[MOD 1.1] Warehousing v0.4.0

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Anoyomouse
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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Anoyomouse »

Version 0.0.8 has been released!

We now have storehouses, thanks Hanniballo

We have:
Basic
Image
Storage:
Image
Passive Provider
Image
Active provider
Image
Requester
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Smart
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orzelek
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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by orzelek »

Those look really nice :)

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Rhym »

A filter which filters what items can go in or out of the storage warehouse would be awesome. For instance I use a lot of storage chests for the huge space, but the logistics robots tend to drop in random random stuff.

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by orzelek »

Rhym wrote:A filter which filters what items can go in or out of the storage warehouse would be awesome. For instance I use a lot of storage chests for the huge space, but the logistics robots tend to drop in random random stuff.
That sadly needs to wait for devs update. Only way to get filters now is to pretend that your entity is a cargo wagon. And I think it had some other issues with placement - it needed rails under it I think.

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by greywzz »

Thanks for the hard work and nice mod but is there any way you can set it so that you dont have use an inserter to put reso in to the warehouse that would be cool to use.

Again nice mod

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Anoyomouse »

greywzz wrote:Thanks for the hard work and nice mod but is there any way you can set it so that you dont have use an inserter to put reso in to the warehouse that would be cool to use.

Again nice mod
Hey!

Thanks!

Honestly, i'm not going to do a warehouse that automatically picks up items like the slipstream chest, however, either you can ask the author if he'll build something for warehousing, or you can load slipstream chests directly from the belts and then use inserters (and their stack size bonus) to quickly load warehouses :mrgreen:
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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by frenchiveruti »

Hey Anoyomouse, You should release a quick fix, because the locale folder for spanish isn't "es" alone, it's "es-ES", the "es" variant won't work.
Btw I love the smaller warehouses.

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by frenchiveruti »

Also, you encoded it wrong, it has to be "UTF-8 WITHOUT BOM" otherwise it fails to load the mod.

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Mion »

WTF?
0.12.30_Steam_edition
Warehousing_0.0.8

Added: the same error on 0.12.29_Steam
Attachments
warehouse.JPG
warehouse.JPG (31.7 KiB) Viewed 8862 times

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Oceanel »

Anoyomouse, Please update russian locale.
frenchiveruti wrote:..Btw I love the smaller warehouses.
Mee too!
Attachments
locale-ru.cfg
Russian localization by me
(2.77 KiB) Downloaded 126 times

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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Anoyomouse »

Sooo, Version 0.0.9 is out!

Fixes Spanish and Russian!
frenchiveruti wrote:Also, you encoded it wrong, it has to be "UTF-8 WITHOUT BOM" otherwise it fails to load the mod.
Thanks for checking in the fix, i've released it in 0.0.9 ^.^
Mion wrote:WTF?
0.12.30_Steam_edition
Warehousing_0.0.8

Added: the same error on 0.12.29_Steam
Sorry about this, my translations messed up, but ...
Oceanel wrote:Anoyomouse, Please update russian locale.
OMG Thank you! :mrgreen:

I've released them in version 0.0.9!

Please update and give them a test!
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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by lucasmontec »

Nice mod, here is a Portuguese-Brazilian translation for it:
I don't know if the game supports rendering of accents correctly so I left them out.

Code: Select all

[item-name]
warehouse-basic = Armazen
warehouse-passive-provider = Armazen Fornecedor Passivo
warehouse-storage = Aramazen Grande
warehouse-active-provider = Armazen Fornecedor Ativo
warehouse-requester = Armazen Solicitante
warehouse-smart = Armazen Inteligente

storehouse-basic = Estoque
storehouse-passive-provider = Estoque Fornecedor Passivo
storehouse-storage = Estoque de armazenamento
storehouse-active-provider = Estoque Fornecedor Ativo
storehouse-requester = Estoque Solicitante
storehouse-smart = Estoque Inteligente

[entity-name]
warehouse-basic = Armazen
warehouse-passive-provider = Armazen Fornecedor Passivo
warehouse-storage = Aramazen Grande
warehouse-active-provider = Armazen Fornecedor Ativo
warehouse-requester = Armazen Solicitante
warehouse-smart = Armazen Inteligente

storehouse-basic = Estoque
storehouse-passive-provider = Estoque Fornecedor Passivo
storehouse-storage = Estoque de armazenamento
storehouse-active-provider = Estoque Fornecedor Ativo
storehouse-requester = Estoque Solicitante
storehouse-smart = Estoque Inteligente

[item-description]
warehouse-basic = Armazena muitos items
warehouse-passive-provider = Armazen Fornecedor Passivo
warehouse-storage = Armazen Grande
warehouse-active-provider = Armazen Fornecedor Ativo
warehouse-requester = Armazen Solicitante
warehouse-smart = Armazen Inteligente

storehouse-basic = Estoca alguns items
storehouse-passive-provider = Estoque Fornecedor Passivo
storehouse-storage = Estoque de armazenamento
storehouse-active-provider = Estoque Fornecedor Ativo
storehouse-requester = Estoque Solicitante
storehouse-smart = Estoque Inteligente

[technology-name]
warehouse-research = Armazenamento Avancado
warehouse-logistics-research = Armazenamento Logistico
warehouse-smart-research = Armazenamento Inteligente



Mion
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Re: [MOD 0.12.18] Warehousing v0.0.8

Post by Mion »

Anoyomouse wrote:Sooo, Version 0.0.9 is out!

Fixes Spanish and Russian!
frenchiveruti wrote:Also, you encoded it wrong, it has to be "UTF-8 WITHOUT BOM" otherwise it fails to load the mod.
Thanks for checking in the fix, i've released it in 0.0.9 ^.^
Mion wrote:WTF?
0.12.30_Steam_edition
Warehousing_0.0.8

Added: the same error on 0.12.29_Steam
Sorry about this, my translations messed up, but ...
Oceanel wrote:Anoyomouse, Please update russian locale.
OMG Thank you! :mrgreen:

I've released them in version 0.0.9!

Please update and give them a test!
All works fine! Thanks :) !

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by JasonC »

Logistics storehouse has 300 slots and is 3x3. But 9 storage chests give you 432 slots. So you get more storage from chests than storehouses.

Logistics warehouse has 2000 slots and is 6x6. 36 storage chests give you 1728 slots. So you do get 272 extra slots = about 7x6 chests in a 6x6 space.

But I don't understand the storehouse. Does it add something else beyond using 9 chests? At least for logistics-based storage. I can see how it is handy to have one big chest for inserters (and also the warehouses / storehouses look really cool, so there's that :D ).
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by SoulForge »

Would it be possible for you to add a longer version of the store house? I would like to be able to string together construction going into and out of the building.

Mostly to do with bobs complex module construction :)

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by ahmut »

Hey can you change one of the blocks that the mining posts place down, instead of the passive supply chest can you make it the active so we can remove the items by inserters?

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by Pyromie »

Would it be possible to add a "Sort items" function to the warehouses?

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by Anoyomouse »

lucasmontec wrote:Nice mod, here is a Portuguese-Brazilian translation for it:
I don't know if the game supports rendering of accents correctly so I left them out.
Hey

Thanks for the translations, i need to figure out what locale this is, but just on that note, factorio does support accents (it's using UTF-8) so you can add those in if you want!
JasonC wrote:But I don't understand the storehouse. Does it add something else beyond using 9 chests? At least for logistics-based storage. I can see how it is handy to have one big chest for inserters (and also the warehouses / storehouses look really cool, so there's that :D ).
Well, it adds a large chest that you can put 3 inserters on every side, so you have 9 inserters around it!
Honestly, didn't look at how many slots there are in the storehouses vs standard chests. I do know there's issues with many larger inventories, so maybe not going to increase the number of slots, let's go with them being cool and allow you to pack lots of inserters around them :mrgreen:
SoulForge wrote:Would it be possible for you to add a longer version of the store house? I would like to be able to string together construction going into and out of the building.

Mostly to do with bobs complex module construction :)
Longer versions without rotation is going to be more painful then having weirdly shaped warehouses, so for now i'm not going to do this.
ahmut wrote:Hey can you change one of the blocks that the mining posts place down, instead of the passive supply chest can you make it the active so we can remove the items by inserters?
Mining posts? I don't know if this is a mod, or if it's a default feature? But if it's a mod then they have to add in my warehouses in their mod.
Pyromie wrote:Would it be possible to add a "Sort items" function to the warehouses?
This was discussed earlier in the thread ... simple answer is No
More advanced answer is that the API doesn't actually let me add things like that, and even if i did the game will lag considerably while the chest sorted, so, yeah, not going to look at this until they let mods do more advanced things via the API.
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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by Malryn »

Best Mod ever!

I think I went overboard with using it though. My factory is very dependent on the warehouses for buffers, sorting, and mining to where I have around 500 warehouses. Unfortunately my game has gone down to 20 fps :(. I saw your post in viewtopic.php?f=49&t=20393&start=10 and was just wondering if its the movement of the materials through the warehouses causing the lag or if materials just sitting in warehouse would cause the load as well. If its the former then its a rather easy adjustment to buffer stations. which 90% of my warehouses are. It seemed like a good idea at the time to make a line of about 25 warehouses where materials are injected at the top warehouse and the materials flow to the bottom warehouse to be ejected to the assembly line.

Would switching to the same storage volume of 500 warehouses to X number of steel chests / rail cars even help with the load on the game client?

If you dont know any of these questions I shall be testing tonight!

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Re: [MOD 0.12.18] Warehousing v0.0.9

Post by Anoyomouse »

Malryn wrote:Best Mod ever!

I think I went overboard with using it though. My factory is very dependent on the warehouses for buffers, sorting, and mining to where I have around 500 warehouses. Unfortunately my game has gone down to 20 fps :(. I saw your post in viewtopic.php?f=49&t=20393&start=10 and was just wondering if its the movement of the materials through the warehouses causing the lag or if materials just sitting in warehouse would cause the load as well. If its the former then its a rather easy adjustment to buffer stations. which 90% of my warehouses are. It seemed like a good idea at the time to make a line of about 25 warehouses where materials are injected at the top warehouse and the materials flow to the bottom warehouse to be ejected to the assembly line.

Would switching to the same storage volume of 500 warehouses to X number of steel chests / rail cars even help with the load on the game client?

If you dont know any of these questions I shall be testing tonight!
Hey, Glad i could make this for you

Thought .. whoops ...

From what the devs were saying it's when an inserter places an item into the warehouses they have to iterate over every slot before putting the item into the warehouse

technically if you place the items using an inserter into a smart chest and use a smart inserter to extract large stacks into the main warehouse for storage that should reduce the lag quite a bit.

Items sitting in the warehouses shouldn't cause lag on their own however, yif you disable all inserters the game should run back up to it's normal TPS / FPS :mrgreen:

if you want to test it out and let me know your findings i would be greatly interested in knowing the results

Thanks
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