With this mod you can quickly set up your requester chests to request the exact amount of materials for exactly one build of a blueprint.
1. Open requester chest.
2. Pick up written blueprint from inventory or quickbar. 3. BOOM!!
4. Things were copied to the requester slots of the chest.
Things to note:
Requester chests only have 10 request slots.
Blueprints with more than 10 different items will have those 10 items with the highest count copied over.
Will overwrite existing requests starting at slot #1 and will not clear any other slots it wont need.
I chose this kind of trigger for the copy because I could not make other ways work because of modding limitations (no access to existing GUI elements). Else I would have tried to make it work with clicking the blueprint on the requester slots or placing the blueprint inside the slot itself.
But it works because you can not open inventories when you hold a blueprint.
known issues
known issues
Request slots will not visually update until the UI of the chest is reopened.
Version history
Version history
Version 0.1.1 (13. Oct. 2015): lowered base requirement to 0.12.3
Version 0.1.0 (08. Oct. 2015): release
Re: [MOD 0.12.10+] Blueprint Request
Posted: Fri Oct 09, 2015 12:29 pm
by waduk
Thanks, i request this in the past, finally somebody made it. Thank you !
Edit :
Oh, it need 0.12.10.
I'm still using 0.12.9
Will try later when i'm updating.
Re: [MOD 0.12.10+] Blueprint Request
Posted: Fri Oct 09, 2015 5:11 pm
by hoho
I take it this doesn't work with intermediates and only works with buildings one can place in world?
If somehow one could copy materials from an assembler to requester slots it'd make setting up bot-based production chains waaaay easier
Re: [MOD 0.12.10+] Blueprint Request
Posted: Fri Oct 09, 2015 5:16 pm
by gheift
This is already possbile: shift right click on the building, shift left click on the requester chest.
Re: [MOD 0.12.10+] Blueprint Request
Posted: Mon Oct 12, 2015 9:13 am
by hoho
gheift wrote:This is already possbile: shift right click on the building, shift left click on the requester chest.
Really? I must have missed some changelog then
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
Posted: Tue Oct 13, 2015 2:50 pm
by Magistrat
It works with Factorio 0.12.3 so I lowered the requirement to that version.
Can now be used with Version 12.3 and upwards.
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
Posted: Tue Oct 13, 2015 4:12 pm
by waduk
Magistrat wrote:It works with Factorio 0.12.3 so I lowered the requirement to that version.
Can now be used with Version 12.3 and upwards.
Thanks, but i decided to update to 0.12.10 just because of this mod.
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
Posted: Tue Oct 13, 2015 4:42 pm
by Magistrat
I am happy to hear that
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
Posted: Sat Oct 17, 2015 2:22 pm
by waduk
Factorio 0.12.11 broke this mod.
Edit :
I read a post by Jorgenre to fix the broken mod due recent updates, all we need to do is replace "game.on" to "script.on"
Is that it ?
I only see single line of that in this mod.