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Re: [MOD 0.14] Squeak Through 1.1.4

Posted: Sun Oct 16, 2016 9:16 pm
by GotLag
Is there any particular reason why you're applying your changes in data-final-fixes.lua and not data-updates.lua? It's making it impossible for me to un-break my entities without having to add a dependency on Squeak Through.

Re: [MOD 0.14] Squeak Through 1.1.4

Posted: Sun Oct 16, 2016 10:23 pm
by Supercheese
GotLag wrote:Is there any particular reason why you're applying your changes in data-final-fixes.lua and not data-updates.lua? It's making it impossible for me to un-break my entities without having to add a dependency on Squeak Through.
Hmm, no particular reason. That's just how I received the code, but I don't see anything that makes -final-fixes necessary, so I've changed it to data-updates in v1.1.5. I also added exclusions for Reactors, so they're no longer broken.

Re: [MOD 0.14] Squeak Through 1.1.5

Posted: Mon Oct 17, 2016 2:16 am
by GotLag
Cheers. Although, if you're using data-updates you don't really need to add compatibility yourself, as other modders can simply undo the squeaking in data-final-fixes.

Re: [MOD 0.14] Squeak Through 1.1.5

Posted: Mon Oct 17, 2016 2:45 am
by Supercheese
GotLag wrote:Cheers. Although, if you're using data-updates you don't really need to add compatibility yourself, as other modders can simply undo the squeaking in data-final-fixes.
Yeah, but I figured might as well for this time, since I was already going in and editing.

Re: [MOD 0.14] Squeak Through 1.1.5

Posted: Mon Nov 21, 2016 2:16 am
by fractalman
This mod is completely unnecessary for an otherwise vanilla playthrough, imo...at least, not with the way I play.

It's not even all that helpful in bob's mods, where there's only 20 or so fluids in all, most of which aren't going to go very far and it...so it doesn't do much.

But add angels on top of bods? We're talking 40-60 fluids, so this is going to be very helpful there. Very, VERY helpful.

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Tue Dec 20, 2016 7:28 am
by Supercheese
Minor update -- tree collision boxes are now smaller by default.

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Tue Dec 20, 2016 7:52 am
by Jürgen Erhard
Is there a Changelog anywhere? I just see a new version, but not what you changed.

Also a minor annoyance (minor because they don't usually block much): support for Flow Control (its pumps, the pipes are handled, natch) and Nixie Tubes. Nixies *can* get rather large (I had one map where I showed the number of crude oil barrels in storage (7 digits of nixies :D) and the calculated amount of oil (barrels times 25))

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Tue Dec 20, 2016 8:01 am
by Supercheese
Jürgen Erhard wrote:Is there a Changelog anywhere? I just see a new version, but not what you changed.

Also a minor annoyance (minor because they don't usually block much): support for Flow Control (its pumps, the pipes are handled, natch) and Nixie Tubes. Nixies *can* get rather large (I had one map where I showed the number of crude oil barrels in storage (7 digits of nixies :D) and the calculated amount of oil (barrels times 25))
There's a changelog in the mod .zip or here -- as for pumps and nixies, editing the collision boxes of their entity types can lead to problems.

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Thu Feb 23, 2017 12:37 am
by Tzadikim_Nistarim
hey squeak through seems to have an issue with https://mods.factorio.com/mods/Simdezimon/Beyond

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Sat Mar 18, 2017 11:53 pm
by Ranakastrasz
I think Pumps, like the small electric pump, needs to be included.

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Sun Mar 19, 2017 1:19 am
by Supercheese
Ranakastrasz wrote:I think Pumps, like the small electric pump, needs to be included.
Small pumps are not covered by this mod due to some issues with pumps that arose in the past, and also the fact that pumps are getting a major overhaul in the next Factorio version.

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Mon Apr 03, 2017 7:40 am
by Velox
Any known issues in adding to an existing save?

Thanks

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Mon Apr 03, 2017 9:01 am
by Nexela
Shouldn't be any issues at all

Re: [MOD 0.14] Squeak Through 1.1.6

Posted: Mon Apr 03, 2017 11:51 am
by Velox
Nexela wrote:Shouldn't be any issues at all
Cool thanks

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 3:39 am
by Supercheese
Updated for 0.15.

I'd like to shift away from config.lua to the new mod settings, but I'm not sure just how to do that yet, as I haven't found the official documentation for it.

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 11:48 am
by nagapito
Thanks for the update.

One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 6:55 pm
by Supercheese
nagapito wrote:One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?
I can squeak through substations just fine here; what problem are you referring to?

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 9:04 pm
by nagapito
Supercheese wrote:
nagapito wrote:One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?
I can squeak through substations just fine here; what problem are you referring to?
Ohhh, I see.... I never realized that it actually worked....
Some mod is causing a conflict since it works if I only use Squeak Through. With other mods, it stops working.

I never realized this since I play full vanilla or very heavy modded. Probably some Bobs/ShinyBobs interference...
Seems I need to do a deeper investigation.

If I find the issue, do you want me to report back so you can try to 'accommodate' for that mod or should I report it to the faulty mod owner?

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 9:12 pm
by Supercheese
nagapito wrote:If I find the issue, do you want me to report back so you can try to 'accommodate' for that mod or should I report it to the faulty mod owner?
If you do find the specific combination of mods that causes the issue, I would be interested to know. :)

Re: [MOD 0.15] Squeak Through 1.1.7

Posted: Tue Apr 25, 2017 9:22 pm
by nagapito
It was actually kinda easy to find the culprit!!
Its ShinyBobs...

It redefines the substations prototype on data-updates..... Like it was needed when they already have a dependency for bobpower mod (if I correctly understand the loading precedence order)

Two easy solutions for you. Add the optional dependency to ShinyBobs, so it loads after it, which is kinda mehhh since you are forced to have an optional dependency... Or change your data-updates file to data-final-fixes, so it runs after ShinyBobs data-updates and it will also guarantee that it fixes any change other mod also makes (unless they are stupid and also do it at data-final-fixes)...

Or, if you dont want to bother with other devs stupidity, just say and I report this to them.