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KS Power

Posted: Fri Dec 18, 2015 3:13 am
by Klonan

Re: KS Power

Posted: Sun Dec 20, 2015 4:26 am
by Shanix
Discovering this mod.

It's everything I ever wanted, and it's better balanced too. I love having the burner generator near start, makes things move faster and it just feels right.

Good work to everyone.

Re: KS Power

Posted: Mon Dec 21, 2015 6:56 pm
by Klonan
Shanix wrote:Discovering this mod.

It's everything I ever wanted, and it's better balanced too. I love having the burner generator near start, makes things move faster and it just feels right.

Good work to everyone.
Im glad you like it :D

I have updated the mod, noticed that the sound for diesel gens wasnt working propoerly, which has now been fixed (so its a very minor update...)

Re: [MOD 0.12.11+] KS Power

Posted: Thu Dec 24, 2015 9:54 am
by wesleytech
when i was checking out this mod i was like: wow... this is awesome!

Thanks for making such a cool mod!

Re: [MOD 0.12.11+] KS Power

Posted: Sun Jan 10, 2016 8:34 pm
by Ranakastrasz
Any particular reason the wind mills sometimes rotate clockwise and sometimes counterclockwise?

Also, is there any good math somewhere on exactly how steam engines produce power (like, how fast coal gets consumed for how much heat for how much water, and how much water is consumed for how much power how fast)

I assume you figured that out yourself, since you compared efficiency.

Re: [MOD 0.12.11+] KS Power

Posted: Mon Jan 11, 2016 10:29 am
by Klonan
Ranakastrasz wrote:Any particular reason the wind mills sometimes rotate clockwise and sometimes counterclockwise?

Also, is there any good math somewhere on exactly how steam engines produce power (like, how fast coal gets consumed for how much heat for how much water, and how much water is consumed for how much power how fast)

I assume you figured that out yourself, since you compared efficiency.

The windmills can now be rotated, and one rotation spins clockwise, and the other counter-clockwise.

The steam engines produce 100% power from hot water, so I derive energy output from the efficiency of boilers, a boiler is 50% efficient, so for 8MJ (1 piece of coal) you'd get 4MJ of hot water energy (which is perfectly converted to power)

Re: [MOD 0.12.20] KS Power

Posted: Sat Feb 20, 2016 4:05 am
by Jackalope_Gaming
Any particular reason you chose petroleum gas and light oil as the ingredients to make diesel fuel?

I ask since diesel fuel is on the heavy end of petroleum fuels. Petroleum gas is very often propane and butane, which are 3 and 4 carbon molecules, respectively. Diesel fuel's molecules have between 8 and 21 carbon atoms in them with 12 as the average, so using petroleum gas to make it doesn't make sense. If it was a combination of light and heavy oil then I could see it working better, and it would make the player figure out whether they want to make something with heavy oil besides lubricant or just to crack it down into light oil and petroleum gas.

Re: [MOD 0.12.20] KS Power

Posted: Fri Mar 04, 2016 12:54 pm
by johntarmac
Hi, I get an error.... 'tank-smoke' was not recognized id of entity

Only other mod I'm using is Default Request Amount.

Re: [MOD 0.12.20] KS Power

Posted: Fri Mar 04, 2016 1:19 pm
by Klonan
johntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity

Only other mod I'm using is Default Request Amount.
The mod will only work with the full version of the game, version 0.12.11 and greater

Re: [MOD 0.12.20] KS Power

Posted: Fri Mar 04, 2016 7:12 pm
by johntarmac
Klonan wrote:
johntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity

Only other mod I'm using is Default Request Amount.
The mod will only work with the full version of the game, version 0.12.11 and greater
Heh, auto updating wasn't updating.

Sorted now thank you.

Re: [MOD 0.12.20] KS Power

Posted: Mon Mar 07, 2016 10:58 pm
by KNOWFEAR1337
Hay i just started using this mod, i'm pleasantly surprised, the only things i can say, suggestions more than anything.
the Diesel Generator is realy nice but it doesn't seem to pass the diesel out the other side into a pipe but it will go into another generator ?
also i would love to be able to barrel the diesel so i could move it more easily without pipes

as an aside, the diesel will pass-through one generator to another but wont come out a pipe at the other end is this intended ?

Re: [MOD 0.12.20] KS Power

Posted: Mon Mar 07, 2016 11:18 pm
by Klonan
KNOWFEAR1337 wrote:Hay i just started using this mod, i'm pleasantly surprised, the only things i can say, suggestions more than anything.
the Diesel Generator is realy nice but it doesn't seem to pass the diesel out the other side into a pipe but it will go into another generator ?
also i would love to be able to barrel the diesel so i could move it more easily without pipes

as an aside, the diesel will pass-through one generator to another but wont come out a pipe at the other end is this intended ?
A bit of both, I had it first where it could pass through, then changed it...
You can use a small pump to pull diesel out of it though, lets call that balanced ;)

Re: [MOD 0.12.20] KS Power

Posted: Tue Mar 08, 2016 6:43 pm
by KNOWFEAR1337
Klonan wrote:You can use a small pump to pull diesel out of it though, lets call that balanced ;)
Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?

Re: [MOD 0.12.20] KS Power

Posted: Sat Mar 12, 2016 6:12 pm
by Marc90
This mod is awesome, especially the diesel gen!
KNOWFEAR1337 wrote: Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?
Yeah, I would also like to barrel the diesel up, as I'm also using the fluid-barrel mod (viewtopic.php?t=7887). Then I could move the diesel around with logistics bots.

Re: [MOD 0.12.20] KS Power

Posted: Sun Mar 13, 2016 3:28 am
by tigar
Any possibility of having them separate still like you used to? as i like the changes just that it wont work with mopower due to both having a wind turbine that is named the same so can we either get them separate or maybe a name change in the code?

Re: [MOD 0.12.20] KS Power

Posted: Sun Mar 13, 2016 4:45 am
by Klonan
tigar wrote:Any possibility of having them separate still like you used to? as i like the changes just that it wont work with mopower due to both having a wind turbine that is named the same so can we either get them separate or maybe a name change in the code?
Thats an issue you should raise with mopower, as the wind turbine in his mod is a copy of my one

Re: [MOD 0.12.20] KS Power

Posted: Wed Mar 16, 2016 4:06 pm
by Klonan
Marc90 wrote:This mod is awesome, especially the diesel gen!
KNOWFEAR1337 wrote: Well at least that's something, it might help me actually just to get them arranged a little better but what about barreling the diesel ? or is there maybe another mod that already does that and is compatible with the diesel from yours ?
Yeah, I would also like to barrel the diesel up, as I'm also using the fluid-barrel mod (viewtopic.php?t=7887). Then I could move the diesel around with logistics bots.

You can add a recipe to the fluid barrel to barrel up the diesel if you'd like

Re: [MOD 0.12.26] KS Power

Posted: Wed Mar 16, 2016 7:39 pm
by Marc90
Klonan wrote:You can add a recipe to the fluid barrel to barrel up the diesel if you'd like
Yes, I did that yesterday and it works fine, but I'm not really good at making graphics at all, so it looks a bit ugly.
And now I have to unbarrel the diesel before I can put it in the generator.

Is it eventually possible, that the generator accepts also the barreled diesel? That would be awesome.

Re: [MOD 0.12.26] KS Power

Posted: Fri Mar 18, 2016 4:39 pm
by KNOWFEAR1337
It would be nice to have that recipe for barrel ingredients and unbarreling
Marc90 wrote:now I have to unbarrel the diesel before I can put it in the generator.

Is it eventually possible, that the generator accepts also the barreled diesel? That would be awesome.
Also I think it shouldn't cars don't take barrels of fule, the oil refinery don't take barrels, you wouldn't want to burn the fule and the barrel so you take the fule out first

Re: [MOD 0.12.26] KS Power

Posted: Mon Mar 21, 2016 3:57 pm
by Marc90
KNOWFEAR1337 wrote:Also I think it shouldn't cars don't take barrels of fule, the oil refinery don't take barrels, you wouldn't want to burn the fule and the barrel so you take the fule out first
1. To unbarrel the assembling machine needs electricity, which the diesel generator generates - if you had a power failure for whatever reason, what would you do then?
2. A canister is maybe better than a barrel, which also holds less liquid, maybe 5-10 or so and of course you wouldn't burn the barrel/canister, you would get it back.