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[MOD 0.7.5] Resource tool

Posted: Fri Nov 15, 2013 2:45 pm
by rk84
This is a to be information tool for mining fields. (Size 64x64)
Placing the "field sign" gives total amount of resources and estimate how many miners are needed, resourceflow size and how long it takes to mine.
Estimate.
Estimate.
resourcetool.png (1.32 MiB) Viewed 8876 times
After 1 min, sign starts updating actual values every minute.
Updating values.
Updating values.
resourcetool2.png (1.56 MiB) Viewed 8876 times
TODO:
-Miningfactor. I cant remember exact for basic miner. Set to 0.5 items per second. Only matters in estimate.
-Need to make removeSign() (from global table)
-Every sign has tick value, but creating new sign will annoyingly sync other signs.

Link to Github: https://github.com/rk84/ResourceTool

Re: [MOD WIP 0.7.5] Resource tool

Posted: Fri Nov 15, 2013 3:16 pm
by Dysoch
awesome, thats all i can say, just awesome.

but, anyway to be accurate, even with my mod? (eg, the extra miners i added)

Re: [MOD WIP 0.7.5] Resource tool

Posted: Fri Nov 15, 2013 3:59 pm
by rk84
Dysoch wrote:awesome, thats all i can say, just awesome.

but, anyway to be accurate, even with my mod? (eg, the extra miners i added)
Thanks.
I should note that time is more of ideal (all miner finishing same time) than accurate.

But for custom miners, it should only matter if you want initial estimate for your miners (depends on miningspeed and layout). Rest of the calculations are based on how much resource amount of the field changes.

I could do interface were you give mining speed and area size (in tile count). For example, basic miner speed is ~0.5 resource/second and area size 16 (4*4). I usually place basic miners for every 4. tile (one tile cap between miners)

Re: [MOD WIP 0.7.5] Resource tool

Posted: Mon Dec 01, 2014 2:50 pm
by rk84
This mod is discontinued, but here is an alternativ.

Re: [MOD 0.7.5] Resource tool

Posted: Tue Sep 20, 2016 3:47 pm
by Kayanor
Moved to Obsolete Mods on creator's request.