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[>=0.12.5] Filtered Splitters
Posted: Wed Sep 09, 2015 7:43 am
by maddy2k
my quick & dirty patch for
Filtered Splitters
- 0.12.0 - first port.Known bugs/limitation - get and put things only from/to transport belt
- 0.12.1 - removed some debug print & file creation
Re: [>=0.12.5] Filtered Splitters
Posted: Wed Sep 09, 2015 11:02 am
by Alexs
thx
Re: [>=0.12.5] Filtered Splitters
Posted: Wed Sep 09, 2015 12:08 pm
by berni1212
Thanks for Updating this mod
Re: [>=0.12.5] Filtered Splitters
Posted: Thu Sep 10, 2015 7:07 pm
by berni1212
Can u remove the Limit of 2 Filter things in MP plz
Re: [>=0.12.5] Filtered Splitters
Posted: Thu Sep 17, 2015 9:42 pm
by Berserker55
Got a crash in line 409 of control.lua. This happens when removing a smart splitter that stopped working. We wanted to remove it and replace to "reset". We're playing multiplayer.
By commenting out the print we managed to achieve, to replace the splitter and succesfully reset it to working condition.
Re: [>=0.12.5] Filtered Splitters
Posted: Sat Oct 31, 2015 12:26 pm
by brokenshakles
This is broken in 12.12 : __SmartSplitters__/control.lua:32 attempt to index global 'game' ( a nil value )
Re: [>=0.12.5] Filtered Splitters
Posted: Thu Nov 19, 2015 11:13 pm
by zaskroniec
It consumes 857 GW of energy where I can change this value . I greet and thank you for your reply. Ps sorry for my english : D. I use factorio 0.12.17
Re: [>=0.12.5] Filtered Splitters
Posted: Sun Jan 31, 2016 11:22 pm
by JosephBones
Is there a Filtered Splitter compatible with 0.12.22 ?
Re: [>=0.12.5] Filtered Splitters
Posted: Fri Mar 18, 2016 4:49 pm
by justarandomgeek
I changed some init stuff from 'game' to 'script' to make this work in 0.12.26 (possibly earlier, that's all I've tested).