Page 1 of 1
[MOD 0.12.x] Piano Player
Posted: Tue Dec 29, 2015 3:09 pm
by Klonan
Graphics by YuokiTani
Type: Mod
Name: Piano Player
Description: Add a automated Piano that plays tunes for you and your bots
License: Creative Commons Attribution-ShareAlike 4.0 (Music is Royalty Free)
Version: 0.1.0
Release:2015/12/29
Tested-With-Factorio-Version: 0.12.20
Category: Misc
Tags: Music, Misc
Latest Release:
Gif of it in action
Youtube Spotlight by Xterminator
Any comments, feedback etc. leave them here for me.
It has 15 different old timey ragtime tunes at the moments, i may release add on packs as the time goes on
Special thanks to YuokiTani for the incredible sprite and animation
Re: [MOD 0.12.x] Piano Player
Posted: Tue Dec 29, 2015 3:37 pm
by YuokiTani
you know already, this mod catches me - for me one of the essential mods.
Re: [MOD 0.12.x] Piano Player
Posted: Tue Dec 29, 2015 10:35 pm
by Airat9000
I understood the essence?
I start playing and come running to me a bunch of enemies? *
Re: [MOD 0.12.x] Piano Player
Posted: Wed Dec 30, 2015 9:26 am
by Klonan
Airat9000 wrote:I understood the essence?
I start playing and come running to me a bunch of enemies? *
Maybe they like to find out whats making such sweet tunes
But really this does nothing to the biters to make them do anything (its just a roboport)
YuokiTani wrote:you know already, this mod catches me - for me one of the essential mods.
Already I hope you've sat by and listened to the whole collection with your bots, let me know when you need more tracks
Re: [MOD 0.12.x] Piano Player
Posted: Wed Dec 30, 2015 12:40 pm
by ssilk
This is nice, but is there any reason not to put it into Non-game-changing board?
https://forums.factorio.com/forum/viewforum.php?f=144
Re: [MOD 0.12.x] Piano Player
Posted: Wed Dec 30, 2015 2:17 pm
by Klonan
Well its not 'game changing' in the sense that it doesnt affect gameplay,
But it is a new entity, and adds its own functionality in that way, its something not in the game already, and thus extends a players game experience
Also it charges bots, so it does affect gameplay
Re: [MOD 0.12.x] Piano Player
Posted: Thu Dec 31, 2015 2:20 am
by SirRichie
First of all: great job on the visuals!
Do I guess right when I say that this is basically a roboport with a different skin?
In this case I'd say the category should be non game changing. The colored lights and locomotives and such are also in that category and reskinning the roboport is pretty much the same thing?
Re: [MOD 0.12.x] Piano Player
Posted: Thu Dec 31, 2015 3:13 am
by Foxy_Boxes
SirRichie wrote:First of all: great job on the visuals!
Do I guess right when I say that this is basically a roboport with a different skin?
In this case I'd say the category should be non game changing. The colored lights and locomotives and such are also in that category and reskinning the roboport is pretty much the same thing?
It's a new entity. That's all that's needed to make it game changing. You remove the mod and buildings disappeae? Game changing.
Re: [MOD 0.12.x] Piano Player
Posted: Thu Dec 31, 2015 10:07 am
by YuokiTani
yes, to discuss in which mod-category a mod should go is the best way to motivate mod-authors.
i suggest ban, because it fits not perfect in a catagory !
Thanks for this mod Klonan - and i have it downloaded before i can't found again in the forum-depth.
Re: [MOD 0.12.x] Piano Player
Posted: Fri Jan 01, 2016 3:10 am
by SirRichie
YuokiTani wrote:yes, to discuss in which mod-category a mod should go is the best way to motivate mod-authors.
i suggest ban, because it fits not perfect in a catagory !
Thanks for this mod Klonan - and i have it downloaded before i can't found again in the forum-depth.
Of course, cynicism is a good way to respond to a constructive discussion.
Re: [MOD 0.12.x] Piano Player
Posted: Sun Jan 03, 2016 1:28 pm
by exbeer
i like this alot
but is this just vanilla ? or combatebul with mods, like bobs mod with mk2 and 3 versons ov the roboport, and if not , will it just change the mk1 standard ?
Re: [MOD 0.12.x] Piano Player
Posted: Sun Jan 03, 2016 1:39 pm
by Klonan
exbeer wrote:i like this alot
but is this just vanilla ? or combatebul with mods, like bobs mod with mk2 and 3 versons ov the roboport, and if not , will it just change the mk1 standard ?
It adds a new roboport, and its compatible with any and every mod in the world
Re: [MOD 0.12.x] Piano Player
Posted: Sun Jan 03, 2016 1:46 pm
by exbeer
sweet tanks you
Re: [MOD 0.12.x] Piano Player
Posted: Mon Apr 18, 2016 8:31 pm
by Klonan
exbeer wrote:sweet tanks you
No problem
Re: [MOD 0.12.x] Piano Player
Posted: Mon May 02, 2016 12:31 pm
by ConfusedWolf
I have seen to have run into a problem with this mod. Every time I place down the Piano, it turns into a Roboport with a normal Roboports range. I hear no music playing out of this Piano-Robotport either. I hope somebody can help me with that problem @-@
Re: [MOD 0.12.x] Piano Player
Posted: Mon May 02, 2016 1:00 pm
by Klonan
ConfusedWolf wrote:I have seen to have run into a problem with this mod. Every time I place down the Piano, it turns into a Roboport with a normal Roboports range. I hear no music playing out of this Piano-Robotport either. I hope somebody can help me with that problem @-@
The piano is a roboport, and you need to stand near it to hear the music
Re: [MOD 0.12.x] Piano Player
Posted: Sun Jun 12, 2016 2:43 am
by battleon81
How do you go about adding to the song list? Whenever I start up it loads the mod just fine but when it start to load the sounds it says "song name" not loaded! (with song name being whatever I try to put in).