Кто может помочь моду в развитии:
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Re: Mod Reactor 0.22 ver
Posted: Mon Sep 14, 2015 6:51 am
by jorgenRe
I see you was using a fair few print functions so you might wanna create a function in the beginning that you can easiliy use so you can save some time when developing your mod !
dimakuzmin wrote:Ver Reactor 0.0.27 fixed Ore Mane Mk1 + Mk2
Great, this fix worked.
The Chemical Injection Chamber is missing from "Ore Washang" (Ore Washing) Technology.
Which causes the Copper_Shard , Iron_Shard unobtainable due to missing structure.
Workaround fix (ingame):
/c for i , force in pairs(game.forces) do force.recipes["Chemical Injection Chamber"].enabled = true end
Maybe in the future you should check if the file name and stuff referencing to it is case-sensitive, I had to rename a few things because in Linux files are case-sensitive (i.e. Stuff.txt is not the same as STUFF.txt),
which causes Factorio to crash upon startup.
from Lava-Generators.lua:
filename = "__reactor__/graphics/entity/lava-boiler/lava-boiler-left.png",
should be
filename = "__reactor__/graphics/entity/Lava-boiler/Lava-boiler-left.png",
from NatureGasFluids.lua
icon = "__reactor__/graphics/fluid/brine.png",
should be:
icon = "__reactor__/graphics/fluid/Brine.png",
also ReactorInput-Chest1x1 and ReactorInput-Chest5x5 is not craftable and is not added on any technology seeing that the Fusion/Uranium Reactor needs them it is mandatory that you add them.
I was previously confused all the time why it complains about a port and I couldn't find it at all.
Re: [Mod 0.12]Mod Reactor 0.0.28
Posted: Thu Apr 21, 2016 8:56 am
by dimakuzmin
reactor 0.0.28
fixed lang files (RU)/return from reactor 0.0.25
add reactor port crafting nuclear/fussion
fixed/maybe not (not tested) crush game images linux
fixed OreWashing techology add recipe unlock Chemical Injection Chamber.
many changes https://mega.nz/#!Lx4wzLiR!4eZbeSMbI78i ... tjVfv5el78
Error while running the event handler:
__reactor__/control.lua:417: attempt to index global 'resultLiq4' (a nil value)
Have also this migration script which fixes the naming of the lithium cells to the renamed item one (i.e. no items is lost now), forcing to reload technology/recipes and unlocking the recipes from technologies that already got researched.
The migration scripts needs to be kept due to the way Factorio handles these.
Error while running the event handler:
__reactor__/control.lua:417: attempt to index global 'resultLiq4' (a nil value)
Have also this migration script which fixes the naming of the lithium cells to the renamed item one (i.e. no items is lost now), forcing to reload technology/recipes and unlocking the recipes from technologies that already got researched.
The migration scripts needs to be kept due to the way Factorio handles these.
Update Reactor To Version 0.1.0
fixed lava geneartor
add lava pump and lava resource
fix solar panel vorking
temporary off nuclear reactor and fussion reactor, natureGas machines
resorting files