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[MOD 0.12.x] Plasma Shotgun Shells
Posted: Thu Sep 17, 2015 6:33 am
by Rseding91
Description
This mod adds a new shotgun shell type: Plasma. It's unlocked with research after tier 6 shotgun shell damage. The shells are very expensive and very powerful - be careful when shooting them and be careful not to get in their way once fired - they don't discriminate when doing damage
Changelog
Code: Select all
1.0.1: updated for Factorio 0.12.11
1.0.0: initial release
Downloads
Current version: 1.0.1
Download: [>= 0.12.11]
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Thu Sep 17, 2015 10:39 pm
by Boogieman14
That's one serious bugzapper
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Fri Sep 18, 2015 3:34 am
by StoneLegion
What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Sat Sep 26, 2015 2:34 pm
by AlexTheNotsogreat
Kane wrote:What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
Just try the plasma shells. The fragments shoot out tons of lasers, so deforesting has never been more satisfying!
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Thu Oct 01, 2015 1:58 pm
by StoneLegion
This is a really cool mod I don't know if your up to balancing it at all. I think the crafting should be increased maybe 12 seconds hell even 15-30 seconds from 0.5. I also think the recipe should be a bit harder I'm thinking like adding in maybe destroyer capsule or something a bit more. I find it very cheap. Right now and I assume that is sort the point it's end game tired of dealing with nests / tree's I beat the game over and over. But there is no reason we can't balance it's crafting a bit making a bit more challenging and costly.
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Mon Feb 22, 2016 5:23 pm
by apriori
My own changes for your great mod:
Let's have some challenge! Kill 'em to kill 'em!
BTW:
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Wed Apr 13, 2016 6:10 pm
by The_Destroyer
While fantastic, it is a little OP and could use buffing to the recipe
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Wed Apr 13, 2016 6:23 pm
by apcnc
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Mon Apr 18, 2016 2:27 pm
by Qon
I first tried the version on GitHub. It was outdated.
But this is quite useful for clearing out biters.
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Wed Aug 31, 2016 4:44 pm
by apriori
Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see
biterzilla?
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Wed Aug 31, 2016 5:20 pm
by Rseding91
apriori wrote:Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see
biterzilla?
The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.
Re: [MOD 0.12.x] Plasma Shotgun Shells
Posted: Wed Aug 31, 2016 7:21 pm
by apriori
Rseding91 wrote:The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.
Thanks. You were right. zilla should have not zero collision box and no collision mask to be affected by shells. Now it works.