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Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Mon Nov 21, 2016 8:13 am
by Optera
Thanks, I guess i can now stop editing the visibility radius back to from 1 to base radars 3 after each update.
Do the auto targeting radars target enemies in their visibility area?

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Mon Nov 21, 2016 1:48 pm
by Dave64738
Suggestion: could you throttle the number of audio messages back to maybe no more than one announcement every 15 seconds? Or perhaps have the option to silence it altogether?
Having got to 500 satellites in orbit around my developing megabase I started looking for something else and this seemed ideal.
So I'm currently up to 60 ion cannons in orbit and having fun going around blasting those nasty creepy crawlies!
However it's not so much fun hearing it go "Ion cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon ready"....
I can see the point if you've only got a few up in the sky.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Mon Nov 21, 2016 11:14 pm
by Supercheese
Dave64738 wrote:Suggestion: could you throttle the number of audio messages back to maybe no more than one announcement every 15 seconds? Or perhaps have the option to silence it altogether?
Having got to 500 satellites in orbit around my developing megabase I started looking for something else and this seemed ideal.
So I'm currently up to 60 ion cannons in orbit and having fun going around blasting those nasty creepy crawlies!
However it's not so much fun hearing it go "Ion cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon readyIon cannon ready"....
I can see the point if you've only got a few up in the sky.
Yeah I'll have something to address that for the 0.15 update.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Mon Dec 12, 2016 10:04 am
by KingKacke
Hey Guys, great mod!
I love to use it, but now i have a problem.
I am building rails in the area where i was blasting out enemy bases, but i can not build in places where a biter base was.
Is this a known issue or are problems with other mods known?

Sorry for my english :oops:

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Fri Dec 16, 2016 3:41 pm
by Stichal
Hy there!

i got a problem after launching the rocket with the ion cannon in the trunk. i made a screenshot from the error message.
i googled for a while, but was unable to find anything helpful, so maybe someone nice would reply pls :-)

thx for your kindness!

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Fri Dec 16, 2016 11:18 pm
by Supercheese
Stichal wrote:Hy there!

i got a problem after launching the rocket with the ion cannon in the trunk. i made a screenshot from the error message.
i googled for a while, but was unable to find anything helpful, so maybe someone nice would reply pls :-)

thx for your kindness!
You need to update your Factorio version. The current version as of this writing is 0.14.21.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sat Dec 17, 2016 6:59 am
by Stichal
Thank you supercheese for your fast answer!

my factorio isnt updating, so i had to do what i want to avoid - link it with steam...

a big thumbs up for your work, your mods are really awesome!

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sun Dec 18, 2016 10:33 pm
by xlomkn
Is it possible to make ion cannon count as satellite, to increase launched satellites counter and to avoid empty rocket message ?
(I didn't found it, but sorry if you already have answered this question)

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sun Dec 18, 2016 10:38 pm
by Supercheese
xlomkn wrote:Is it possible to make ion cannon count as satellite, to increase launched satellites counter and to avoid empty rocket message ?
(I didn't found it, but sorry if you already have answered this question)
Empty rocket message will be fixed with Factorio 0.15.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Wed Dec 21, 2016 5:02 am
by evildogbot100
Is it possible to make ion cannon deorbit after certain number of firing from config file? I need some sort of meaningful infinite resource dump for my mega base.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Wed Dec 28, 2016 2:16 pm
by Rick
Really like the Mod. But is there still the thought of adding in Rods from God? You could make a cheaper rocket which would just resupply the launching station with tungsten projektiles (Made of a lot of steel, some plastic and copper) and have no cooldown. Or just have a set times of charge for the launching station and then needing to shoot up a new one.
Would really love that

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Thu Jan 05, 2017 7:57 am
by Slayn25
Such an awesome mod. Great job!

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Wed Jan 11, 2017 4:51 am
by bikram_singh
im having trouble with the ion canon though, which mod has the ion canon targeting device. currently im using version 1.4.5 of the ion canon mod that you are using

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Wed Jan 11, 2017 5:08 am
by Supercheese
bikram_singh wrote:im having trouble with the ion canon though, which mod has the ion canon targeting device. currently im using version 1.4.5 of the ion canon mod that you are using
The targeting device will become craftable once you've launched an ion cannon into orbit.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Wed Jan 11, 2017 8:37 pm
by bikram_singh
Ahh thats what it was, thanks a bunch for the info, im gitty with excitement to hear the old cimmand and xonquer voice announce that the ion canon is ready

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Fri Jan 20, 2017 8:12 pm
by MPeti1
Hi!
Auto-Targeting Stations are rarely targeting enemy bases for some reason, but i have placed at least 18 of it, all gets electricity. I have 4 ion cannon ready to fire. I'm not changed the radar scan distance in the mod's config. What is the problem? What kind of data can I provide to help find and fix the problem?

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Fri Jan 20, 2017 9:06 pm
by Supercheese
MPeti1 wrote:Hi!
Auto-Targeting Stations are rarely targeting enemy bases for some reason, but i have placed at least 18 of it, all gets electricity. I have 4 ion cannon ready to fire. I'm not changed the radar scan distance in the mod's config. What is the problem? What kind of data can I provide to help find and fix the problem?
Perhaps the bases are too close, and are within the always-visible radius of your radars? If that is the case, the base sectors will not get scanned, and it is the scanning of chunks that triggers the automatic targeting; in that case you could try removing some of your radars or manually clearing out the nearby bases.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sat Jan 21, 2017 2:54 pm
by MPeti1
Supercheese wrote:
MPeti1 wrote:Hi!
Auto-Targeting Stations are rarely targeting enemy bases for some reason, but i have placed at least 18 of it, all gets electricity. I have 4 ion cannon ready to fire. I'm not changed the radar scan distance in the mod's config. What is the problem? What kind of data can I provide to help find and fix the problem?
Perhaps the bases are too close, and are within the always-visible radius of your radars? If that is the case, the base sectors will not get scanned, and it is the scanning of chunks that triggers the automatic targeting; in that case you could try removing some of your radars or manually clearing out the nearby bases.
Maybe some, but not all bases :D
http://imgur.com/a/6snNK

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sat Jan 21, 2017 8:36 pm
by Supercheese
MPeti1 wrote:
Supercheese wrote:
MPeti1 wrote:Hi!
Auto-Targeting Stations are rarely targeting enemy bases for some reason, but i have placed at least 18 of it, all gets electricity. I have 4 ion cannon ready to fire. I'm not changed the radar scan distance in the mod's config. What is the problem? What kind of data can I provide to help find and fix the problem?
Perhaps the bases are too close, and are within the always-visible radius of your radars? If that is the case, the base sectors will not get scanned, and it is the scanning of chunks that triggers the automatic targeting; in that case you could try removing some of your radars or manually clearing out the nearby bases.
Maybe some, but not all bases :D
http://imgur.com/a/6snNK
It looks like your entire map is charted. Are you using any mods that disable the "fog of war"?

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Posted: Sat Jan 21, 2017 8:44 pm
by MPeti1
Supercheese wrote:
MPeti1 wrote:
Supercheese wrote:
MPeti1 wrote:Hi!
Auto-Targeting Stations are rarely targeting enemy bases for some reason, but i have placed at least 18 of it, all gets electricity. I have 4 ion cannon ready to fire. I'm not changed the radar scan distance in the mod's config. What is the problem? What kind of data can I provide to help find and fix the problem?
Perhaps the bases are too close, and are within the always-visible radius of your radars? If that is the case, the base sectors will not get scanned, and it is the scanning of chunks that triggers the automatic targeting; in that case you could try removing some of your radars or manually clearing out the nearby bases.
Maybe some, but not all bases :D
http://imgur.com/a/6snNK
It looks like your entire map is charted. Are you using any mods that disable the "fog of war"?
No, i'm not. I only revealed all chunks with "creative mode" mod (just to see far bases are not destroyed), but after it i loaded a save that i made before the chunk revealing. You can see the command line output in the bottom-left of the picture