[.13-1.1.81] Aircraft (1.8.6)

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Sunnova
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Re: [0.13.3] Aircraft (1.0.7) New Planes!

Post by Sunnova »

That's good news, it's not the mod but the game, thanks for the update!

just have to wait for 0.13.7. to come out :)

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Re: [0.13.3] Aircraft (1.0.7) New Planes!

Post by Sunnova »

The planes are working fine in .13.8 :) Autosave and when I save, no problems.

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Re: [0.13.3] Aircraft (1.0.7) New Planes!

Post by zingo2 »

Yeah It was a little bugger in the main game- it has been found and a fix has been issued.

The mod is very fun and I recommend everyone trying it out, I have been using it since 0.12.xx and havent gone back to regular cars.

Definitely a keeper!@

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Adil
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Re: [0.13.3] Aircraft (1.0.7) New Planes!

Post by Adil »

You people here might be interested in this addon.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [0.13.3] Aircraft (1.0.7) New Planes!

Post by Thomasnotused »

Adil wrote:You people here might be interested in this addon.
Yes, this is very interesting, indeed! I had tried previously to make this work, but actual LUA is a bit beyond me, so thank you!
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Re: [0.13.18|0.14.0?] Aircraft (1.0.8) New Planes!

Post by Thomasnotused »

I've released an update which just changed some info.json info, not sure if this is all that's needed for this mod to work on 0.14, as I have not been able to test it yet (no access to 0.14 yet :? )
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Re: [0.13.18|0.14.0?] Aircraft (1.0.8) New Planes!

Post by Sunnova »

SuicidalKid wrote:I've released an update which just changed some info.json info, not sure if this is all that's needed for this mod to work on 0.14, as I have not been able to test it yet (no access to 0.14 yet :? )
Yes, that is all that needs to be changed, I've had no problems with the jet so far with 0.14

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Re: [0.13.18|0.14.1] Aircraft (1.0.8) New Planes!

Post by Thomasnotused »

I've updated to 0.14.1, so I'll see about adding/fixing some stuff that has inevitably broken!
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Re: [0.13.18|0.14.1] Aircraft (1.0.9) New Planes!

Post by Thomasnotused »

1.0.9 released!

- Added collision_box to all planes for mod support (I tried to add support for Vehicle Wagons, but the graphics are incompatible)
- Added equipment grids to all planes, except for the cargo plane, because I don't think it deserves it.
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Re: [0.13.18|0.14.1] Aircraft (1.0.9) New Planes!

Post by Thomasnotused »

1.1 released!

I figured for the big "1.1 release" I'd do something that involved actual new content!

- Added an aircraft-only "exoskeleton" equipment, the Afterburner! Increases the speed of compatible aircraft by 30%! (if I understand the numbers correctly)
- Added an aircraft-exclusive shield module. Has a capacity of 350, and has a lower "energy per shield" than normal!
- Severely reduced the resistances and health of aircraft, make sure you use some shields or they'll clip your wings!
- Tweaked a lot of locale files to spice them up a bit.
- Other misc. tweaks.
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Re: [0.13.18|0.14.1] Aircraft (1.1.0) New Planes!

Post by Thomasnotused »

1.1.1 - The I'm an idiot update

I skipped the testing phase after adding recipes, sorry.

- Properly added lubricant as an ingredient for the afterburner.
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Re: [0.13.18|0.14.1] Aircraft (1.1.1) New Planes!

Post by Thomasnotused »

1.1.2 - Another Stupid Release

You can blame my testing setup for this one, another mod there cleaned up the error for this, and without it the game won't load.

- Actually set the Afterburner recipe to be a "liquid required" one because I'm stupid.
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Adil
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Re: [0.13.18|0.14.1] Aircraft (1.1.2) New Planes!

Post by Adil »

I've made shadows separate from the sprites, if you'd incorporate these modifications, then I wouldn't need to duplicate half of this mod in liftoff.
Attachments
Aircraft_1.1.2.zip
(3.59 MiB) Downloaded 120 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [0.13.18|0.14.1] Aircraft (1.1.2) New Planes!

Post by Thomasnotused »

Adil wrote:I've made shadows separate from the sprites, if you'd incorporate these modifications, then I wouldn't need to duplicate half of this mod in liftoff.
No problem, I'll incorporate these into the next release.
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Thomasnotused »

1.1.3 released!

- Added bob's mods support, some of the planes will now require bob's plates to build! (ex. Flying Fortress now requires 2,000 Invar plates to build).
- Shadowless spritesheets bundled in the main mod now, will only be used by the Liftoff mod
- Changed Flying Fortress recipe to require processing units instead of advanced circuits.
- Enhanced some tech icons to 128x128
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Adil »

You know that half of the download weight is a hidden git folder, right?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Thomasnotused
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Thomasnotused »

Adil wrote:You know that half of the download weight is a hidden git folder, right?
*sigh* git being dumb again, I keep wiping that. It will be gone next version.
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Adil »

You should change the items to have

Code: Select all

type = "item-with-entity-data"
instead of type="item", otherwise the equipment gets lost when you mine the plane.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Thomasnotused »

Adil wrote:You should change the items to have

Code: Select all

type = "item-with-entity-data"
instead of type="item", otherwise the equipment gets lost when you mine the plane.
Oh, I didn't even know that was a thing! Will be fixed alongside a couple other things for 1.1.4
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Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!

Post by Thomasnotused »

Adil wrote:You should change the items to have

Code: Select all

type = "item-with-entity-data"
instead of type="item", otherwise the equipment gets lost when you mine the plane.
I changed the items to item-with-entity-data, and they still get lost when mining the planes. Am I missing something?
I have no idea what I'm doing.

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