper tool, selection now using planner item
- Refactored codebase
- Reworked GUI with new graphics and event based system
v0.3.0
- Added eyedropper tool to select entities
- Removed configuration slot limit
- Removed need to save before filter is applied
- Fixed item-on-ground issues
- Changed GUI look and feel
v0.2.1
- Fixed possible unintended behavior in multiplayer, when players use different planner-items simultaneously
v0.2.0
- Added normal, target and exclude mode
- Changed GUI to reflect currently selected mode
- Updated item icon to reflect the option to choose between modes
- Moved config variables to separate file
- Set base dependency to 0.12.22, because of changes in neutral entity behavior
v0.1.0
- First release of the mod