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[MOD 0.12.x] Advanced turrets

Posted: Thu Dec 17, 2015 12:44 am
by conKORD
Type: Mod
Name: Advanced turrets
Description: 2 new turrets: Sniper turret and Heavy turret
License: Beer licence
Version: 1.0.0
Release: 2015-12-16
Tested-With-Factorio-Version: 0.12.20
Category: Item, SimpleExtension
Tags: Turret
Download-Url:
Advanced-turrets_1.0.0.zip
(1.5 MiB) Downloaded 4182 times
Website: maybe later
License
Long description
Pictures
Version history

Re: [MOD 0.12.x] Advanced turrets

Posted: Tue Dec 22, 2015 11:54 am
by miturion
That is a nice little mod. I like the sniper turret

Re: [MOD 0.12.x] Advanced turrets

Posted: Mon Apr 11, 2016 6:44 am
by Mr Sunol
This is exactly what I wanted...... except your sniper turrets were laser turrets and not bullets :/

So I went and edited your mod to make the sniper turrets cheaper, less powerful, and shoot bullets. :)

Re: [MOD 0.12.x] Advanced turrets

Posted: Thu May 05, 2016 9:34 am
by sore68
Hi there~

This mod's technology image was broken :(

add code "icon_size = 128"

Code: Select all

data:extend({
  {
    type = "technology",
    name = "sniper-turrets",
	icon_size = 128,
    icon = "__Advanced-turrets__/graphics/technology/sniper-turrets.png",
    effects =
    {
      {
        type = "unlock-recipe",
        recipe = "sniper-turret"
      }
    },
    prerequisites = {"laser-turrets", "laser-turret-damage-2"},
    unit =
    {
      count = 50,
      ingredients =
      {
        {"science-pack-1", 2},
        {"science-pack-2", 2},
        {"science-pack-3", 1}
      },
      time = 60
    },
    order = "a-j-b"
  },
  {
    type = "technology",
    name = "heavy-turrets",
	icon_size = 128,
    icon = "__Advanced-turrets__/graphics/technology/heavy-turrets.png",
    effects =
    {
      {
        type = "unlock-recipe",
        recipe = "heavy-turret"
      }
    },
    prerequisites = {"tanks"},
    unit =
    {
      count = 30,
      ingredients =
      {
        {"science-pack-1", 1},
        {"science-pack-2", 1},
        {"science-pack-3", 1}
      },
      time = 30
    },
    order = "a-j-a"
  }
})

Re: [MOD 0.12.x] Advanced turrets

Posted: Fri May 13, 2016 3:51 pm
by battleon81
For some reason when I try to start factorio with this mod I keep getting this error:

Error while loading entity prototype "sniper-turret" (electric-turret):
Prototype "sniper-turret" registered twice
Modifications: Advanced-turrets

Re: [MOD 0.12.x] Advanced turrets

Posted: Sat May 14, 2016 9:36 pm
by aRatNamedSammy
i like your mod.. making row of turrets now funnier than just a bunch of laser turret :P.. ( wall, gun, laser, than sniper :) )
but the heavy turret shoot at wall when behind ..so its no use .. until it can be fix :mrgreen: :!:

Re: [MOD 0.12.x] Advanced turrets

Posted: Mon Oct 17, 2016 5:13 am
by Zaflis
Any chance for at least sniper turret version for 0.14?